Logo
Explore Help
Sign In
conco/Roguelike_Algorithm_Visualizer_2pp
1
0
Fork 0
You've already forked Roguelike_Algorithm_Visualizer_2pp
Code Issues 7 Pull Requests Projects Releases Wiki Activity
17 Commits 1 Branch 0 Tags
bc6fa836b096eddd2604ee2287480916967f1b20
Commit Graph

8 Commits

Author SHA1 Message Date
littlefoot
bc6fa836b0 Moved out renderer to being selected in engine constructor based on a parsed enum. Next is to have the renderer initialize in constructor, and probably make game into a templated parameter that does the same along with input processor 2022-01-20 08:20:17 -05:00
littlefoot
10e2b3c538 Added default font and exception throwing to replace some nullptr returns 2021-12-11 12:10:56 -05:00
littlefoot
d2826f08fe color keying for sprite sheets and properly keyed texture map params 2021-12-10 11:53:07 -05:00
littlefoot
ea172110ea switched up some pointers to shared, added some more rendering example 2021-12-06 23:38:36 -05:00
littlefoot
994a128c14 Input processor interface and sdl implementation added, now frees text textures after displaying text, need to look into caching so we can let manager handle it 2021-12-06 14:54:11 -05:00
littlefoot
26b341ee63 sprites and ttf work 2021-12-05 22:24:10 -05:00
littlefoot
3473e3dab7 texture manager, going to pull out into a resource manager 2021-12-04 09:09:59 -05:00
littlefoot
7b2a0719b1 initial commit 2021-12-03 19:45:52 -05:00
Powered by Gitea Version: 1.25.1 Page: 12ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API