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bc6fa836b0
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Moved out renderer to being selected in engine constructor based on a parsed enum. Next is to have the renderer initialize in constructor, and probably make game into a templated parameter that does the same along with input processor
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2022-01-20 08:20:17 -05:00 |
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10e2b3c538
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Added default font and exception throwing to replace some nullptr returns
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2021-12-11 12:10:56 -05:00 |
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d2826f08fe
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color keying for sprite sheets and properly keyed texture map params
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2021-12-10 11:53:07 -05:00 |
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ea172110ea
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switched up some pointers to shared, added some more rendering example
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2021-12-06 23:38:36 -05:00 |
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994a128c14
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Input processor interface and sdl implementation added, now frees text textures after displaying text, need to look into caching so we can let manager handle it
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2021-12-06 14:54:11 -05:00 |
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26b341ee63
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sprites and ttf work
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2021-12-05 22:24:10 -05:00 |
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3473e3dab7
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texture manager, going to pull out into a resource manager
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2021-12-04 09:09:59 -05:00 |
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7b2a0719b1
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initial commit
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2021-12-03 19:45:52 -05:00 |
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