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bc6fa836b0
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Moved out renderer to being selected in engine constructor based on a parsed enum. Next is to have the renderer initialize in constructor, and probably make game into a templated parameter that does the same along with input processor
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2022-01-20 08:20:17 -05:00 |
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1a917af13c
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fixed several memory leaks caused by not including virtual destructors, added a config for the visualizer, next up is lua
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2021-12-22 12:33:47 -05:00 |
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00abbbebbd
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Fixed an issue with lua context manager, tested to make sure it worked, started a document for the algorithm lua structure, updated engine loop
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2021-12-12 23:36:13 -05:00 |
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8213dd8cb3
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started pulling in lua stuff, fixed an issue with camera range
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2021-12-12 17:17:09 -05:00 |
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d5fd89e228
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ranges done, cool stuff
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2021-12-12 12:06:31 -05:00 |
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f360be0c8d
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About to test out ranges of points
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2021-12-12 10:42:53 -05:00 |
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cd37945791
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Added some helpers to camera and range lib to replace the standard ranges library due to some issues clangd has with the gcc implementation
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2021-12-12 03:48:56 -05:00 |
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a328246a1e
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added support for smaller maps than the window
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2021-12-11 22:00:21 -05:00 |
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2308ef4eb2
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Camera implemented
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2021-12-11 21:32:43 -05:00 |
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10e2b3c538
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Added default font and exception throwing to replace some nullptr returns
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2021-12-11 12:10:56 -05:00 |
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d2826f08fe
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color keying for sprite sheets and properly keyed texture map params
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2021-12-10 11:53:07 -05:00 |
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ea172110ea
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switched up some pointers to shared, added some more rendering example
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2021-12-06 23:38:36 -05:00 |
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994a128c14
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Input processor interface and sdl implementation added, now frees text textures after displaying text, need to look into caching so we can let manager handle it
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2021-12-06 14:54:11 -05:00 |
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26b341ee63
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sprites and ttf work
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2021-12-05 22:24:10 -05:00 |
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3ba9364e75
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readme.md
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2021-12-04 10:14:16 -05:00 |
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3473e3dab7
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texture manager, going to pull out into a resource manager
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2021-12-04 09:09:59 -05:00 |
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7b2a0719b1
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initial commit
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2021-12-03 19:45:52 -05:00 |
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