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# Architecture & Code Quality Review — Dungeon Lords
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Reviewed: 2026-04-07
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Previous review: `architecture_review.md` (2026-04-02)
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This pass re-checks the 15 issues from the prior review and surfaces new findings introduced by recent work (fog of war, camera fixes, map sizing, corners, room/wall renderer).
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---
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||||||
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## Status of Prior Review (2026-04-02)
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| # | Issue | Status | Notes |
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|---|-------|--------|-------|
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| 1 | No allegiance check on combat | **Open** | `nodes/player_controller.gd:135` |
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| 2 | No pathfinding | **Partially mitigated** | `is_tile_passable()` now blocks the next step (`player_controller.gd:122`), but units still walk around L-walls one axis at a time and have no movement budget |
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| 3 | Stale combat proposal | **Open** | `apply_proposal()` still has no `is_instance_valid()` guards (`combat_system.gd:129-148`) |
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| 4 | `queue_free()` dangling refs | **Open** | `nodes/unit.gd` still queue_frees immediately on death |
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| 5 | Duplicated unit-tracking | **Open** | `player_controller.gd:26-35` and `scripts/battle/combat_ui.gd:40-50` |
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| 6 | Inline scripts in unit.tscn | **Open** | Two `SubResource` GDScript blocks remain in `prefabs/unit.tscn` |
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| 7 | Two combat code paths | **Open** | `combat_system.gd:114` `process_combat()` is dead (no callers in code, only docs/plans) |
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| 8 | O(n) unit lookup | **Open** | `player_controller.gd:159-167` |
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| 9 | No turn / movement system | **Open** | `spd` still unused |
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| 10 | `atk_range` not enforced | **Open** | Tactic-range is checked when *building* a proposal (`combat_system.gd:25`), but `_handle_left_click` emits `combat_requested` without any pre-check |
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| 11 | tile_highlight always processing | **Resolved** | `tile_highlight.gd` is gone; replaced by `scripts/battle/grid_overlay.gd` which only updates on `target_tile()` calls |
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| 12 | Unused GridOverlay | **Resolved** | Now wired through `StrategyPhase._on_mouse_grid_changed → CombatMap.target_tile()` (`combat_map.gd:85`) |
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| 13 | Jolt 3D physics configured | **Open** | Still in `project.godot` |
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| 14 | `current_hp` default fragile | **Resolved-ish** | `UnitStats._init` sets it; works but `@export` still has no default |
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| 15 | `UnitInfo.name` shadows `Object.name` | **Open** | `resources/resource_definitions/unit_info.gd:3` |
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**Tally:** 11 still open, 1 partially mitigated, 3 resolved.
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---
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## High Priority
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### A. `apply_proposal` does not validate unit references — **Resolved 2026-04-07**
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`apply_proposal` now early-returns if either unit reference is invalid, and re-checks both before the counterattack branch.
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**File:** `nodes/combat_system.gd:129-148`
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`process_combat()` was given an `is_instance_valid()` guard at the top, but the canonical path used by the UI — `apply_proposal()` — calls `def_unit.take_damage(...)` and `atk_unit.take_damage(...)` directly without checking either reference. Today this is harmless because `Unit._die()` only happens through this same code path, but the moment a second damage source exists (poison, AoE, traps), a unit can be freed mid-proposal and `apply_proposal` will hit a freed reference.
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**Fix:** Guard both unit accesses with `is_instance_valid()`. Better, snapshot the unit references into the proposal at creation time and treat them as nullable from then on.
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---
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### B. No allegiance check on combat targeting
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**File:** `nodes/player_controller.gd:135`
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```gdscript
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if _selected_unit and clicked_unit != _selected_unit \
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and _selected_unit.is_alive() and clicked_unit.is_alive():
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combat_requested.emit(_selected_unit, clicked_unit)
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```
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A player unit can attack a friendly unit. Carried over unchanged from the prior review.
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**Fix:** Compare `clicked_unit.current_allegiance.type` against the selected unit, ideally in `StrategyPhase` so `PlayerController` stays allegiance-agnostic.
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---
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### C. `Unit.queue_free()` on death leaves dangling references in proposals
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**File:** `nodes/unit.gd` (`_die`)
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When a unit dies it emits `unit_died` and immediately calls `queue_free()`. `CombatUI._on_unit_died` (`scripts/battle/combat_ui.gd:52-58`) compares the dying unit against `_current_proposal.attacker.unit` — that comparison happens *this* frame, so it's fine, but `CombatProposal` still holds the same reference and will be invalid for any code that runs after the deferred free.
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**Fix:** Either delay the `queue_free()` until after combat resolution finishes (hide-then-free), or null out unit references in any active proposal as part of the death handler.
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---
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### D. `attack_range` is never enforced before requesting combat
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**Files:** `nodes/player_controller.gd:135`, `nodes/combat_system.gd:22-27`
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Tactic-range filtering happens *inside* `create_proposal`, so a click that targets an unreachable enemy will produce a proposal with no valid tactics — and from there the behavior depends on `_find_default_attack` returning `null` and `_snapshot` happily writing zeros. The user-visible bug is that you can click any enemy on the map and a proposal opens regardless of distance.
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**Fix:** Check distance against the attacker's max tactic range (or `current_stats.atk_range`) inside `_handle_left_click` before emitting `combat_requested`. Reject the click otherwise.
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||||||
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---
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||||||
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## Medium Priority
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||||||
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### E. Pathfinding still missing; movement is greedy axis-stepping
|
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**File:** `nodes/player_controller.gd:96-127`
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`is_tile_passable` now blocks the next single step, which is an improvement, but the mover is still a greedy "pick the larger axis" loop with no global plan. Going around an L-shaped wall succeeds; going around a U-shaped wall doesn't. There's also still no movement budget — a unit can walk to the far corner of the map with a single click.
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||||||
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**Fix:** Compute the full path with BFS/A* over `MapLayout.is_passable` at click time, store it as a list of tiles, and step along it. Add a per-turn movement budget once a turn system exists.
|
||||||
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||||||
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---
|
||||||
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||||||
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### F. Duplicated unit-tracking boilerplate
|
||||||
|
|
||||||
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**Files:** `nodes/player_controller.gd:26-35`, `scripts/battle/combat_ui.gd:40-50`
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||||||
|
Both systems independently iterate `get_nodes_in_group("units")`, hook `node_added`, and guard against duplicate connections. Any third system that cares about units will copy this again.
|
||||||
|
|
||||||
|
**Fix:** Promote a small `UnitRegistry` autoload that emits `unit_registered(unit)` / `unit_deregistered(unit)`. This ties into finding G below.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### G. `CombatMap.remove_unit` doesn't disconnect signals
|
||||||
|
|
||||||
|
**File:** `nodes/combat_map.gd:80-82`
|
||||||
|
|
||||||
|
`remove_unit` only calls `remove_child`. PlayerController and CombatUI both connected to `unit_died` (and `unit_selected_changed` for PlayerController via the AllegianceIndicator path). If a unit is removed and re-added — or destroyed without going through `_die` — the connections leak. Combined with finding F, an event-bus / registry would solve both.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### H. Two combat entry points; `process_combat` is dead — **Resolved 2026-04-07**
|
||||||
|
|
||||||
|
`process_combat()` deleted from `combat_system.gd`. Only `create_proposal` → `apply_proposal` remains.
|
||||||
|
|
||||||
|
**File:** `nodes/combat_system.gd:114-127`
|
||||||
|
|
||||||
|
`process_combat()` has no callers in `nodes/` or `scripts/`; the only references are in plan/spec docs under `docs/superpowers/`. It mirrors the proposal-application path and is liable to drift.
|
||||||
|
|
||||||
|
**Fix:** Delete `process_combat()` and let any future AI/auto-combat go through `create_proposal` → `apply_proposal` directly.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### I. O(n) unit lookup on every click
|
||||||
|
|
||||||
|
**File:** `nodes/player_controller.gd:159-167`
|
||||||
|
|
||||||
|
`_get_unit_at` snaps every unit in the group to the grid and compares. Fine for tens of units, slow for hundreds.
|
||||||
|
|
||||||
|
**Fix:** Maintain a `Dictionary[Vector2i, Unit]` in `CombatMap` that updates on deploy/move/death. Lookups become O(1) and you get tile-occupancy collision detection for free.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### J. Sprite spam in `FogRenderer` and `WallRenderer` — **Resolved 2026-04-07**
|
||||||
|
|
||||||
|
Both renderers now override `_draw()` and use `draw_texture_rect_region()` directly. Zero child sprites; layout changes call `queue_redraw()` instead of thrashing the scene tree. Findings **O** (redundant `match` arms) and **P** (undocumented `FOG_RECT`) were folded into the same change.
|
||||||
|
|
||||||
|
**Files:** `nodes/fog_renderer.gd:13-43`, `nodes/wall_renderer.gd:44-176`
|
||||||
|
|
||||||
|
Both renderers create one `Sprite2D` per fog tile / per wall half-segment / per inner corner, with no pooling, and `_clear()` `queue_free`s every child on the next layout change. For a modest 30×30 map this is already in the high hundreds of nodes; for larger maps it scales linearly with `width × height` plus wall surface area, and every map reload thrashes the scene tree.
|
||||||
|
|
||||||
|
**Fix:** Override `_draw()` and use `draw_texture_rect_region()` for both renderers. You get the same visual result with one draw call per region instead of N nodes, and `queue_redraw()` on layout change replaces the whole `_clear` + recreate cycle.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### K. `MapLayout` requires `initialize()` but exposes no guard
|
||||||
|
|
||||||
|
**Files:** `nodes/combat_map.gd:89-101`, `resources/resource_definitions/map_layout.gd`
|
||||||
|
|
||||||
|
`apply_layout()` is the only place that calls `map_layout.initialize()`. Anything that constructs a `MapLayout` and calls `is_passable()` / `is_tile_valid()` without going through `apply_layout` will silently see empty internal state.
|
||||||
|
|
||||||
|
**Fix:** Either lazy-initialize inside `is_passable` / `is_tile_valid`, or assert that `initialize()` has been called.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### L. `target_tile` highlight updates while combat UI is open — **Not a bug (2026-04-07)**
|
||||||
|
|
||||||
|
On re-reading `player_controller.gd:44-46`, `_process` already early-returns when `input_disabled` is true. Original finding was based on a misread; no code change needed.
|
||||||
|
|
||||||
|
**File:** `nodes/player_controller.gd:44-52`
|
||||||
|
|
||||||
|
`input_disabled` short-circuits `_unhandled_input` but `_process` still runs and emits `mouse_grid_changed`, so the cursor highlight keeps tracking the mouse during the combat proposal panel. May be intentional, but looks like a bug — the player just told the game "I'm interacting with the modal", not "keep showing me where my next click would land on the map."
|
||||||
|
|
||||||
|
**Fix:** Bail out of `_process` (or at least suppress the emit) when `input_disabled` is true.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### M. Inline scripts in `prefabs/unit.tscn`
|
||||||
|
|
||||||
|
The AllegianceIndicator and selection-highlight scripts are still embedded as `SubResource` GDScript blocks in the scene file. Invisible to grep, painful to refactor.
|
||||||
|
|
||||||
|
**Fix:** Extract to `scripts/units/allegiance_indicator.gd` and `scripts/units/unit_selection_highlight.gd`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Low Priority
|
||||||
|
|
||||||
|
### N. `WallRenderer._draw_outer_corners` is a stub
|
||||||
|
|
||||||
|
**File:** `nodes/wall_renderer.gd:114-115, 179-183`
|
||||||
|
|
||||||
|
The function is called but no-ops. The TODO is fine for now, but the matching atlas constants for outer corners aren't defined either, so when you implement it you'll need to add both. Worth a tracker entry.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### O. `WallRenderer._draw_tile_walls` match arms are identical — **Resolved 2026-04-07**
|
||||||
|
|
||||||
|
Collapsed to a single `for edge in edges: _build_edge_segments(...)` loop as part of finding J's refactor.
|
||||||
|
|
||||||
|
**File:** `nodes/wall_renderer.gd:103-112`
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
match edge:
|
||||||
|
&"left": _draw_edge_segments(tile_origin, edge)
|
||||||
|
&"right": _draw_edge_segments(tile_origin, edge)
|
||||||
|
&"top": _draw_edge_segments(tile_origin, edge)
|
||||||
|
&"bottom":_draw_edge_segments(tile_origin, edge)
|
||||||
|
```
|
||||||
|
|
||||||
|
The whole `match` collapses to `for edge in edges: _draw_edge_segments(tile_origin, edge)`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### P. `FogRenderer.FOG_RECT` is `(53, 53, 100, 100)` — tile-aligned magic constant
|
||||||
|
|
||||||
|
**File:** `nodes/fog_renderer.gd:8`
|
||||||
|
|
||||||
|
Hardcoded atlas region with no comment about why those coordinates. Same kind of magic numbers that the wall renderer uses, but at least the wall constants have section comments. Add a one-line comment naming the source asset.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Q. `Jolt Physics` configured for a 2D project
|
||||||
|
|
||||||
|
**File:** `project.godot`
|
||||||
|
|
||||||
|
Carried over from prior review. `3d/physics_engine="Jolt Physics"` is harmless but unused — the game has no 3D nodes. Removing it removes a "huh, why?" for any new contributor.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### R. `UnitInfo.name` still shadows `Object.name`
|
||||||
|
|
||||||
|
**File:** `resources/resource_definitions/unit_info.gd:3`
|
||||||
|
|
||||||
|
Rename to `display_name` or `unit_name` to disambiguate from `Node.name` / `Object.name`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### S. `CombatMap.is_wall` and `is_tile_valid` have legacy fallbacks — **Resolved 2026-04-07**
|
||||||
|
|
||||||
|
Fallback branches removed from `is_tile_passable` and `is_tile_valid`; both now `assert(map_layout != null)`. The now-dead `is_wall()` helper was deleted.
|
||||||
|
|
||||||
|
**File:** `nodes/combat_map.gd:97-108`
|
||||||
|
|
||||||
|
Both methods have a "no room system" fallback path. Now that every map goes through `MapLayout`, the fallback is dead — but it's also the kind of dead code that quietly hides bugs (a missing `map_layout` won't crash, it'll silently fall through to wall-tile checks). Either delete the fallbacks and assert, or document the contract.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Architectural Notes
|
||||||
|
|
||||||
|
### Renderer pattern is the right shape, wrong implementation
|
||||||
|
`WallRenderer` and `FogRenderer` correctly isolate "draw the map's decoration layer" from `CombatMap`. The split is good. The execution — instantiating Sprite2D children — is the part to revisit. A `_draw()`-based implementation would let both classes keep the same public API (`draw_walls_for_layout(MapLayout)` / `draw_fog_for_layout(MapLayout)`) and their `_clear()` calls would become `queue_redraw()`.
|
||||||
|
|
||||||
|
### Combat data flow is solid
|
||||||
|
`PlayerController → StrategyPhase → CombatSystem ← CombatUI` is still clean. The remaining issues in this area (A, B, C, D) are all edge cases at the boundaries, not architectural problems.
|
||||||
|
|
||||||
|
### The missing piece is still turn/movement
|
||||||
|
Findings 2 and 9 from the prior review are the largest gameplay gap. Until that exists, "combat" is "pick two units anywhere on the map and click." Worth scoping a small turn manager (`turn_started(unit)`, `turn_ended(unit)`, `action_points_remaining`) before adding more combat features on top of the current freeform model.
|
||||||
|
|
||||||
|
### No tests
|
||||||
|
`CombatSystem` is pure logic that takes resources and returns a proposal — it's the easiest thing in the codebase to test, and the proposal/apply path is the most fragile. A few GdUnit4 tests on combat math would catch most of A/B/C/D as regressions.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Summary
|
||||||
|
|
||||||
|
| # | Finding | Priority | Effort |
|
||||||
|
|---|---------|----------|--------|
|
||||||
|
| A | `apply_proposal` no `is_instance_valid` | ~~High~~ | **Done** |
|
||||||
|
| B | No allegiance check | High | Small |
|
||||||
|
| C | `queue_free` dangling refs | High | Small |
|
||||||
|
| D | `atk_range` not enforced pre-request | High | Small |
|
||||||
|
| E | Greedy axis movement, no pathfinding | Medium | Medium |
|
||||||
|
| F | Duplicated unit-tracking | Medium | Medium |
|
||||||
|
| G | `remove_unit` leaks signal connections | Medium | Small |
|
||||||
|
| H | Dead `process_combat` | ~~Medium~~ | **Done** |
|
||||||
|
| I | O(n) unit lookup | Medium | Small |
|
||||||
|
| J | Sprite-per-tile renderers | ~~Medium~~ | **Done** |
|
||||||
|
| K | `MapLayout.initialize` not guarded | Medium | Small |
|
||||||
|
| L | Highlight updates while modal open | ~~Medium~~ | **Not a bug** |
|
||||||
|
| M | Inline scripts in `unit.tscn` | Medium | Small |
|
||||||
|
| N | `_draw_outer_corners` stub | Low | Medium |
|
||||||
|
| O | Redundant `match` in wall renderer | ~~Low~~ | **Done** |
|
||||||
|
| P | Magic `FOG_RECT` constant | Low | Trivial |
|
||||||
|
| Q | Jolt 3D in 2D project | Low | Trivial |
|
||||||
|
| R | `UnitInfo.name` shadows | Low | Trivial |
|
||||||
|
| S | Dead fallback paths in `CombatMap` | ~~Low~~ | **Done** |
|
||||||
320
docs/superpowers/plans/2026-04-05-room-system.md
Normal file
@@ -0,0 +1,320 @@
|
|||||||
|
# Room System Implementation Plan
|
||||||
|
|
||||||
|
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
|
||||||
|
|
||||||
|
**Goal:** Add a room/wall system where rooms are tile groups, walls are derived from room boundaries, openings are explicit doorways, and movement is blocked by walls.
|
||||||
|
|
||||||
|
**Architecture:** Two new Resources (`Room`, `MapLayout`) define the room data. `MapLayout` computes walls from room boundaries and exposes passability queries. `CombatMap` renders walls on tile edges and uses `MapLayout` for movement checks. `PlayerController` is updated to check edge passability instead of tile-level wall checks.
|
||||||
|
|
||||||
|
**Tech Stack:** Godot 4.6 / GDScript
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Task 1: Create Room Resource
|
||||||
|
|
||||||
|
**Files:**
|
||||||
|
- Create: `resources/resource_definitions/room.gd`
|
||||||
|
|
||||||
|
- [ ] **Step 1: Create the Room resource**
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
class_name Room extends Resource
|
||||||
|
|
||||||
|
@export var id: int
|
||||||
|
@export var tiles: Array[Vector2i]
|
||||||
|
```
|
||||||
|
|
||||||
|
- [ ] **Step 2: Verify it loads in the editor**
|
||||||
|
|
||||||
|
Open Godot, create a new Resource, confirm `Room` appears as a type and `id`/`tiles` fields are visible in the inspector.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Task 2: Create MapLayout Resource
|
||||||
|
|
||||||
|
**Files:**
|
||||||
|
- Create: `resources/resource_definitions/map_layout.gd`
|
||||||
|
|
||||||
|
- [ ] **Step 1: Create the MapLayout resource with room data and opening storage**
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
class_name MapLayout extends Resource
|
||||||
|
|
||||||
|
@export var rooms: Array[Room]
|
||||||
|
@export var openings: Array[Vector2i]
|
||||||
|
## Openings are stored as a flat array of pairs: [from1, to1, from2, to2, ...].
|
||||||
|
## Each consecutive pair of Vector2i values represents a bidirectional doorway
|
||||||
|
## between two adjacent tiles in different rooms.
|
||||||
|
```
|
||||||
|
|
||||||
|
- [ ] **Step 2: Add the tile-to-room lookup cache and initialization**
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
var _tile_room_map: Dictionary = {}
|
||||||
|
var _opening_set: Dictionary = {}
|
||||||
|
|
||||||
|
|
||||||
|
func initialize() -> void:
|
||||||
|
_tile_room_map.clear()
|
||||||
|
_opening_set.clear()
|
||||||
|
for room in rooms:
|
||||||
|
for tile in room.tiles:
|
||||||
|
_tile_room_map[tile] = room
|
||||||
|
for i in range(0, openings.size(), 2):
|
||||||
|
var a := openings[i]
|
||||||
|
var b := openings[i + 1]
|
||||||
|
_opening_set[_edge_key(a, b)] = true
|
||||||
|
|
||||||
|
|
||||||
|
static func _edge_key(a: Vector2i, b: Vector2i) -> String:
|
||||||
|
if a < b:
|
||||||
|
return "%d,%d-%d,%d" % [a.x, a.y, b.x, b.y]
|
||||||
|
return "%d,%d-%d,%d" % [b.x, b.y, a.x, a.y]
|
||||||
|
```
|
||||||
|
|
||||||
|
- [ ] **Step 3: Add the public API methods**
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
func is_tile_valid(tile: Vector2i) -> bool:
|
||||||
|
return _tile_room_map.has(tile)
|
||||||
|
|
||||||
|
|
||||||
|
func get_room_at(tile: Vector2i) -> Room:
|
||||||
|
return _tile_room_map.get(tile, null)
|
||||||
|
|
||||||
|
|
||||||
|
func is_passable(from: Vector2i, to: Vector2i) -> bool:
|
||||||
|
if not is_tile_valid(from) or not is_tile_valid(to):
|
||||||
|
return false
|
||||||
|
var room_from: Room = _tile_room_map[from]
|
||||||
|
var room_to: Room = _tile_room_map[to]
|
||||||
|
if room_from == room_to:
|
||||||
|
return true
|
||||||
|
return _opening_set.has(_edge_key(from, to))
|
||||||
|
|
||||||
|
|
||||||
|
func get_walls() -> Array:
|
||||||
|
## Returns an array of [Vector2i, Vector2i] pairs representing wall edges.
|
||||||
|
## A wall exists where a room tile borders void or a different room (without an opening).
|
||||||
|
var walls: Array = []
|
||||||
|
var directions := [Vector2i.RIGHT, Vector2i.DOWN, Vector2i.LEFT, Vector2i.UP]
|
||||||
|
var visited_edges: Dictionary = {}
|
||||||
|
|
||||||
|
for room in rooms:
|
||||||
|
for tile in room.tiles:
|
||||||
|
for dir in directions:
|
||||||
|
var neighbor := tile + dir
|
||||||
|
var key := _edge_key(tile, neighbor)
|
||||||
|
if visited_edges.has(key):
|
||||||
|
continue
|
||||||
|
visited_edges[key] = true
|
||||||
|
|
||||||
|
var neighbor_room: Room = _tile_room_map.get(neighbor, null)
|
||||||
|
if neighbor_room == room:
|
||||||
|
continue
|
||||||
|
# Neighbor is void or different room — wall unless opening
|
||||||
|
if not _opening_set.has(key):
|
||||||
|
walls.append([tile, neighbor])
|
||||||
|
return walls
|
||||||
|
```
|
||||||
|
|
||||||
|
- [ ] **Step 4: Verify it loads in the editor**
|
||||||
|
|
||||||
|
Open Godot, create a new Resource, confirm `MapLayout` appears as a type and `rooms`/`openings` fields are visible.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Task 3: Integrate MapLayout into CombatMap
|
||||||
|
|
||||||
|
**Files:**
|
||||||
|
- Modify: `nodes/combat_map.gd`
|
||||||
|
|
||||||
|
- [ ] **Step 1: Add MapLayout export and initialization**
|
||||||
|
|
||||||
|
Add after the existing `@export var tile_set: DLTileset` line in `combat_map.gd`:
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
@export var map_layout: MapLayout
|
||||||
|
```
|
||||||
|
|
||||||
|
Add at the end of the existing `_ready()` function:
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
if map_layout:
|
||||||
|
map_layout.initialize()
|
||||||
|
```
|
||||||
|
|
||||||
|
- [ ] **Step 2: Add passability and validity methods that delegate to MapLayout**
|
||||||
|
|
||||||
|
Add these methods to `combat_map.gd`:
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
func is_tile_passable(from: Vector2i, to: Vector2i) -> bool:
|
||||||
|
if map_layout:
|
||||||
|
return map_layout.is_passable(from, to)
|
||||||
|
# Fallback: no room system, use legacy wall check
|
||||||
|
return not is_wall(to)
|
||||||
|
|
||||||
|
|
||||||
|
func is_tile_valid(coords: Vector2i) -> bool:
|
||||||
|
if map_layout:
|
||||||
|
return map_layout.is_tile_valid(coords)
|
||||||
|
# Fallback: no room system, any non-wall tile is valid
|
||||||
|
return not is_wall(coords)
|
||||||
|
```
|
||||||
|
|
||||||
|
- [ ] **Step 3: Add wall rendering from MapLayout**
|
||||||
|
|
||||||
|
Add this method to `combat_map.gd`:
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
func draw_room_walls() -> void:
|
||||||
|
if not map_layout:
|
||||||
|
return
|
||||||
|
var walls := map_layout.get_walls()
|
||||||
|
for wall in walls:
|
||||||
|
var from_world := coords_to_world(wall[0]) + Vector2(TILE_SIZE / 2, TILE_SIZE / 2)
|
||||||
|
var to_world := coords_to_world(wall[1]) + Vector2(TILE_SIZE / 2, TILE_SIZE / 2)
|
||||||
|
var midpoint := (from_world + to_world) / 2
|
||||||
|
var diff := to_world - from_world
|
||||||
|
var wall_dir := Vector2(-diff.y, diff.x).normalized()
|
||||||
|
var half_len := TILE_SIZE / 2
|
||||||
|
|
||||||
|
var line := Line2D.new()
|
||||||
|
line.add_point(midpoint - wall_dir * half_len)
|
||||||
|
line.add_point(midpoint + wall_dir * half_len)
|
||||||
|
line.width = 4.0
|
||||||
|
line.default_color = Color(0.6, 0.5, 0.4)
|
||||||
|
add_child(line)
|
||||||
|
```
|
||||||
|
|
||||||
|
This draws a line segment on the border between each pair of tiles that has a wall. The line is perpendicular to the direction between the two tiles and spans the full tile edge.
|
||||||
|
|
||||||
|
- [ ] **Step 4: Add floor rendering from MapLayout and call everything from _ready()**
|
||||||
|
|
||||||
|
Add this method to `combat_map.gd`:
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
func load_from_layout() -> void:
|
||||||
|
if not map_layout:
|
||||||
|
return
|
||||||
|
for room in map_layout.rooms:
|
||||||
|
for tile in room.tiles:
|
||||||
|
draw_floor(tile)
|
||||||
|
```
|
||||||
|
|
||||||
|
Update the `_ready()` addition so it renders floors then walls:
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
if map_layout:
|
||||||
|
map_layout.initialize()
|
||||||
|
load_from_layout()
|
||||||
|
draw_room_walls()
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Task 4: Update PlayerController to Use Edge-Based Passability
|
||||||
|
|
||||||
|
**Files:**
|
||||||
|
- Modify: `nodes/player_controller.gd`
|
||||||
|
|
||||||
|
- [ ] **Step 1: Update movement check in `_physics_process`**
|
||||||
|
|
||||||
|
In `player_controller.gd`, find the movement blocking check in `_physics_process` (around line 121-123):
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
if dl_map.is_wall(grid_coords):
|
||||||
|
_goal_pos = _selected_unit.position
|
||||||
|
return
|
||||||
|
```
|
||||||
|
|
||||||
|
Replace with:
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
var current_coords := dl_map.world_to_coords(_selected_unit.position)
|
||||||
|
if not dl_map.is_tile_passable(current_coords, grid_coords):
|
||||||
|
_goal_pos = _selected_unit.position
|
||||||
|
return
|
||||||
|
```
|
||||||
|
|
||||||
|
- [ ] **Step 2: Update click destination check in `_handle_left_click`**
|
||||||
|
|
||||||
|
In `player_controller.gd`, find the wall check in `_handle_left_click` (around line 142-143):
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
if dl_map.is_wall(grid_coords):
|
||||||
|
return
|
||||||
|
```
|
||||||
|
|
||||||
|
Replace with:
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
if not dl_map.is_tile_valid(grid_coords):
|
||||||
|
return
|
||||||
|
```
|
||||||
|
|
||||||
|
This prevents clicking on void tiles as a destination. The step-by-step movement in `_physics_process` handles wall/opening checks as the unit walks.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Task 5: Create a Test Map Layout
|
||||||
|
|
||||||
|
**Files:**
|
||||||
|
- Modify: `nodes/strategy_phase.gd`
|
||||||
|
|
||||||
|
- [ ] **Step 1: Add test layout setup in strategy_phase.gd**
|
||||||
|
|
||||||
|
Add at the top of `_ready()` in `strategy_phase.gd`, before existing code:
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
# -- Test room layout (remove once map editor exists) --
|
||||||
|
var room_a := Room.new()
|
||||||
|
room_a.id = 0
|
||||||
|
room_a.tiles = [
|
||||||
|
Vector2i(0, 0), Vector2i(1, 0), Vector2i(2, 0),
|
||||||
|
Vector2i(0, 1), Vector2i(1, 1), Vector2i(2, 1),
|
||||||
|
Vector2i(0, 2), Vector2i(1, 2), Vector2i(2, 2),
|
||||||
|
]
|
||||||
|
|
||||||
|
var room_b := Room.new()
|
||||||
|
room_b.id = 1
|
||||||
|
room_b.tiles = [
|
||||||
|
Vector2i(3, 0), Vector2i(4, 0), Vector2i(5, 0),
|
||||||
|
Vector2i(3, 1), Vector2i(4, 1), Vector2i(5, 1),
|
||||||
|
Vector2i(3, 2), Vector2i(4, 2), Vector2i(5, 2),
|
||||||
|
]
|
||||||
|
|
||||||
|
var layout := MapLayout.new()
|
||||||
|
layout.rooms = [room_a, room_b]
|
||||||
|
# Opening between (2,1) in room_a and (3,1) in room_b
|
||||||
|
layout.openings = [Vector2i(2, 1), Vector2i(3, 1)]
|
||||||
|
|
||||||
|
combat_map.map_layout = layout
|
||||||
|
# -- End test room layout --
|
||||||
|
```
|
||||||
|
|
||||||
|
- [ ] **Step 2: Run the game and verify**
|
||||||
|
|
||||||
|
Run the strategy phase scene. Expected:
|
||||||
|
- Two 3x3 rooms appear side by side
|
||||||
|
- Walls are drawn on all outer edges and on the room-to-room border
|
||||||
|
- The middle row (y=1) has no wall between tiles (2,1) and (3,1) — that's the opening
|
||||||
|
- A unit can walk through the opening but not through the walls
|
||||||
|
- Clicking on void tiles (outside rooms) does nothing
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Task 6: Review All Changes
|
||||||
|
|
||||||
|
**Files:**
|
||||||
|
- All modified files
|
||||||
|
|
||||||
|
- [ ] **Step 1: Verify completeness**
|
||||||
|
|
||||||
|
Confirm:
|
||||||
|
- `Room` resource has `id` and `tiles`
|
||||||
|
- `MapLayout` resource has `rooms`, `openings`, `initialize()`, `is_passable()`, `is_tile_valid()`, `get_room_at()`, `get_walls()`
|
||||||
|
- `CombatMap` has `map_layout` export, `is_tile_passable()`, `is_tile_valid()`, `draw_room_walls()`, `load_from_layout()`
|
||||||
|
- `PlayerController` uses `is_tile_passable()` for movement and `is_tile_valid()` for click validation
|
||||||
|
- Legacy `is_wall()` still works as fallback when no `map_layout` is set
|
||||||
56
docs/superpowers/specs/2026-04-05-room-system-design.md
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
# Room System Design
|
||||||
|
|
||||||
|
## Overview
|
||||||
|
|
||||||
|
A room system for battle maps where rooms are defined as groups of tiles, walls exist on tile borders (not as tiles), and openings are explicitly marked doorways between rooms. Tiles outside rooms are impassable void.
|
||||||
|
|
||||||
|
## Data Model
|
||||||
|
|
||||||
|
### Room (Resource)
|
||||||
|
|
||||||
|
- `id: int` — unique room identifier
|
||||||
|
- `tiles: Array[Vector2i]` — tile coordinates belonging to this room
|
||||||
|
|
||||||
|
### MapLayout (Resource)
|
||||||
|
|
||||||
|
- `rooms: Array[Room]` — all rooms on the map
|
||||||
|
- `openings: Array` — list of tile-coordinate pairs (`[Vector2i, Vector2i]`) representing bidirectional doorways between adjacent tiles in different rooms
|
||||||
|
|
||||||
|
### Derived Wall Computation
|
||||||
|
|
||||||
|
A wall exists on a tile edge when:
|
||||||
|
|
||||||
|
1. One side is a room tile and the other is void (not in any room), OR
|
||||||
|
2. The two sides belong to different rooms AND the edge is not in the openings list
|
||||||
|
|
||||||
|
### MapLayout API
|
||||||
|
|
||||||
|
- `get_walls() -> Array` — computes all wall edge segments from room and opening data
|
||||||
|
- `is_passable(from: Vector2i, to: Vector2i) -> bool` — returns whether movement is allowed between two adjacent tiles (false if wall, false if either tile is void)
|
||||||
|
- `is_tile_valid(tile: Vector2i) -> bool` — returns whether a tile belongs to any room
|
||||||
|
- `get_room_at(tile: Vector2i) -> Room` — returns the room a tile belongs to, or null
|
||||||
|
|
||||||
|
## Integration with Movement
|
||||||
|
|
||||||
|
- `CombatMap` holds a reference to the `MapLayout`
|
||||||
|
- Before allowing a unit to move from tile A to tile B, the movement system calls `MapLayout.is_passable(a, b)`
|
||||||
|
- If there is a wall on that edge (and no opening), movement is blocked
|
||||||
|
- Tiles not belonging to any room are impassable — `is_tile_valid()` returns false for void tiles
|
||||||
|
- Future pathfinding uses the same `is_passable` check as its neighbor filter
|
||||||
|
|
||||||
|
## Wall Rendering
|
||||||
|
|
||||||
|
- `CombatMap` iterates over computed wall edges from `MapLayout.get_walls()`
|
||||||
|
- Each wall edge is defined by two adjacent tile coordinates — the wall is drawn on the border between them
|
||||||
|
- Openings have no wall drawn
|
||||||
|
- Initial implementation uses simple `Line2D` segments or sprite strips on tile edges
|
||||||
|
- Can be replaced with proper art assets later
|
||||||
|
|
||||||
|
## Design Decisions
|
||||||
|
|
||||||
|
- **Rooms are the primary data, walls are derived** — single source of truth, no sync issues
|
||||||
|
- **Openings are explicit** — all room boundaries are walls by default; doorways are punched explicitly as tile-coordinate pairs
|
||||||
|
- **Openings are always bidirectional**
|
||||||
|
- **No room metadata beyond ID** — tile ownership stays tile-level per existing system
|
||||||
|
- **Void tiles are impassable** — no hallway/corridor concept; all walkable tiles belong to a room
|
||||||
|
- **Room data is independent of rendering** — clean for future map editor serialization
|
||||||
@@ -1,7 +1,15 @@
|
|||||||
* Debug menu on F1, right now just include quick scene swapping
|
|
||||||
* Finish buttons on dialogue scene
|
|
||||||
* Reogranize files
|
|
||||||
* Singletons named 'XXXServer'
|
* Singletons named 'XXXServer'
|
||||||
* Dialogue scene command system (ShowText, ShowSprite, MoveSprite, PlaySound, ChangeBackground, etc)
|
* Dialogue scene command system (ShowText, ShowSprite, MoveSprite, PlaySound, ChangeBackground, etc)
|
||||||
* Setup room system (everything is unpassable, carve out rooms, walls automatic, specify connections between rooms on tiles)
|
* Need to figure out more complicated systems like choices, script eval, conditionals, jumping, etc. Probably end up wanting a DialogueEditor or just making them gdscripts and being done with it
|
||||||
|
* Finish Dialogue Scene (fast forward, auto, history functionality, etc)
|
||||||
|
* Finish main menu
|
||||||
|
* Game Start screen
|
||||||
|
* Load Data Screen
|
||||||
|
* Eushully room (CG viewer, scene viewer (after dialogue system), unit data screen (needs a unit registry))
|
||||||
|
* Options
|
||||||
|
* Battle View
|
||||||
|
* Fog of war
|
||||||
* Basic map editor (test map data will be harder to craft the more we add)
|
* Basic map editor (test map data will be harder to craft the more we add)
|
||||||
|
* Start plugging in the Himegari UI
|
||||||
|
* Unit panel needs fixed width number boxes, difference between digits causes UI jumps now
|
||||||
|
* Dialog boxes
|
||||||
71
export_presets.cfg
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
[preset.0]
|
||||||
|
|
||||||
|
name="Windows Desktop"
|
||||||
|
platform="Windows Desktop"
|
||||||
|
runnable=true
|
||||||
|
dedicated_server=false
|
||||||
|
custom_features=""
|
||||||
|
export_filter="all_resources"
|
||||||
|
include_filter=""
|
||||||
|
exclude_filter=""
|
||||||
|
export_path=""
|
||||||
|
patches=PackedStringArray()
|
||||||
|
patch_delta_encoding=false
|
||||||
|
patch_delta_compression_level_zstd=19
|
||||||
|
patch_delta_min_reduction=0.1
|
||||||
|
patch_delta_include_filters="*"
|
||||||
|
patch_delta_exclude_filters=""
|
||||||
|
encryption_include_filters=""
|
||||||
|
encryption_exclude_filters=""
|
||||||
|
seed=0
|
||||||
|
encrypt_pck=false
|
||||||
|
encrypt_directory=false
|
||||||
|
script_export_mode=2
|
||||||
|
|
||||||
|
[preset.0.options]
|
||||||
|
|
||||||
|
custom_template/debug=""
|
||||||
|
custom_template/release=""
|
||||||
|
debug/export_console_wrapper=1
|
||||||
|
binary_format/embed_pck=false
|
||||||
|
texture_format/s3tc_bptc=true
|
||||||
|
texture_format/etc2_astc=false
|
||||||
|
shader_baker/enabled=false
|
||||||
|
binary_format/architecture="x86_64"
|
||||||
|
codesign/enable=false
|
||||||
|
codesign/timestamp=true
|
||||||
|
codesign/timestamp_server_url=""
|
||||||
|
codesign/digest_algorithm=1
|
||||||
|
codesign/description=""
|
||||||
|
codesign/custom_options=PackedStringArray()
|
||||||
|
application/modify_resources=true
|
||||||
|
application/icon=""
|
||||||
|
application/console_wrapper_icon=""
|
||||||
|
application/icon_interpolation=4
|
||||||
|
application/file_version=""
|
||||||
|
application/product_version=""
|
||||||
|
application/company_name=""
|
||||||
|
application/product_name=""
|
||||||
|
application/file_description=""
|
||||||
|
application/copyright=""
|
||||||
|
application/trademarks=""
|
||||||
|
application/export_angle=0
|
||||||
|
application/export_d3d12=0
|
||||||
|
application/d3d12_agility_sdk_multiarch=true
|
||||||
|
ssh_remote_deploy/enabled=false
|
||||||
|
ssh_remote_deploy/host="user@host_ip"
|
||||||
|
ssh_remote_deploy/port="22"
|
||||||
|
ssh_remote_deploy/extra_args_ssh=""
|
||||||
|
ssh_remote_deploy/extra_args_scp=""
|
||||||
|
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
|
||||||
|
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
|
||||||
|
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
|
||||||
|
$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
|
||||||
|
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
|
||||||
|
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
|
||||||
|
Start-ScheduledTask -TaskName godot_remote_debug
|
||||||
|
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
|
||||||
|
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
|
||||||
|
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
|
||||||
|
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
|
||||||
|
Remove-Item -Recurse -Force '{temp_dir}'"
|
||||||
@@ -1,81 +0,0 @@
|
|||||||
class_name CombatMap
|
|
||||||
extends Node2D
|
|
||||||
|
|
||||||
@export var tile_set: DLTileset
|
|
||||||
@onready var tile_map: TileMapLayer = %TerrainLayer
|
|
||||||
@onready var highlight_map: GridOverlay = %OverlayLayer
|
|
||||||
|
|
||||||
const TILE_SIZE := 100.0
|
|
||||||
const SOURCE_ID: int = 0
|
|
||||||
|
|
||||||
var _pending_layout: String
|
|
||||||
var _pending_units: Array[Dictionary] = []
|
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
if _pending_layout:
|
|
||||||
_apply_layout(_pending_layout)
|
|
||||||
for entry in _pending_units:
|
|
||||||
_apply_deploy(entry.unit, entry.coords)
|
|
||||||
_pending_units.clear()
|
|
||||||
|
|
||||||
|
|
||||||
func snap_to_grid(pos: Vector2) -> Vector2:
|
|
||||||
return Vector2(floorf(pos.x / TILE_SIZE), floorf(pos.y / TILE_SIZE)) * TILE_SIZE
|
|
||||||
|
|
||||||
func world_to_coords(pos: Vector2) -> Vector2i:
|
|
||||||
return Vector2i(snap_to_grid(pos) / TILE_SIZE)
|
|
||||||
|
|
||||||
func coords_to_world(coords: Vector2i) -> Vector2:
|
|
||||||
return Vector2(coords) * TILE_SIZE
|
|
||||||
|
|
||||||
func draw_wall(coords: Vector2i) -> void:
|
|
||||||
draw_custom(coords, tile_set.wall_tile_coords)
|
|
||||||
|
|
||||||
func draw_floor(coords: Vector2i) -> void:
|
|
||||||
draw_custom(coords, tile_set.floor_tile_coords)
|
|
||||||
|
|
||||||
func draw_custom(coords: Vector2i, tile_coords: Vector2i) -> void:
|
|
||||||
tile_map.set_cell(coords, SOURCE_ID, tile_coords)
|
|
||||||
|
|
||||||
func load_map(layout: String) -> void:
|
|
||||||
if is_node_ready():
|
|
||||||
_apply_layout(layout)
|
|
||||||
else:
|
|
||||||
_pending_layout = layout
|
|
||||||
|
|
||||||
|
|
||||||
func deploy_unit(unit: Unit, coords: Vector2i) -> void:
|
|
||||||
if is_node_ready():
|
|
||||||
_apply_deploy(unit, coords)
|
|
||||||
else:
|
|
||||||
_pending_units.append({unit = unit, coords = coords})
|
|
||||||
|
|
||||||
|
|
||||||
func _apply_layout(layout: String) -> void:
|
|
||||||
var rows := layout.split("\n")
|
|
||||||
for y in rows.size():
|
|
||||||
for x in rows[y].length():
|
|
||||||
var coords := Vector2i(x, y)
|
|
||||||
match rows[y][x]:
|
|
||||||
"#":
|
|
||||||
draw_wall(coords)
|
|
||||||
".":
|
|
||||||
draw_floor(coords)
|
|
||||||
|
|
||||||
|
|
||||||
func _apply_deploy(unit: Unit, coords: Vector2i) -> void:
|
|
||||||
unit.position = coords_to_world(coords)
|
|
||||||
add_child(unit)
|
|
||||||
|
|
||||||
|
|
||||||
func is_wall(coords: Vector2i) -> bool:
|
|
||||||
return tile_map.get_cell_atlas_coords(coords) == tile_set.wall_tile_coords
|
|
||||||
|
|
||||||
func remove_unit(unit: Unit) -> void:
|
|
||||||
if unit.get_parent() == self:
|
|
||||||
remove_child(unit)
|
|
||||||
|
|
||||||
|
|
||||||
func target_tile(coords: Vector2i) -> void:
|
|
||||||
highlight_map.target_tile(coords)
|
|
||||||
@@ -1,56 +0,0 @@
|
|||||||
class_name Unit extends Node2D
|
|
||||||
|
|
||||||
enum UnitState { ALIVE, DEAD }
|
|
||||||
|
|
||||||
#region Templates
|
|
||||||
@export var stat_template: UnitStats
|
|
||||||
@export var info_template: UnitInfo
|
|
||||||
@export var allegiance_template: UnitAllegiance
|
|
||||||
@export var tactics: Array[CombatTactic] = []
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
var current_stats: UnitStats
|
|
||||||
var current_info: UnitInfo
|
|
||||||
var current_allegiance: UnitAllegiance
|
|
||||||
var state: UnitState = UnitState.ALIVE
|
|
||||||
|
|
||||||
signal unit_selected_changed(unit: Unit, selected: bool)
|
|
||||||
signal unit_allegiance_changed(unit: Unit, allegiance: UnitAllegiance)
|
|
||||||
signal unit_died(unit: Unit)
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
current_stats = stat_template.duplicate(true)
|
|
||||||
current_info = info_template.duplicate(true)
|
|
||||||
current_allegiance = allegiance_template.duplicate(true)
|
|
||||||
_append_builtin_tactics()
|
|
||||||
unit_allegiance_changed.emit(self, current_allegiance)
|
|
||||||
|
|
||||||
func _append_builtin_tactics() -> void:
|
|
||||||
var attack := AttackCombatTactic.new()
|
|
||||||
attack.tactic_name = "Attack"
|
|
||||||
attack.tactic_range = UnitMatchingCombatTacticRange.new()
|
|
||||||
tactics.append(attack)
|
|
||||||
|
|
||||||
var defend := DefendCombatTactic.new()
|
|
||||||
defend.tactic_name = "Defend"
|
|
||||||
defend.tactic_range = AnyCombatTacticRange.new()
|
|
||||||
tactics.append(defend)
|
|
||||||
|
|
||||||
func set_selected(selected: bool) -> void:
|
|
||||||
unit_selected_changed.emit(self, selected)
|
|
||||||
|
|
||||||
func is_alive() -> bool:
|
|
||||||
return state == UnitState.ALIVE
|
|
||||||
|
|
||||||
func take_damage(amount: int) -> void:
|
|
||||||
if state != UnitState.ALIVE:
|
|
||||||
return
|
|
||||||
current_stats.current_hp -= amount
|
|
||||||
if current_stats.current_hp <= 0:
|
|
||||||
current_stats.current_hp = 0
|
|
||||||
_die()
|
|
||||||
|
|
||||||
func _die() -> void:
|
|
||||||
state = UnitState.DEAD
|
|
||||||
unit_died.emit(self)
|
|
||||||
queue_free()
|
|
||||||
21
prefabs/chip_bar.tscn
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
[gd_scene format=3 uid="uid://8edgswcwdiwu"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://cvmmsm13nyr62" path="res://scripts/ui/chip_bar.gd" id="1_3whrn"]
|
||||||
|
|
||||||
|
[node name="ChipBar" type="Control" unique_id=379110810]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_3whrn")
|
||||||
|
|
||||||
|
[node name="VBoxContainer" type="VBoxContainer" parent="." unique_id=185867767]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
theme_override_constants/separation = 0
|
||||||
@@ -1,11 +1,14 @@
|
|||||||
[gd_scene format=3 uid="uid://dkhyh5ce4iuk3"]
|
[gd_scene format=3 uid="uid://dkhyh5ce4iuk3"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://bks7uplgjjdg0" path="res://nodes/combat_map.gd" id="1_jyv1f"]
|
[ext_resource type="Script" uid="uid://bks7uplgjjdg0" path="res://scripts/battle/map/combat_map.gd" id="1_jyv1f"]
|
||||||
[ext_resource type="Script" uid="uid://c6701vy8h5rfx" path="res://resources/resource_definitions/dl_tileset.gd" id="2_8rn0j"]
|
[ext_resource type="Script" uid="uid://c6701vy8h5rfx" path="res://scripts/battle/map/dl_tileset.gd" id="2_8rn0j"]
|
||||||
[ext_resource type="Texture2D" uid="uid://sjsl8q7tkx8" path="res://assets/sprites/grid_highlight.png" id="3_vcj5e"]
|
[ext_resource type="Texture2D" uid="uid://sjsl8q7tkx8" path="res://assets/sprites/grid_highlight.png" id="3_vcj5e"]
|
||||||
[ext_resource type="Script" uid="uid://cxl38x2m6sj3w" path="res://scripts/battle/grid_overlay.gd" id="4_jelju"]
|
[ext_resource type="Script" uid="uid://cxl38x2m6sj3w" path="res://scripts/battle/map/grid_overlay.gd" id="4_jelju"]
|
||||||
[ext_resource type="Texture2D" uid="uid://b1ks72fiesfrm" path="res://assets/sprites/combat_map_ui.BMP" id="5_mycp7"]
|
[ext_resource type="Texture2D" uid="uid://b1ks72fiesfrm" path="res://assets/sprites/combat_map_ui.BMP" id="5_mycp7"]
|
||||||
[ext_resource type="Texture2D" uid="uid://65rmoynep5hy" path="res://assets/sprites/MP000A.BMP" id="6_muxvo"]
|
[ext_resource type="Texture2D" uid="uid://65rmoynep5hy" path="res://assets/sprites/MP000A.BMP" id="6_muxvo"]
|
||||||
|
[ext_resource type="Script" uid="uid://c4f1vflwd81b8" path="res://scripts/battle/map/wall_renderer.gd" id="7_wallr"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b20mhn7ca5xyo" path="res://assets/sprites/aux_terrain.BMP" id="8_auxtr"]
|
||||||
|
[ext_resource type="Script" uid="uid://d1d1nbetdvynk" path="res://scripts/battle/map/fog_renderer.gd" id="9_fogrn"]
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_vcj5e"]
|
[sub_resource type="Resource" id="Resource_vcj5e"]
|
||||||
script = ExtResource("2_8rn0j")
|
script = ExtResource("2_8rn0j")
|
||||||
@@ -83,3 +86,14 @@ offset = Vector2(50, 50)
|
|||||||
[node name="TerrainLayer" type="TileMapLayer" parent="." unique_id=1201875024]
|
[node name="TerrainLayer" type="TileMapLayer" parent="." unique_id=1201875024]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
tile_set = SubResource("TileSet_e2u25")
|
tile_set = SubResource("TileSet_e2u25")
|
||||||
|
|
||||||
|
[node name="FogRenderer" type="Node2D" parent="." unique_id=641669860]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
script = ExtResource("9_fogrn")
|
||||||
|
atlas_texture = ExtResource("8_auxtr")
|
||||||
|
|
||||||
|
[node name="WallRenderer" type="Node2D" parent="." unique_id=1008825128]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
z_index = 1
|
||||||
|
script = ExtResource("7_wallr")
|
||||||
|
atlas_texture = ExtResource("8_auxtr")
|
||||||
|
|||||||
@@ -2,47 +2,155 @@
|
|||||||
|
|
||||||
[ext_resource type="Theme" uid="uid://dx26d6py3n8xi" path="res://resources/main_ui_theme.tres" id="1_2ro41"]
|
[ext_resource type="Theme" uid="uid://dx26d6py3n8xi" path="res://resources/main_ui_theme.tres" id="1_2ro41"]
|
||||||
[ext_resource type="Script" uid="uid://w2wh6gtv3u2l" path="res://scripts/battle/combat_ui.gd" id="2_ui_script"]
|
[ext_resource type="Script" uid="uid://w2wh6gtv3u2l" path="res://scripts/battle/combat_ui.gd" id="2_ui_script"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cavpqnd0qqoou" path="res://assets/ui/SO008B.BMP" id="3_hadma"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cau61m1755dkn" path="res://assets/ui/SO008A.BMP" id="3_tfn3h"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bc5a7tb0my6n5" path="res://prefabs/stylized_number_display.tscn" id="5_55shj"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://8edgswcwdiwu" path="res://prefabs/chip_bar.tscn" id="6_gqe5k"]
|
||||||
|
|
||||||
[node name="CombatUI" type="CanvasLayer" unique_id=1093388037]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_hadma"]
|
||||||
|
atlas = ExtResource("3_tfn3h")
|
||||||
|
region = Rect2(0, 0, 800, 600)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_55shj"]
|
||||||
|
atlas = ExtResource("3_hadma")
|
||||||
|
region = Rect2(393, 280, 168, 77)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_gqe5k"]
|
||||||
|
atlas = ExtResource("3_hadma")
|
||||||
|
region = Rect2(141, 0, 513, 169)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_hr2yf"]
|
||||||
|
atlas = ExtResource("3_hadma")
|
||||||
|
region = Rect2(393, 169, 263, 111)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3wejr"]
|
||||||
|
atlas = ExtResource("3_hadma")
|
||||||
|
region = Rect2(614, 711, 137, 26)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_uh1k2"]
|
||||||
|
atlas = ExtResource("3_hadma")
|
||||||
|
region = Rect2(614, 737, 55, 20)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_yayqj"]
|
||||||
|
atlas = ExtResource("3_hadma")
|
||||||
|
region = Rect2(547, 839, 270, 36)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_eskga"]
|
||||||
|
atlas = ExtResource("3_hadma")
|
||||||
|
region = Rect2(249, 272, 3, 14)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_14b7f"]
|
||||||
|
atlas = ExtResource("3_hadma")
|
||||||
|
region = Rect2(246, 272, 3, 14)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_manhy"]
|
||||||
|
atlas = ExtResource("3_hadma")
|
||||||
|
region = Rect2(1055, 151, 28, 19)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ox7qj"]
|
||||||
|
atlas = ExtResource("3_hadma")
|
||||||
|
region = Rect2(547, 824, 130, 15)
|
||||||
|
|
||||||
|
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_gqe5k"]
|
||||||
|
load_path = "res://.godot/imported/SO008B.BMP-57a2d92123e6b32a5ec6367855ebadf6.ctex"
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_yhw6j"]
|
||||||
|
atlas = SubResource("CompressedTexture2D_gqe5k")
|
||||||
|
region = Rect2(261, 272, 3, 9)
|
||||||
|
|
||||||
|
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_icxrh"]
|
||||||
|
load_path = "res://.godot/imported/SO008B.BMP-57a2d92123e6b32a5ec6367855ebadf6.ctex"
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_kdblo"]
|
||||||
|
atlas = SubResource("CompressedTexture2D_icxrh")
|
||||||
|
region = Rect2(255, 272, 3, 9)
|
||||||
|
|
||||||
|
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ptl6p"]
|
||||||
|
load_path = "res://.godot/imported/SO008B.BMP-57a2d92123e6b32a5ec6367855ebadf6.ctex"
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_vj7wc"]
|
||||||
|
atlas = SubResource("CompressedTexture2D_ptl6p")
|
||||||
|
region = Rect2(1056, 172, 27, 15)
|
||||||
|
|
||||||
|
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_5b4vf"]
|
||||||
|
load_path = "res://.godot/imported/SO008B.BMP-57a2d92123e6b32a5ec6367855ebadf6.ctex"
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_kd55s"]
|
||||||
|
atlas = SubResource("CompressedTexture2D_5b4vf")
|
||||||
|
region = Rect2(261, 272, 3, 9)
|
||||||
|
|
||||||
|
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_4lqfr"]
|
||||||
|
load_path = "res://.godot/imported/SO008B.BMP-57a2d92123e6b32a5ec6367855ebadf6.ctex"
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_alhr0"]
|
||||||
|
atlas = SubResource("CompressedTexture2D_4lqfr")
|
||||||
|
region = Rect2(258, 272, 3, 9)
|
||||||
|
|
||||||
|
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_eajv6"]
|
||||||
|
load_path = "res://.godot/imported/SO008B.BMP-57a2d92123e6b32a5ec6367855ebadf6.ctex"
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_r8i3r"]
|
||||||
|
atlas = SubResource("CompressedTexture2D_eajv6")
|
||||||
|
region = Rect2(1056, 190, 26, 16)
|
||||||
|
|
||||||
|
[node name="BattleViewUI" type="CanvasLayer" unique_id=1093388037]
|
||||||
script = ExtResource("2_ui_script")
|
script = ExtResource("2_ui_script")
|
||||||
|
|
||||||
[node name="UnitPanel" type="PanelContainer" parent="." unique_id=2000000001]
|
[node name="UIBase" type="Control" parent="." unique_id=7839209]
|
||||||
unique_name_in_owner = true
|
layout_mode = 3
|
||||||
visible = false
|
anchors_preset = 15
|
||||||
anchors_preset = 2
|
anchor_right = 1.0
|
||||||
anchor_top = 1.0
|
|
||||||
anchor_bottom = 1.0
|
anchor_bottom = 1.0
|
||||||
offset_left = 8.0
|
grow_horizontal = 2
|
||||||
offset_top = -78.0
|
grow_vertical = 2
|
||||||
offset_right = 208.0
|
mouse_filter = 1
|
||||||
offset_bottom = -8.0
|
|
||||||
grow_vertical = 0
|
|
||||||
theme = ExtResource("1_2ro41")
|
|
||||||
|
|
||||||
[node name="MarginContainer" type="MarginContainer" parent="UnitPanel" unique_id=899996785]
|
[node name="Overlay" type="Control" parent="UIBase" unique_id=114439631]
|
||||||
layout_mode = 2
|
layout_mode = 1
|
||||||
theme_override_constants/margin_left = 8
|
anchors_preset = 15
|
||||||
theme_override_constants/margin_top = 8
|
anchor_right = 1.0
|
||||||
theme_override_constants/margin_right = 8
|
anchor_bottom = 1.0
|
||||||
theme_override_constants/margin_bottom = 8
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
mouse_filter = 2
|
||||||
|
|
||||||
[node name="VBoxContainer" type="VBoxContainer" parent="UnitPanel/MarginContainer" unique_id=333573880]
|
[node name="Background" type="TextureRect" parent="UIBase/Overlay" unique_id=1726665864]
|
||||||
layout_mode = 2
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
texture = SubResource("AtlasTexture_hadma")
|
||||||
|
|
||||||
[node name="NameLabel" type="Label" parent="UnitPanel/MarginContainer/VBoxContainer" unique_id=2000000002]
|
[node name="HoverInfo" type="TextureRect" parent="UIBase/Overlay" unique_id=1180275113]
|
||||||
unique_name_in_owner = true
|
layout_mode = 0
|
||||||
layout_mode = 2
|
offset_right = 40.0
|
||||||
text = "Unit"
|
offset_bottom = 40.0
|
||||||
|
texture = SubResource("AtlasTexture_55shj")
|
||||||
|
|
||||||
[node name="HPBar" type="ProgressBar" parent="UnitPanel/MarginContainer/VBoxContainer" unique_id=2000000003]
|
[node name="Bars" type="TextureRect" parent="UIBase/Overlay" unique_id=780801800]
|
||||||
unique_name_in_owner = true
|
layout_mode = 1
|
||||||
layout_mode = 2
|
anchors_preset = 1
|
||||||
value = 100.0
|
anchor_left = 1.0
|
||||||
show_percentage = false
|
anchor_right = 1.0
|
||||||
|
offset_left = -513.0
|
||||||
|
offset_bottom = 169.0
|
||||||
|
grow_horizontal = 0
|
||||||
|
texture = SubResource("AtlasTexture_gqe5k")
|
||||||
|
|
||||||
[node name="BackgroundTint" type="ColorRect" parent="." unique_id=253893594]
|
[node name="TextureRect" type="TextureRect" parent="UIBase/Overlay" unique_id=1469571203]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 536.0
|
||||||
|
offset_top = 432.0
|
||||||
|
offset_right = 799.0
|
||||||
|
offset_bottom = 543.0
|
||||||
|
texture = SubResource("AtlasTexture_hr2yf")
|
||||||
|
|
||||||
|
[node name="BackgroundTint" type="ColorRect" parent="UIBase" unique_id=253893594]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
visible = false
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
anchors_preset = 15
|
anchors_preset = 15
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
anchor_bottom = 1.0
|
anchor_bottom = 1.0
|
||||||
@@ -50,121 +158,278 @@ grow_horizontal = 2
|
|||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
color = Color(0, 0, 0, 0.4)
|
color = Color(0, 0, 0, 0.4)
|
||||||
|
|
||||||
[node name="CombatProposalPanel" type="PanelContainer" parent="." unique_id=2088533653]
|
[node name="CombatProposalPanel" type="PanelContainer" parent="UIBase" unique_id=2088533653]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
visible = false
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
anchors_preset = 8
|
anchors_preset = 8
|
||||||
anchor_left = 0.5
|
anchor_left = 0.5
|
||||||
anchor_top = 0.5
|
anchor_top = 0.5
|
||||||
anchor_right = 0.5
|
anchor_right = 0.5
|
||||||
anchor_bottom = 0.5
|
anchor_bottom = 0.5
|
||||||
|
offset_left = -88.0
|
||||||
|
offset_top = -103.5
|
||||||
|
offset_right = 88.0
|
||||||
|
offset_bottom = 103.5
|
||||||
grow_horizontal = 2
|
grow_horizontal = 2
|
||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
theme = ExtResource("1_2ro41")
|
theme = ExtResource("1_2ro41")
|
||||||
|
|
||||||
[node name="MarginContainer" type="MarginContainer" parent="CombatProposalPanel" unique_id=924522188]
|
[node name="MarginContainer" type="MarginContainer" parent="UIBase/CombatProposalPanel" unique_id=924522188]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
theme_override_constants/margin_left = 12
|
theme_override_constants/margin_left = 12
|
||||||
theme_override_constants/margin_top = 12
|
theme_override_constants/margin_top = 12
|
||||||
theme_override_constants/margin_right = 12
|
theme_override_constants/margin_right = 12
|
||||||
theme_override_constants/margin_bottom = 12
|
theme_override_constants/margin_bottom = 12
|
||||||
|
|
||||||
[node name="VBoxContainer" type="VBoxContainer" parent="CombatProposalPanel/MarginContainer" unique_id=666671196]
|
[node name="VBoxContainer" type="VBoxContainer" parent="UIBase/CombatProposalPanel/MarginContainer" unique_id=666671196]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
|
|
||||||
[node name="TitleLabel" type="Label" parent="CombatProposalPanel/MarginContainer/VBoxContainer" unique_id=1520669125]
|
[node name="TitleLabel" type="Label" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer" unique_id=1520669125]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "COMBAT FORECAST"
|
text = "COMBAT FORECAST"
|
||||||
horizontal_alignment = 1
|
horizontal_alignment = 1
|
||||||
|
|
||||||
[node name="StatsContainer" type="HBoxContainer" parent="CombatProposalPanel/MarginContainer/VBoxContainer" unique_id=1101898616]
|
[node name="StatsContainer" type="HBoxContainer" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer" unique_id=1101898616]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
theme_override_constants/separation = 24
|
theme_override_constants/separation = 24
|
||||||
|
|
||||||
[node name="AttackerStats" type="VBoxContainer" parent="CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer" unique_id=1193603706]
|
[node name="AttackerStats" type="VBoxContainer" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer" unique_id=1193603706]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
|
|
||||||
[node name="AttackerNameLabel" type="Label" parent="CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/AttackerStats" unique_id=1574861154]
|
[node name="AttackerNameLabel" type="Label" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/AttackerStats" unique_id=1574861154]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "Attacker"
|
text = "Attacker"
|
||||||
|
|
||||||
[node name="AttackerTacticSelect" type="OptionButton" parent="CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/AttackerStats" unique_id=1466363800]
|
[node name="AttackerTacticSelect" type="OptionButton" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/AttackerStats" unique_id=1466363800]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
|
|
||||||
[node name="AttackerHPBar" type="ProgressBar" parent="CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/AttackerStats" unique_id=241886156]
|
[node name="AttackerHPBar" type="ProgressBar" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/AttackerStats" unique_id=241886156]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
show_percentage = false
|
show_percentage = false
|
||||||
|
|
||||||
[node name="AttackerATKLabel" type="Label" parent="CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/AttackerStats" unique_id=1656041171]
|
[node name="AttackerATKLabel" type="Label" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/AttackerStats" unique_id=1656041171]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "ATK: 0"
|
text = "ATK: 0"
|
||||||
|
|
||||||
[node name="AttackerDEFLabel" type="Label" parent="CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/AttackerStats" unique_id=2145851939]
|
[node name="AttackerDEFLabel" type="Label" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/AttackerStats" unique_id=2145851939]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "DEF: 0"
|
text = "DEF: 0"
|
||||||
|
|
||||||
[node name="AttackerHITLabel" type="Label" parent="CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/AttackerStats" unique_id=1234331828]
|
[node name="AttackerHITLabel" type="Label" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/AttackerStats" unique_id=1234331828]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "HIT: 0%"
|
text = "HIT: 0%"
|
||||||
|
|
||||||
[node name="AttackerSPDLabel" type="Label" parent="CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/AttackerStats" unique_id=1461624142]
|
[node name="AttackerSPDLabel" type="Label" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/AttackerStats" unique_id=1461624142]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "SPD: 0"
|
text = "SPD: 0"
|
||||||
|
|
||||||
[node name="DefenderStats" type="VBoxContainer" parent="CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer" unique_id=1747482540]
|
[node name="DefenderStats" type="VBoxContainer" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer" unique_id=1747482540]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
|
|
||||||
[node name="DefenderNameLabel" type="Label" parent="CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/DefenderStats" unique_id=365769500]
|
[node name="DefenderNameLabel" type="Label" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/DefenderStats" unique_id=365769500]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "Defender"
|
text = "Defender"
|
||||||
|
|
||||||
[node name="DefenderTacticSelect" type="OptionButton" parent="CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/DefenderStats" unique_id=1226652499]
|
[node name="DefenderTacticSelect" type="OptionButton" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/DefenderStats" unique_id=1226652499]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
|
|
||||||
[node name="DefenderHPBar" type="ProgressBar" parent="CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/DefenderStats" unique_id=1878516243]
|
[node name="DefenderHPBar" type="ProgressBar" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/DefenderStats" unique_id=1878516243]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
show_percentage = false
|
show_percentage = false
|
||||||
|
|
||||||
[node name="DefenderATKLabel" type="Label" parent="CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/DefenderStats" unique_id=1571527922]
|
[node name="DefenderATKLabel" type="Label" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/DefenderStats" unique_id=1571527922]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "ATK: 0"
|
text = "ATK: 0"
|
||||||
|
|
||||||
[node name="DefenderDEFLabel" type="Label" parent="CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/DefenderStats" unique_id=1755454849]
|
[node name="DefenderDEFLabel" type="Label" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/DefenderStats" unique_id=1755454849]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "DEF: 0"
|
text = "DEF: 0"
|
||||||
|
|
||||||
[node name="DefenderHITLabel" type="Label" parent="CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/DefenderStats" unique_id=717216786]
|
[node name="DefenderHITLabel" type="Label" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/DefenderStats" unique_id=717216786]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "HIT: 0%"
|
text = "HIT: 0%"
|
||||||
|
|
||||||
[node name="DefenderSPDLabel" type="Label" parent="CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/DefenderStats" unique_id=132072292]
|
[node name="DefenderSPDLabel" type="Label" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer/StatsContainer/DefenderStats" unique_id=132072292]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "SPD: 0"
|
text = "SPD: 0"
|
||||||
|
|
||||||
[node name="ButtonContainer" type="HBoxContainer" parent="CombatProposalPanel/MarginContainer/VBoxContainer" unique_id=2145647565]
|
[node name="ButtonContainer" type="HBoxContainer" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer" unique_id=2145647565]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
alignment = 1
|
alignment = 1
|
||||||
|
|
||||||
[node name="FightButton" type="Button" parent="CombatProposalPanel/MarginContainer/VBoxContainer/ButtonContainer" unique_id=2109262268]
|
[node name="FightButton" type="Button" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer/ButtonContainer" unique_id=2109262268]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "Fight"
|
text = "Fight"
|
||||||
|
|
||||||
[node name="CancelButton" type="Button" parent="CombatProposalPanel/MarginContainer/VBoxContainer/ButtonContainer" unique_id=238295206]
|
[node name="CancelButton" type="Button" parent="UIBase/CombatProposalPanel/MarginContainer/VBoxContainer/ButtonContainer" unique_id=238295206]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "Cancel"
|
text = "Cancel"
|
||||||
|
|
||||||
|
[node name="UnitPanel" type="Control" parent="UIBase" unique_id=1823763147]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 3
|
||||||
|
anchor_left = 1.0
|
||||||
|
anchor_top = 1.0
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_left = -265.0
|
||||||
|
offset_top = -194.0
|
||||||
|
grow_horizontal = 0
|
||||||
|
grow_vertical = 0
|
||||||
|
|
||||||
|
[node name="TextureRect" type="TextureRect" parent="UIBase/UnitPanel" unique_id=691752297]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 128.0
|
||||||
|
offset_right = 265.0
|
||||||
|
offset_bottom = 26.0
|
||||||
|
size_flags_horizontal = 8
|
||||||
|
texture = SubResource("AtlasTexture_3wejr")
|
||||||
|
|
||||||
|
[node name="UnitLevel" type="HBoxContainer" parent="UIBase/UnitPanel/TextureRect" unique_id=828992814]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 3
|
||||||
|
anchor_left = 1.0
|
||||||
|
anchor_top = 1.0
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_left = -63.0
|
||||||
|
offset_top = -20.0
|
||||||
|
grow_horizontal = 0
|
||||||
|
grow_vertical = 0
|
||||||
|
|
||||||
|
[node name="Spacer" type="Control" parent="UIBase/UnitPanel/TextureRect/UnitLevel" unique_id=1068603879]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="Label" type="TextureRect" parent="UIBase/UnitPanel/TextureRect/UnitLevel" unique_id=1299333906]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 8
|
||||||
|
texture = SubResource("AtlasTexture_uh1k2")
|
||||||
|
|
||||||
|
[node name="LevelNumber" parent="UIBase/UnitPanel/TextureRect/UnitLevel" unique_id=702997768 instance=ExtResource("5_55shj")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
sprite_sheet = SubResource("AtlasTexture_yayqj")
|
||||||
|
number_sprite_width = 27
|
||||||
|
number_sprite_height = 39
|
||||||
|
value = 12
|
||||||
|
|
||||||
|
[node name="UnitHealth" type="HBoxContainer" parent="UIBase/UnitPanel" unique_id=53239936]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = -127.0
|
||||||
|
offset_top = 103.0
|
||||||
|
offset_right = 253.0
|
||||||
|
offset_bottom = 131.0
|
||||||
|
alignment = 2
|
||||||
|
|
||||||
|
[node name="HealthChipBar" parent="UIBase/UnitPanel/UnitHealth" unique_id=379110810 instance=ExtResource("6_gqe5k")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
size_flags_vertical = 4
|
||||||
|
max_chips_per_row = 100
|
||||||
|
empty_chip_texture = SubResource("AtlasTexture_eskga")
|
||||||
|
filled_chip_texture = SubResource("AtlasTexture_14b7f")
|
||||||
|
|
||||||
|
[node name="TextureRect" type="TextureRect" parent="UIBase/UnitPanel/UnitHealth" unique_id=668812970]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 0
|
||||||
|
texture = SubResource("AtlasTexture_manhy")
|
||||||
|
|
||||||
|
[node name="HealthNumber" parent="UIBase/UnitPanel/UnitHealth" unique_id=1442983008 instance=ExtResource("5_55shj")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 4
|
||||||
|
sprite_sheet = SubResource("AtlasTexture_ox7qj")
|
||||||
|
number_sprite_width = 13
|
||||||
|
number_sprite_height = 15
|
||||||
|
|
||||||
|
[node name="UnitSP" type="HBoxContainer" parent="UIBase/UnitPanel" unique_id=514403074]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 1.0
|
||||||
|
offset_top = 133.0
|
||||||
|
offset_right = 249.0
|
||||||
|
offset_bottom = 151.0
|
||||||
|
|
||||||
|
[node name="SPChipBar" parent="UIBase/UnitPanel/UnitSP" unique_id=374103132 instance=ExtResource("6_gqe5k")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
size_flags_vertical = 4
|
||||||
|
max_chips_per_row = 100
|
||||||
|
empty_chip_texture = SubResource("AtlasTexture_yhw6j")
|
||||||
|
filled_chip_texture = SubResource("AtlasTexture_kdblo")
|
||||||
|
|
||||||
|
[node name="TextureRect" type="TextureRect" parent="UIBase/UnitPanel/UnitSP" unique_id=805168370]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 0
|
||||||
|
texture = SubResource("AtlasTexture_vj7wc")
|
||||||
|
|
||||||
|
[node name="SPNumber" parent="UIBase/UnitPanel/UnitSP" unique_id=442319509 instance=ExtResource("5_55shj")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 4
|
||||||
|
sprite_sheet = SubResource("AtlasTexture_ox7qj")
|
||||||
|
number_sprite_width = 13
|
||||||
|
number_sprite_height = 15
|
||||||
|
|
||||||
|
[node name="UnitFS" type="HBoxContainer" parent="UIBase/UnitPanel" unique_id=1209088756]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 1.0
|
||||||
|
offset_top = 160.0
|
||||||
|
offset_right = 249.0
|
||||||
|
offset_bottom = 178.0
|
||||||
|
|
||||||
|
[node name="FSChipBar" parent="UIBase/UnitPanel/UnitFS" unique_id=1380843979 instance=ExtResource("6_gqe5k")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
size_flags_vertical = 4
|
||||||
|
max_chips_per_row = 100
|
||||||
|
empty_chip_texture = SubResource("AtlasTexture_kd55s")
|
||||||
|
filled_chip_texture = SubResource("AtlasTexture_alhr0")
|
||||||
|
|
||||||
|
[node name="TextureRect" type="TextureRect" parent="UIBase/UnitPanel/UnitFS" unique_id=1340673242]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 0
|
||||||
|
texture = SubResource("AtlasTexture_r8i3r")
|
||||||
|
|
||||||
|
[node name="FSNumber" parent="UIBase/UnitPanel/UnitFS" unique_id=1558008542 instance=ExtResource("5_55shj")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 4
|
||||||
|
sprite_sheet = SubResource("AtlasTexture_ox7qj")
|
||||||
|
number_sprite_width = 13
|
||||||
|
number_sprite_height = 15
|
||||||
|
|
||||||
|
[node name="UnitName" type="RichTextLabel" parent="UIBase/UnitPanel" unique_id=1945794101]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 69.0
|
||||||
|
offset_top = 51.0
|
||||||
|
offset_right = 258.0
|
||||||
|
offset_bottom = 66.0
|
||||||
|
theme = ExtResource("1_2ro41")
|
||||||
|
theme_override_font_sizes/normal_font_size = 16
|
||||||
|
theme_override_font_sizes/bold_font_size = 16
|
||||||
|
bbcode_enabled = true
|
||||||
|
scroll_active = false
|
||||||
|
text_direction = 2
|
||||||
|
|||||||
52
prefabs/contiguous_bar.tscn
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
[gd_scene format=3 uid="uid://fw4ug70qd8nm"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cavpqnd0qqoou" path="res://assets/ui/SO008B.BMP" id="1_nj0tn"]
|
||||||
|
[ext_resource type="Script" uid="uid://cb32ywwuyi706" path="res://scripts/ui/contiguous_bar.gd" id="2_cbar"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_vkyrt"]
|
||||||
|
atlas = ExtResource("1_nj0tn")
|
||||||
|
region = Rect2(680, 557, 52, 7)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3kyon"]
|
||||||
|
atlas = ExtResource("1_nj0tn")
|
||||||
|
region = Rect2(680, 564, 50, 5)
|
||||||
|
|
||||||
|
[node name="ContiguousBar" type="Control" unique_id=1119297666]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("2_cbar")
|
||||||
|
|
||||||
|
[node name="EmptyBar" type="NinePatchRect" parent="." unique_id=303722124]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 14
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_bottom = 7.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
texture = SubResource("AtlasTexture_vkyrt")
|
||||||
|
region_rect = Rect2(0, 0, 52, 7)
|
||||||
|
patch_margin_left = 1
|
||||||
|
patch_margin_top = 1
|
||||||
|
patch_margin_right = 1
|
||||||
|
patch_margin_bottom = 1
|
||||||
|
|
||||||
|
[node name="Fill" type="NinePatchRect" parent="EmptyBar" unique_id=1864372620]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 11
|
||||||
|
anchor_left = 1.0
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_left = -1.0
|
||||||
|
offset_top = 1.0
|
||||||
|
offset_right = -1.0
|
||||||
|
offset_bottom = -1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
texture = SubResource("AtlasTexture_3kyon")
|
||||||
|
region_rect = Rect2(0, 0, 50, 5)
|
||||||
@@ -1,12 +1,12 @@
|
|||||||
[gd_scene format=3]
|
[gd_scene format=3 uid="uid://dpcaa8x6xxup0"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://nodes/debug_menu.gd" id="1_script"]
|
[ext_resource type="Script" uid="uid://c64yr8xvkb5cw" path="res://scripts/debug/debug_menu.gd" id="1_script"]
|
||||||
|
|
||||||
[node name="DebugMenu" type="CanvasLayer"]
|
[node name="DebugMenu" type="CanvasLayer" unique_id=240858900]
|
||||||
layer = 100
|
layer = 100
|
||||||
script = ExtResource("1_script")
|
script = ExtResource("1_script")
|
||||||
|
|
||||||
[node name="Panel" type="PanelContainer" parent="."]
|
[node name="Panel" type="PanelContainer" parent="." unique_id=349886438]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
anchors_preset = 15
|
anchors_preset = 15
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
@@ -14,46 +14,45 @@ anchor_bottom = 1.0
|
|||||||
grow_horizontal = 2
|
grow_horizontal = 2
|
||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
|
|
||||||
[node name="MarginContainer" type="MarginContainer" parent="Panel"]
|
[node name="MarginContainer" type="MarginContainer" parent="Panel" unique_id=322235564]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
theme_override_constants/margin_left = 12
|
theme_override_constants/margin_left = 12
|
||||||
theme_override_constants/margin_top = 12
|
theme_override_constants/margin_top = 12
|
||||||
theme_override_constants/margin_right = 12
|
theme_override_constants/margin_right = 12
|
||||||
theme_override_constants/margin_bottom = 12
|
theme_override_constants/margin_bottom = 12
|
||||||
|
|
||||||
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer"]
|
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer" unique_id=1731008558]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
|
|
||||||
[node name="TitleLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer"]
|
[node name="TitleLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer" unique_id=211532752]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "Debug Menu"
|
text = "Debug Menu"
|
||||||
horizontal_alignment = 1
|
horizontal_alignment = 1
|
||||||
|
|
||||||
[node name="HSeparator" type="HSeparator" parent="Panel/MarginContainer/VBoxContainer"]
|
[node name="HSeparator" type="HSeparator" parent="Panel/MarginContainer/VBoxContainer" unique_id=1527486356]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
|
|
||||||
[node name="ScenesLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer"]
|
[node name="ScenesLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer" unique_id=1071710223]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "Scenes:"
|
text = "Scenes:"
|
||||||
|
|
||||||
[node name="SceneList" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer"]
|
[node name="SceneList" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer" unique_id=1684653951]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
|
|
||||||
[node name="HSeparator2" type="HSeparator" parent="Panel/MarginContainer/VBoxContainer"]
|
[node name="HSeparator2" type="HSeparator" parent="Panel/MarginContainer/VBoxContainer" unique_id=487142357]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
|
|
||||||
[node name="ConsoleLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer"]
|
[node name="ConsoleLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer" unique_id=1165373860]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "Console:"
|
text = "Console:"
|
||||||
|
|
||||||
[node name="CommandInput" type="LineEdit" parent="Panel/MarginContainer/VBoxContainer"]
|
[node name="CommandInput" type="LineEdit" parent="Panel/MarginContainer/VBoxContainer" unique_id=1402278573]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
placeholder_text = "Enter command or expression..."
|
placeholder_text = "Enter command or expression..."
|
||||||
|
|
||||||
[node name="ResultLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer"]
|
[node name="ResultLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer" unique_id=881735021]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = ""
|
|
||||||
autowrap_mode = 3
|
autowrap_mode = 3
|
||||||
|
|||||||
51
prefabs/deployed_unit.tscn
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
[gd_scene format=3 uid="uid://b6a7nlnf58mc4"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://cmh4lphvboggy" path="res://scripts/battle/deployed_units/deployed_unit.gd" id="1_cq4v0"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cw5su6lignryo" path="res://assets/sprites/flag.png" id="2_fhs1y"]
|
||||||
|
[ext_resource type="Shader" uid="uid://bd8ki8xwym5nc" path="res://shaders/chroma_key.gdshader" id="3_fhs1y"]
|
||||||
|
|
||||||
|
[sub_resource type="GDScript" id="GDScript_on614"]
|
||||||
|
resource_name = "UnitSelectorHandler"
|
||||||
|
script/source = "extends ColorRect
|
||||||
|
|
||||||
|
func _unit_selected_changed(_deployed: DeployedUnit, selected: bool) -> void:
|
||||||
|
visible = selected
|
||||||
|
"
|
||||||
|
|
||||||
|
[sub_resource type="GDScript" id="GDScript_fhs1y"]
|
||||||
|
resource_name = "AllegianceIndicatorManager"
|
||||||
|
script/source = "extends Sprite2D
|
||||||
|
|
||||||
|
|
||||||
|
func _on_unit_unit_allegiance_changed(_deployed: DeployedUnit, allegiance: UnitAllegiance) -> void:
|
||||||
|
self_modulate = allegiance.color
|
||||||
|
"
|
||||||
|
|
||||||
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fhs1y"]
|
||||||
|
shader = ExtResource("3_fhs1y")
|
||||||
|
shader_parameter/key_color = Color(0, 1, 0, 1)
|
||||||
|
shader_parameter/threshold = 0.01
|
||||||
|
|
||||||
|
[node name="DeployedUnit" type="Node2D" unique_id=1893234933 groups=["deployed_units"]]
|
||||||
|
script = ExtResource("1_cq4v0")
|
||||||
|
metadata/_custom_type_script = "uid://cmh4lphvboggy"
|
||||||
|
|
||||||
|
[node name="SelectionIndicator" type="ColorRect" parent="." unique_id=1313394023]
|
||||||
|
visible = false
|
||||||
|
offset_right = 100.0
|
||||||
|
offset_bottom = 100.0
|
||||||
|
color = Color(1, 1, 0.3019608, 0.36078432)
|
||||||
|
script = SubResource("GDScript_on614")
|
||||||
|
|
||||||
|
[node name="AllegianceIndicator" type="Sprite2D" parent="." unique_id=1567439632]
|
||||||
|
z_index = 2
|
||||||
|
texture = ExtResource("2_fhs1y")
|
||||||
|
offset = Vector2(24, 24)
|
||||||
|
script = SubResource("GDScript_fhs1y")
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1796991032]
|
||||||
|
material = SubResource("ShaderMaterial_fhs1y")
|
||||||
|
position = Vector2(50, 50)
|
||||||
|
|
||||||
|
[connection signal="unit_allegiance_changed" from="." to="AllegianceIndicator" method="_on_unit_unit_allegiance_changed"]
|
||||||
|
[connection signal="unit_selected_changed" from="." to="SelectionIndicator" method="_unit_selected_changed"]
|
||||||
186
prefabs/deployment_slot.tscn
Normal file
@@ -0,0 +1,186 @@
|
|||||||
|
[gd_scene format=3 uid="uid://csu4xocsj71td"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cavpqnd0qqoou" path="res://assets/ui/SO008B.BMP" id="1_vc35g"]
|
||||||
|
[ext_resource type="Shader" uid="uid://bd8ki8xwym5nc" path="res://shaders/chroma_key.gdshader" id="2_mwfff"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://c7coajdu61crq" path="res://assets/ui/unit_faces.BMP" id="3_q3r6y"]
|
||||||
|
[ext_resource type="Script" uid="uid://cb32ywwuyi706" path="res://scripts/ui/contiguous_bar.gd" id="4_byj02"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_07lbo"]
|
||||||
|
atlas = ExtResource("1_vc35g")
|
||||||
|
region = Rect2(680, 522, 60, 35)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_scfqt"]
|
||||||
|
atlas = ExtResource("1_vc35g")
|
||||||
|
region = Rect2(680, 605, 50, 17)
|
||||||
|
|
||||||
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_a8mo2"]
|
||||||
|
shader = ExtResource("2_mwfff")
|
||||||
|
shader_parameter/key_color = Color(0, 1, 0, 1)
|
||||||
|
shader_parameter/threshold = 0.01
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ajsjv"]
|
||||||
|
atlas = ExtResource("3_q3r6y")
|
||||||
|
region = Rect2(40, 0, 40, 40)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_kqrkf"]
|
||||||
|
atlas = ExtResource("1_vc35g")
|
||||||
|
region = Rect2(708, 587, 28, 17)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_1c3gn"]
|
||||||
|
atlas = ExtResource("1_vc35g")
|
||||||
|
region = Rect2(264, 272, 52, 7)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_d4kxr"]
|
||||||
|
atlas = ExtResource("1_vc35g")
|
||||||
|
region = Rect2(264, 279, 50, 5)
|
||||||
|
|
||||||
|
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_vxtih"]
|
||||||
|
blend_mode = 1
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_og56w"]
|
||||||
|
atlas = ExtResource("1_vc35g")
|
||||||
|
region = Rect2(740, 522, 45, 35)
|
||||||
|
|
||||||
|
[node name="DeploymentSlot" type="Control" unique_id=258677476]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="Base" type="TextureRect" parent="." unique_id=1397025328]
|
||||||
|
self_modulate = Color(0.85881317, 0.8389489, 0.60661924, 1)
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_left = -30.0
|
||||||
|
offset_top = -17.5
|
||||||
|
offset_right = 30.0
|
||||||
|
offset_bottom = 17.5
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
texture = SubResource("AtlasTexture_07lbo")
|
||||||
|
|
||||||
|
[node name="Contents" type="Control" parent="Base" unique_id=1351926154]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="Empty" type="Control" parent="Base/Contents" unique_id=1459198631]
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="Label" type="TextureRect" parent="Base/Contents/Empty" unique_id=460221998]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_left = -25.0
|
||||||
|
offset_top = -8.5
|
||||||
|
offset_right = 25.0
|
||||||
|
offset_bottom = 8.5
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
texture = SubResource("AtlasTexture_scfqt")
|
||||||
|
|
||||||
|
[node name="Deployed" type="Control" parent="Base/Contents" unique_id=1502290289]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="UnitSprite" type="TextureRect" parent="Base/Contents/Deployed" unique_id=1617524406]
|
||||||
|
material = SubResource("ShaderMaterial_a8mo2")
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 2
|
||||||
|
anchor_top = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_top = -45.0
|
||||||
|
offset_right = 40.0
|
||||||
|
offset_bottom = -5.0
|
||||||
|
grow_vertical = 0
|
||||||
|
texture = SubResource("AtlasTexture_ajsjv")
|
||||||
|
|
||||||
|
[node name="ReadyLabel" type="TextureRect" parent="Base/Contents/Deployed" unique_id=1608591044]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 6
|
||||||
|
anchor_left = 1.0
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_left = -30.0
|
||||||
|
offset_top = -14.0
|
||||||
|
offset_right = -2.0
|
||||||
|
offset_bottom = 3.0
|
||||||
|
grow_horizontal = 0
|
||||||
|
grow_vertical = 2
|
||||||
|
texture = SubResource("AtlasTexture_kqrkf")
|
||||||
|
|
||||||
|
[node name="EmptyBar" type="NinePatchRect" parent="Base/Contents/Deployed" unique_id=855067973]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 14
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_left = 2.0
|
||||||
|
offset_top = 7.0
|
||||||
|
offset_right = -2.0
|
||||||
|
offset_bottom = 14.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
texture = SubResource("AtlasTexture_1c3gn")
|
||||||
|
region_rect = Rect2(0, 0, 52, 7)
|
||||||
|
patch_margin_left = 1
|
||||||
|
patch_margin_top = 1
|
||||||
|
patch_margin_right = 1
|
||||||
|
patch_margin_bottom = 1
|
||||||
|
script = ExtResource("4_byj02")
|
||||||
|
value = 50
|
||||||
|
max_value = 50
|
||||||
|
|
||||||
|
[node name="Fill" type="NinePatchRect" parent="Base/Contents/Deployed/EmptyBar" unique_id=318061429]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_left = 1.0
|
||||||
|
offset_top = 1.0
|
||||||
|
offset_right = -1.0
|
||||||
|
offset_bottom = -1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
texture = SubResource("AtlasTexture_d4kxr")
|
||||||
|
region_rect = Rect2(0, 0, 50, 5)
|
||||||
|
|
||||||
|
[node name="Hover" type="TextureRect" parent="." unique_id=1517469291]
|
||||||
|
visible = false
|
||||||
|
material = SubResource("CanvasItemMaterial_vxtih")
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_left = -22.5
|
||||||
|
offset_top = -17.5
|
||||||
|
offset_right = 22.5
|
||||||
|
offset_bottom = 17.5
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
texture = SubResource("AtlasTexture_og56w")
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
[gd_scene format=3 uid="uid://c6fnawy2wtqii"]
|
|
||||||
|
|
||||||
[node name="Control" type="Control" unique_id=1778107518]
|
|
||||||
layout_mode = 3
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
30
prefabs/stylized_number_display.tscn
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
[gd_scene format=3 uid="uid://bc5a7tb0my6n5"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://biud4ob4h0rrs" path="res://scripts/ui/stylized_number_display.gd" id="1_yn0fd"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cavpqnd0qqoou" path="res://assets/ui/SO008B.BMP" id="2_2wvj5"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_b1oqg"]
|
||||||
|
atlas = ExtResource("2_2wvj5")
|
||||||
|
region = Rect2(546, 839, 272, 39)
|
||||||
|
|
||||||
|
[node name="StylizedNumberDisplay" type="Control" unique_id=702997768]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_yn0fd")
|
||||||
|
sprite_sheet = SubResource("AtlasTexture_b1oqg")
|
||||||
|
|
||||||
|
[node name="HBoxContainer" type="HBoxContainer" parent="." unique_id=2089310026]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
custom_minimum_size = Vector2(60, 0)
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
theme_override_constants/separation = 2
|
||||||
|
alignment = 1
|
||||||
@@ -1,23 +1,31 @@
|
|||||||
[gd_scene format=3 uid="uid://b6a7nlnf58mc4"]
|
[gd_scene format=3 uid="uid://dy0s7rfs4i64y"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://c016mxgatcpse" path="res://nodes/unit.gd" id="1_cq4v0"]
|
[ext_resource type="Script" uid="uid://c016mxgatcpse" path="res://scripts/units/unit.gd" id="1_cq4v0"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cw5su6lignryo" path="res://assets/sprites/flag.png" id="2_fhs1y"]
|
[ext_resource type="Texture2D" uid="uid://cw5su6lignryo" path="res://assets/sprites/flag.png" id="2_fhs1y"]
|
||||||
[ext_resource type="Shader" uid="uid://bd8ki8xwym5nc" path="res://shaders/chroma_key.gdshader" id="3_fhs1y"]
|
[ext_resource type="Shader" uid="uid://bd8ki8xwym5nc" path="res://shaders/chroma_key.gdshader" id="3_fhs1y"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dyutp4m5d53gd" path="res://assets/sprites/CP002AA.BMP" id="3_on614"]
|
[ext_resource type="Texture2D" uid="uid://dyutp4m5d53gd" path="res://assets/sprites/CP002AA.BMP" id="3_on614"]
|
||||||
|
|
||||||
|
[sub_resource type="GDScript" id="GDScript_on614"]
|
||||||
|
resource_name = "UnitSelectorHandler"
|
||||||
|
script/source = "extends ColorRect
|
||||||
|
|
||||||
|
func _unit_selected_changed(_unit: Unit, selected: bool) -> void:
|
||||||
|
visible = selected
|
||||||
|
"
|
||||||
|
|
||||||
[sub_resource type="GDScript" id="GDScript_fhs1y"]
|
[sub_resource type="GDScript" id="GDScript_fhs1y"]
|
||||||
resource_name = "AllegianceIndicatorManager"
|
resource_name = "AllegianceIndicatorManager"
|
||||||
script/source = "extends Sprite2D
|
script/source = "extends Sprite2D
|
||||||
|
|
||||||
|
|
||||||
func _on_unit_unit_allegiance_changed(unit: Unit, allegiance: UnitAllegiance) -> void:
|
func _on_unit_unit_allegiance_changed(_unit: Unit, allegiance: UnitAllegiance) -> void:
|
||||||
self_modulate = allegiance.color
|
self_modulate = allegiance.color
|
||||||
"
|
"
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fhs1y"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fhs1y"]
|
||||||
shader = ExtResource("3_fhs1y")
|
shader = ExtResource("3_fhs1y")
|
||||||
shader_parameter/key_color = Color(0, 1, 0, 1)
|
shader_parameter/key_color = Color(0, 1, 0, 1)
|
||||||
shader_parameter/threshold = 0.01
|
shader_parameter/threshold = 0.010000000475
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fhs1y"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_fhs1y"]
|
||||||
atlas = ExtResource("3_on614")
|
atlas = ExtResource("3_on614")
|
||||||
@@ -55,18 +63,17 @@ animations = [{
|
|||||||
"speed": 5.0
|
"speed": 5.0
|
||||||
}]
|
}]
|
||||||
|
|
||||||
[sub_resource type="GDScript" id="GDScript_on614"]
|
|
||||||
resource_name = "UnitSelectorHandler"
|
|
||||||
script/source = "extends ColorRect
|
|
||||||
|
|
||||||
func _unit_selected_changed(_unit: Unit, selected: bool) -> void:
|
|
||||||
visible = selected
|
|
||||||
"
|
|
||||||
|
|
||||||
[node name="Unit" type="Node2D" unique_id=1893234933 groups=["units"]]
|
[node name="Unit" type="Node2D" unique_id=1893234933 groups=["units"]]
|
||||||
script = ExtResource("1_cq4v0")
|
script = ExtResource("1_cq4v0")
|
||||||
metadata/_custom_type_script = "uid://c016mxgatcpse"
|
metadata/_custom_type_script = "uid://c016mxgatcpse"
|
||||||
|
|
||||||
|
[node name="SelectionIndicator" type="ColorRect" parent="." unique_id=1313394023]
|
||||||
|
visible = false
|
||||||
|
offset_right = 100.0
|
||||||
|
offset_bottom = 100.0
|
||||||
|
color = Color(1, 1, 0.3019608, 0.36078432)
|
||||||
|
script = SubResource("GDScript_on614")
|
||||||
|
|
||||||
[node name="AllegianceIndicator" type="Sprite2D" parent="." unique_id=1567439632]
|
[node name="AllegianceIndicator" type="Sprite2D" parent="." unique_id=1567439632]
|
||||||
z_index = 2
|
z_index = 2
|
||||||
texture = ExtResource("2_fhs1y")
|
texture = ExtResource("2_fhs1y")
|
||||||
@@ -79,13 +86,3 @@ position = Vector2(50, 50)
|
|||||||
sprite_frames = SubResource("SpriteFrames_7jqdg")
|
sprite_frames = SubResource("SpriteFrames_7jqdg")
|
||||||
animation = &"idle"
|
animation = &"idle"
|
||||||
autoplay = "idle"
|
autoplay = "idle"
|
||||||
|
|
||||||
[node name="ColorRect" type="ColorRect" parent="." unique_id=1313394023]
|
|
||||||
visible = false
|
|
||||||
offset_right = 100.0
|
|
||||||
offset_bottom = 100.0
|
|
||||||
color = Color(1, 1, 0.3019608, 0.36078432)
|
|
||||||
script = SubResource("GDScript_on614")
|
|
||||||
|
|
||||||
[connection signal="unit_allegiance_changed" from="." to="AllegianceIndicator" method="_on_unit_unit_allegiance_changed"]
|
|
||||||
[connection signal="unit_selected_changed" from="." to="ColorRect" method="_unit_selected_changed"]
|
|
||||||
|
|||||||
@@ -10,11 +10,15 @@ config_version=5
|
|||||||
|
|
||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="Dungeon Lords"
|
config/name="OpenMaidEngine"
|
||||||
run/main_scene="res://scenes/game.tscn"
|
run/main_scene="res://scenes/game.tscn"
|
||||||
config/features=PackedStringArray("4.6", "Mobile")
|
config/features=PackedStringArray("4.6", "Mobile")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
[autoload]
|
||||||
|
|
||||||
|
BattleMapHelper="*res://scripts/autoloads/battle_map_helper.gd"
|
||||||
|
|
||||||
[display]
|
[display]
|
||||||
|
|
||||||
window/size/viewport_width=800
|
window/size/viewport_width=800
|
||||||
@@ -30,10 +34,11 @@ debug_toggle={
|
|||||||
|
|
||||||
[physics]
|
[physics]
|
||||||
|
|
||||||
3d/physics_engine="Jolt Physics"
|
3d/physics_engine="Dummy"
|
||||||
|
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
textures/canvas_textures/default_texture_filter=0
|
textures/canvas_textures/default_texture_filter=0
|
||||||
rendering_device/driver.windows="d3d12"
|
rendering_device/driver.windows="d3d12"
|
||||||
renderer/rendering_method="mobile"
|
renderer/rendering_method="mobile"
|
||||||
|
environment/defaults/default_clear_color=Color(0, 0, 0, 1)
|
||||||
|
|||||||
BIN
reference_images/Screenshot 2026-04-07 075123.png
Normal file
|
After Width: | Height: | Size: 106 KiB |
40
reference_images/Screenshot 2026-04-07 075123.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://d4fwfh0cyj3bd"
|
||||||
|
path="res://.godot/imported/Screenshot 2026-04-07 075123.png-98f6527da5d69103c0f83722dd6ba790.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://reference_images/Screenshot 2026-04-07 075123.png"
|
||||||
|
dest_files=["res://.godot/imported/Screenshot 2026-04-07 075123.png-98f6527da5d69103c0f83722dd6ba790.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
reference_images/chip.png
Normal file
|
After Width: | Height: | Size: 463 KiB |
40
reference_images/chip.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bhtnqu000slm2"
|
||||||
|
path="res://.godot/imported/chip.png-5735088daa8f24a5994c25e597283774.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://reference_images/chip.png"
|
||||||
|
dest_files=["res://.godot/imported/chip.png-5735088daa8f24a5994c25e597283774.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_resource type="Resource" script_class="UnitAllegiance" format=3 uid="uid://cuc7kkknpsr1g"]
|
[gd_resource type="Resource" script_class="UnitAllegiance" format=3 uid="uid://cuc7kkknpsr1g"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://bhglsexm8dtpj" path="res://resources/resource_definitions/unit_allegiance.gd" id="1_40cg2"]
|
[ext_resource type="Script" uid="uid://bhglsexm8dtpj" path="res://scripts/units/unit_allegiance.gd" id="1_40cg2"]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
script = ExtResource("1_40cg2")
|
script = ExtResource("1_40cg2")
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_resource type="Resource" script_class="UnitAllegiance" format=3 uid="uid://dufi2h00j5vrq"]
|
[gd_resource type="Resource" script_class="UnitAllegiance" format=3 uid="uid://dufi2h00j5vrq"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://bhglsexm8dtpj" path="res://resources/resource_definitions/unit_allegiance.gd" id="1_4mkdx"]
|
[ext_resource type="Script" uid="uid://bhglsexm8dtpj" path="res://scripts/units/unit_allegiance.gd" id="1_4mkdx"]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
script = ExtResource("1_4mkdx")
|
script = ExtResource("1_4mkdx")
|
||||||
|
|||||||
@@ -1,10 +0,0 @@
|
|||||||
class_name AttackCombatTactic extends CombatTactic
|
|
||||||
|
|
||||||
func get_offensive_stats(unit: Unit) -> Variant:
|
|
||||||
return {"atk": unit.current_stats.phys_atk, "hit": unit.current_stats.hit}
|
|
||||||
|
|
||||||
func get_relevant_defense(unit: Unit) -> int:
|
|
||||||
return unit.current_stats.phys_def
|
|
||||||
|
|
||||||
func deals_damage() -> bool:
|
|
||||||
return true
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
class_name ConsoleCommand extends RefCounted
|
|
||||||
|
|
||||||
func get_command_name() -> String:
|
|
||||||
return ""
|
|
||||||
|
|
||||||
func get_help_text() -> String:
|
|
||||||
return ""
|
|
||||||
|
|
||||||
func run(args: Array, context: Dictionary) -> String:
|
|
||||||
return ""
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
class_name DefendCombatTactic extends CombatTactic
|
|
||||||
|
|
||||||
func get_offensive_stats(unit: Unit) -> Variant:
|
|
||||||
return null
|
|
||||||
|
|
||||||
func get_relevant_defense(unit: Unit) -> int:
|
|
||||||
return unit.current_stats.phys_def
|
|
||||||
|
|
||||||
func deals_damage() -> bool:
|
|
||||||
return false
|
|
||||||
178
resources/units/appearance_sets/lily_child_deployed.tres
Normal file
@@ -0,0 +1,178 @@
|
|||||||
|
[gd_resource type="Resource" script_class="UnitAppearanceSet" format=3 uid="uid://c18djmm6orf5y"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://divxkbo321ql" path="res://scripts/units/unit_appearance_set.gd" id="1_am7go"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b6smsdyydtiv4" path="res://assets/sprites/CP002AB.BMP" id="1_cdqv0"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dyutp4m5d53gd" path="res://assets/sprites/CP002AA.BMP" id="2_3pgcd"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4hgk0"]
|
||||||
|
atlas = ExtResource("1_cdqv0")
|
||||||
|
region = Rect2(0, 0, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_scnul"]
|
||||||
|
atlas = ExtResource("1_cdqv0")
|
||||||
|
region = Rect2(40, 0, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ec51f"]
|
||||||
|
atlas = ExtResource("1_cdqv0")
|
||||||
|
region = Rect2(80, 0, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ix7mx"]
|
||||||
|
atlas = ExtResource("1_cdqv0")
|
||||||
|
region = Rect2(120, 0, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_su6vo"]
|
||||||
|
atlas = ExtResource("2_3pgcd")
|
||||||
|
region = Rect2(0, 0, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_6idlb"]
|
||||||
|
atlas = ExtResource("2_3pgcd")
|
||||||
|
region = Rect2(40, 0, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ui8f1"]
|
||||||
|
atlas = ExtResource("2_3pgcd")
|
||||||
|
region = Rect2(0, 50, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_wk1hp"]
|
||||||
|
atlas = ExtResource("2_3pgcd")
|
||||||
|
region = Rect2(40, 50, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_p4e4i"]
|
||||||
|
atlas = ExtResource("1_cdqv0")
|
||||||
|
region = Rect2(0, 50, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_knbtp"]
|
||||||
|
atlas = ExtResource("1_cdqv0")
|
||||||
|
region = Rect2(40, 50, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ni45v"]
|
||||||
|
atlas = ExtResource("1_cdqv0")
|
||||||
|
region = Rect2(80, 50, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_a51r0"]
|
||||||
|
atlas = ExtResource("1_cdqv0")
|
||||||
|
region = Rect2(120, 50, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_pvxdl"]
|
||||||
|
atlas = ExtResource("1_cdqv0")
|
||||||
|
region = Rect2(0, 150, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qle0x"]
|
||||||
|
atlas = ExtResource("1_cdqv0")
|
||||||
|
region = Rect2(40, 150, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_iork5"]
|
||||||
|
atlas = ExtResource("1_cdqv0")
|
||||||
|
region = Rect2(80, 150, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_hbqxy"]
|
||||||
|
atlas = ExtResource("1_cdqv0")
|
||||||
|
region = Rect2(120, 150, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_e4j68"]
|
||||||
|
atlas = ExtResource("1_cdqv0")
|
||||||
|
region = Rect2(0, 100, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_n1qde"]
|
||||||
|
atlas = ExtResource("1_cdqv0")
|
||||||
|
region = Rect2(40, 100, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_de2lv"]
|
||||||
|
atlas = ExtResource("1_cdqv0")
|
||||||
|
region = Rect2(80, 100, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_1nls0"]
|
||||||
|
atlas = ExtResource("1_cdqv0")
|
||||||
|
region = Rect2(120, 100, 40, 50)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_psufo"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_4hgk0")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_scnul")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ec51f")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ix7mx")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"down",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_su6vo")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_6idlb")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ui8f1")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_wk1hp")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"idle",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_p4e4i")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_knbtp")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ni45v")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_a51r0")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"left",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_pvxdl")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qle0x")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_iork5")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_hbqxy")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"right",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_e4j68")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_n1qde")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_de2lv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_1nls0")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"up",
|
||||||
|
"speed": 5.0
|
||||||
|
}]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_am7go")
|
||||||
|
deployed_sprite_sheet = SubResource("SpriteFrames_psufo")
|
||||||
|
metadata/_custom_type_script = "uid://divxkbo321ql"
|
||||||
33
resources/units/lily_child.tres
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
[gd_resource type="Resource" script_class="Unit" format=3 uid="uid://sqrlba15ncyr"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://c016mxgatcpse" path="res://scripts/units/unit.gd" id="1_bqd3m"]
|
||||||
|
[ext_resource type="Script" uid="uid://divxkbo321ql" path="res://scripts/units/unit_appearance_set.gd" id="1_lko56"]
|
||||||
|
[ext_resource type="Script" uid="uid://b67rtbb5gixus" path="res://scripts/battle/combat_tactics/combat_tactic.gd" id="2_0tmvt"]
|
||||||
|
[ext_resource type="Resource" uid="uid://c18djmm6orf5y" path="res://resources/units/appearance_sets/lily_child_deployed.tres" id="2_f8ij3"]
|
||||||
|
[ext_resource type="Script" uid="uid://b402hsmbaj536" path="res://scripts/units/unit_appearance.gd" id="2_nxnrh"]
|
||||||
|
[ext_resource type="Script" uid="uid://d37ulss2k0bq5" path="res://scripts/units/unit_info.gd" id="3_f8ij3"]
|
||||||
|
[ext_resource type="Script" uid="uid://cydoey8a8nmb8" path="res://scripts/units/unit_stats.gd" id="5_rqhbp"]
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_ki4ax"]
|
||||||
|
script = ExtResource("2_nxnrh")
|
||||||
|
appearance_sets = Dictionary[String, ExtResource("1_lko56")]({
|
||||||
|
"default": ExtResource("2_f8ij3")
|
||||||
|
})
|
||||||
|
metadata/_custom_type_script = "uid://b402hsmbaj536"
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_q2jxx"]
|
||||||
|
script = ExtResource("3_f8ij3")
|
||||||
|
name = "Lily"
|
||||||
|
metadata/_custom_type_script = "uid://d37ulss2k0bq5"
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_nc6h6"]
|
||||||
|
script = ExtResource("5_rqhbp")
|
||||||
|
max_hp = 156
|
||||||
|
metadata/_custom_type_script = "uid://cydoey8a8nmb8"
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_bqd3m")
|
||||||
|
stats = SubResource("Resource_nc6h6")
|
||||||
|
info = SubResource("Resource_q2jxx")
|
||||||
|
appearance = SubResource("Resource_ki4ax")
|
||||||
|
metadata/_custom_type_script = "uid://c016mxgatcpse"
|
||||||
BIN
room_wall_example.webp
Normal file
|
After Width: | Height: | Size: 13 KiB |
40
room_wall_example.webp.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://2d7pwqqr03ra"
|
||||||
|
path="res://.godot/imported/room_wall_example.webp-46656a4dae88a645a1bd5646f3349f4d.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://room_wall_example.webp"
|
||||||
|
dest_files=["res://.godot/imported/room_wall_example.webp-46656a4dae88a645a1bd5646f3349f4d.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_scene format=3 uid="uid://gfrxev22t0bc"]
|
[gd_scene format=3 uid="uid://gfrxev22t0bc"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://ifv6cww6fk6c" path="res://nodes/game.gd" id="1_script"]
|
[ext_resource type="Script" uid="uid://ifv6cww6fk6c" path="res://scripts/game.gd" id="1_script"]
|
||||||
[ext_resource type="PackedScene" path="res://prefabs/debug_menu.tscn" id="2_debug_menu"]
|
[ext_resource type="PackedScene" path="res://prefabs/debug_menu.tscn" id="2_debug_menu"]
|
||||||
|
|
||||||
[node name="Game" type="Node" unique_id=906681388]
|
[node name="Game" type="Node" unique_id=906681388]
|
||||||
|
|||||||
@@ -4,6 +4,11 @@
|
|||||||
[ext_resource type="Texture2D" uid="uid://c7e4jw4xcti0q" path="res://assets/sprites/castle_spritesheet.png" id="1_g7g4h"]
|
[ext_resource type="Texture2D" uid="uid://c7e4jw4xcti0q" path="res://assets/sprites/castle_spritesheet.png" id="1_g7g4h"]
|
||||||
[ext_resource type="Shader" uid="uid://dakre5usldk6r" path="res://shaders/masked_palette_swap.gdshader" id="1_nd71p"]
|
[ext_resource type="Shader" uid="uid://dakre5usldk6r" path="res://shaders/masked_palette_swap.gdshader" id="1_nd71p"]
|
||||||
[ext_resource type="Texture2D" uid="uid://b8td6sv5re6r8" path="res://assets/sprites/grey_castle_spritesheet_mask.bmp" id="2_7ddre"]
|
[ext_resource type="Texture2D" uid="uid://b8td6sv5re6r8" path="res://assets/sprites/grey_castle_spritesheet_mask.bmp" id="2_7ddre"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b20mhn7ca5xyo" path="res://assets/sprites/aux_terrain.BMP" id="5_qjeyg"]
|
||||||
|
[ext_resource type="Script" uid="uid://csdcbi2gtwrly" path="res://scripts/battle/camera_controller.gd" id="6_wtsjf"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bc5a7tb0my6n5" path="res://prefabs/stylized_number_display.tscn" id="7_rnaij"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://8edgswcwdiwu" path="res://prefabs/chip_bar.tscn" id="8_h3xc6"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cavpqnd0qqoou" path="res://assets/ui/SO008B.BMP" id="9_s36qc"]
|
||||||
|
|
||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qjeyg"]
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qjeyg"]
|
||||||
texture = ExtResource("1_7ddre")
|
texture = ExtResource("1_7ddre")
|
||||||
@@ -48,6 +53,18 @@ shader_parameter/chroma_threshold = 0.10000000475
|
|||||||
atlas = ExtResource("1_g7g4h")
|
atlas = ExtResource("1_g7g4h")
|
||||||
region = Rect2(0, 100, 100, 100)
|
region = Rect2(0, 100, 100, 100)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3qnke"]
|
||||||
|
atlas = ExtResource("5_qjeyg")
|
||||||
|
region = Rect2(210, 0, 41, 32)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_6qxox"]
|
||||||
|
atlas = ExtResource("9_s36qc")
|
||||||
|
region = Rect2(249, 272, 3, 14)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_gthg3"]
|
||||||
|
atlas = ExtResource("9_s36qc")
|
||||||
|
region = Rect2(246, 272, 3, 14)
|
||||||
|
|
||||||
[node name="TestScene" type="Node2D" unique_id=1687841395]
|
[node name="TestScene" type="Node2D" unique_id=1687841395]
|
||||||
|
|
||||||
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=265586128]
|
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=265586128]
|
||||||
@@ -58,3 +75,43 @@ tile_set = SubResource("TileSet_3qnke")
|
|||||||
material = SubResource("ShaderMaterial_qjeyg")
|
material = SubResource("ShaderMaterial_qjeyg")
|
||||||
position = Vector2(-150, -148)
|
position = Vector2(-150, -148)
|
||||||
texture = SubResource("AtlasTexture_j8ivh")
|
texture = SubResource("AtlasTexture_j8ivh")
|
||||||
|
|
||||||
|
[node name="Sprite2D2" type="Sprite2D" parent="." unique_id=1517711877]
|
||||||
|
texture = SubResource("AtlasTexture_3qnke")
|
||||||
|
|
||||||
|
[node name="CameraController" type="Camera2D" parent="." unique_id=1277373781]
|
||||||
|
script = ExtResource("6_wtsjf")
|
||||||
|
metadata/_custom_type_script = "uid://csdcbi2gtwrly"
|
||||||
|
|
||||||
|
[node name="Control" type="Control" parent="." unique_id=794632273]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="StylizedNumberDisplay" parent="Control" unique_id=702997768 instance=ExtResource("7_rnaij")]
|
||||||
|
layout_mode = 0
|
||||||
|
anchors_preset = 0
|
||||||
|
anchor_right = 0.0
|
||||||
|
anchor_bottom = 0.0
|
||||||
|
offset_right = 50.0
|
||||||
|
offset_bottom = 50.0
|
||||||
|
grow_horizontal = 1
|
||||||
|
grow_vertical = 1
|
||||||
|
number_sprite_width = 27
|
||||||
|
number_sprite_height = 36
|
||||||
|
value = 1234567890
|
||||||
|
|
||||||
|
[node name="ChipBar" parent="Control" unique_id=379110810 instance=ExtResource("8_h3xc6")]
|
||||||
|
layout_mode = 1
|
||||||
|
offset_left = -87.0
|
||||||
|
offset_top = -101.0
|
||||||
|
offset_right = -37.0
|
||||||
|
offset_bottom = -1.0
|
||||||
|
value = 5
|
||||||
|
max_value = 5
|
||||||
|
max_chips_per_row = 10
|
||||||
|
empty_chip_texture = SubResource("AtlasTexture_6qxox")
|
||||||
|
filled_chip_texture = SubResource("AtlasTexture_gthg3")
|
||||||
|
|||||||
@@ -1,30 +1,30 @@
|
|||||||
[gd_scene format=3 uid="uid://wy7ur5r23ek3"]
|
[gd_scene format=3 uid="uid://wy7ur5r23ek3"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://cy7r0udfcsqbn" path="res://prefabs/combat_ui.tscn" id="1_6gip4"]
|
[ext_resource type="Script" uid="uid://dnsqtsx4u2hx4" path="res://scripts/battle/strategy_phase.gd" id="1_qs1ys"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dkhyh5ce4iuk3" path="res://prefabs/combat_map.tscn" id="2_iuoca"]
|
[ext_resource type="PackedScene" uid="uid://cy7r0udfcsqbn" path="res://prefabs/combat_ui.tscn" id="2_4s0rq"]
|
||||||
[ext_resource type="Script" uid="uid://dfojm3n0em4ef" path="res://nodes/player_controller.gd" id="3_esrqm"]
|
[ext_resource type="PackedScene" uid="uid://dkhyh5ce4iuk3" path="res://prefabs/combat_map.tscn" id="3_n1a8d"]
|
||||||
[ext_resource type="Script" uid="uid://csdcbi2gtwrly" path="res://scripts/battle/camera_controller.gd" id="4_ww3c6"]
|
[ext_resource type="Script" uid="uid://dfojm3n0em4ef" path="res://scripts/battle/player_controller.gd" id="4_208pr"]
|
||||||
[ext_resource type="AudioStream" uid="uid://dsikulned64qt" path="res://assets/music/combat_bgm_01.OGG" id="5_ficdm"]
|
[ext_resource type="Script" uid="uid://cf4ivrcbky0s3" path="res://scripts/battle/combat_engine/combat_system.gd" id="5_n11my"]
|
||||||
[ext_resource type="Script" uid="uid://cf4ivrcbky0s3" path="res://nodes/combat_system.gd" id="6_combat"]
|
[ext_resource type="Script" uid="uid://csdcbi2gtwrly" path="res://scripts/battle/camera_controller.gd" id="6_m48os"]
|
||||||
[ext_resource type="Script" uid="uid://dnsqtsx4u2hx4" path="res://nodes/strategy_phase.gd" id="7_strat"]
|
[ext_resource type="AudioStream" uid="uid://dsikulned64qt" path="res://assets/music/combat_bgm_01.OGG" id="7_oih6t"]
|
||||||
|
|
||||||
[node name="CombatTest" type="Node2D" unique_id=855645983]
|
[node name="BattleView" type="Node2D" unique_id=855645983]
|
||||||
script = ExtResource("7_strat")
|
script = ExtResource("1_qs1ys")
|
||||||
|
|
||||||
[node name="CombatUI" parent="." unique_id=329168107 instance=ExtResource("1_6gip4")]
|
[node name="CombatUI" parent="." unique_id=329168107 instance=ExtResource("2_4s0rq")]
|
||||||
|
|
||||||
[node name="CombatMap" parent="." unique_id=546780706 instance=ExtResource("2_iuoca")]
|
[node name="CombatMap" parent="." unique_id=546780706 instance=ExtResource("3_n1a8d")]
|
||||||
|
|
||||||
[node name="PlayerController" type="Node" parent="." unique_id=774568109 node_paths=PackedStringArray("dl_map")]
|
[node name="PlayerController" type="Node" parent="." unique_id=774568109 node_paths=PackedStringArray("dl_map")]
|
||||||
script = ExtResource("3_esrqm")
|
script = ExtResource("4_208pr")
|
||||||
dl_map = NodePath("../CombatMap")
|
dl_map = NodePath("../CombatMap")
|
||||||
|
|
||||||
[node name="CombatSystem" type="Node" parent="." unique_id=1234567890]
|
[node name="CombatSystem" type="Node" parent="." unique_id=1234567890]
|
||||||
script = ExtResource("6_combat")
|
script = ExtResource("5_n11my")
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="." unique_id=1739569732]
|
[node name="Camera2D" type="Camera2D" parent="." unique_id=1739569732]
|
||||||
script = ExtResource("4_ww3c6")
|
script = ExtResource("6_m48os")
|
||||||
|
|
||||||
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="." unique_id=1057500234]
|
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="." unique_id=1057500234]
|
||||||
stream = ExtResource("5_ficdm")
|
stream = ExtResource("7_oih6t")
|
||||||
autoplay = true
|
autoplay = true
|
||||||
456
scenes/views/main_menu_view.tscn
Normal file
@@ -0,0 +1,456 @@
|
|||||||
|
[gd_scene format=3 uid="uid://dlbuo46n6q238"]
|
||||||
|
|
||||||
|
[ext_resource type="Theme" uid="uid://dx26d6py3n8xi" path="res://resources/main_ui_theme.tres" id="1_wmt4g"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://b7dgmblbcm0cj" path="res://assets/music/menu_theme.OGG" id="2_0dhhe"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b47b6tt142b25" path="res://assets/sprites/main_menu.BMP" id="3_xgjk6"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://5ndo4w06umsa" path="res://assets/sounds/SE020.WAV" id="4_somrw"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://d1hacs4t5qni1" path="res://assets/sounds/SE015.WAV" id="5_ybnw1"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://8kr4vmvhu03p" path="res://assets/sprites/menu_selector_flame.BMP" id="6_5jfhr"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_wu84c"]
|
||||||
|
atlas = ExtResource("3_xgjk6")
|
||||||
|
region = Rect2(0, 0, 800, 400)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_8ln24"]
|
||||||
|
atlas = ExtResource("3_xgjk6")
|
||||||
|
region = Rect2(0, 600, 800, 348)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_a8gd2"]
|
||||||
|
atlas = ExtResource("3_xgjk6")
|
||||||
|
region = Rect2(800, 0, 745, 745)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_bqqt6"]
|
||||||
|
atlas = ExtResource("3_xgjk6")
|
||||||
|
region = Rect2(-1, 995, 800, 43)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_rtw2f"]
|
||||||
|
atlas = ExtResource("3_xgjk6")
|
||||||
|
region = Rect2(0, 950, 800, 45)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_oa1go"]
|
||||||
|
atlas = ExtResource("3_xgjk6")
|
||||||
|
region = Rect2(800, 744, 515, 210)
|
||||||
|
|
||||||
|
[sub_resource type="GDScript" id="GDScript_hover"]
|
||||||
|
resource_name = "ButtonHoverSFX"
|
||||||
|
script/source = "extends VBoxContainer
|
||||||
|
|
||||||
|
@onready var hover_sfx: AudioStreamPlayer = $HoverSFX
|
||||||
|
@onready var left_indicator: Control = %LeftIndicator
|
||||||
|
@onready var right_indicator: Control = %RightIndicator
|
||||||
|
@onready var click_sfx: AudioStreamPlayer = $ClickSFX
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
for child in get_children():
|
||||||
|
if child is TextureButton:
|
||||||
|
child.mouse_entered.connect(_on_button_hovered.bind(child))
|
||||||
|
child.mouse_exited.connect(_on_button_unhovered)
|
||||||
|
child.pressed.connect(_on_button_clicked)
|
||||||
|
|
||||||
|
func _on_button_hovered(button: TextureButton) -> void:
|
||||||
|
hover_sfx.play()
|
||||||
|
var button_center := button.global_position + button.size / 2.0
|
||||||
|
left_indicator.global_position = Vector2(button.global_position.x, button_center.y)
|
||||||
|
right_indicator.global_position = Vector2(button.global_position.x + button.size.x, button_center.y)
|
||||||
|
left_indicator.visible = true
|
||||||
|
right_indicator.visible = true
|
||||||
|
|
||||||
|
func _on_button_unhovered() -> void:
|
||||||
|
left_indicator.visible = false
|
||||||
|
right_indicator.visible = false
|
||||||
|
|
||||||
|
func _on_button_clicked() -> void:
|
||||||
|
click_sfx.play()
|
||||||
|
"
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_tbmy8"]
|
||||||
|
atlas = ExtResource("3_xgjk6")
|
||||||
|
region = Rect2(1550, 0, 330, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_jk1qb"]
|
||||||
|
atlas = ExtResource("3_xgjk6")
|
||||||
|
region = Rect2(1550, 300, 330, 50)
|
||||||
|
|
||||||
|
[sub_resource type="GDScript" id="GDScript_bqqt6"]
|
||||||
|
resource_name = "StartButton"
|
||||||
|
script/source = "extends TextureButton
|
||||||
|
|
||||||
|
const COMBAT_SCENE = preload(\"res://scenes/views/battle_view.tscn\")
|
||||||
|
const PLAYER_ALLEGIANCE = preload(\"res://resources/allegiance_types/player_allegiance.tres\")
|
||||||
|
const ENEMY_ALLEGIANCE = preload(\"res://resources/allegiance_types/enemy_allegiance.tres\")
|
||||||
|
const LILY_CHILD = preload(\"res://resources/units/lily_child.tres\")
|
||||||
|
|
||||||
|
func _pressed() -> void:
|
||||||
|
await get_tree().create_timer(0.2).timeout
|
||||||
|
var combat_instance := COMBAT_SCENE.instantiate()
|
||||||
|
var combat_map: CombatMap = combat_instance.find_child(\"CombatMap\")
|
||||||
|
|
||||||
|
var player_unit: Unit = LILY_CHILD.duplicate(true)
|
||||||
|
player_unit.allegiance = PLAYER_ALLEGIANCE
|
||||||
|
player_unit.stats.level = 68
|
||||||
|
combat_map.deploy_unit(player_unit, Vector2i(3, 3))
|
||||||
|
|
||||||
|
var enemy_unit: Unit = LILY_CHILD.duplicate(true)
|
||||||
|
enemy_unit.allegiance = ENEMY_ALLEGIANCE
|
||||||
|
combat_map.deploy_unit(enemy_unit, Vector2i(6, 3))
|
||||||
|
|
||||||
|
var tree := get_tree()
|
||||||
|
var root := tree.root
|
||||||
|
var current_scene := tree.current_scene
|
||||||
|
root.remove_child(current_scene)
|
||||||
|
current_scene.queue_free()
|
||||||
|
root.add_child(combat_instance)
|
||||||
|
tree.current_scene = combat_instance
|
||||||
|
"
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_5dd4i"]
|
||||||
|
atlas = ExtResource("3_xgjk6")
|
||||||
|
region = Rect2(1550, 60, 330, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_lgwnu"]
|
||||||
|
atlas = ExtResource("3_xgjk6")
|
||||||
|
region = Rect2(1550, 360, 330, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_flqon"]
|
||||||
|
atlas = ExtResource("3_xgjk6")
|
||||||
|
region = Rect2(1550, 120, 330, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_rcqid"]
|
||||||
|
atlas = ExtResource("3_xgjk6")
|
||||||
|
region = Rect2(1550, 420, 330, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_1ajci"]
|
||||||
|
atlas = ExtResource("3_xgjk6")
|
||||||
|
region = Rect2(1550, 180, 330, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_7b55j"]
|
||||||
|
atlas = ExtResource("3_xgjk6")
|
||||||
|
region = Rect2(1550, 480, 330, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_5pajh"]
|
||||||
|
atlas = ExtResource("3_xgjk6")
|
||||||
|
region = Rect2(1550, 240, 330, 50)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_j7ex8"]
|
||||||
|
atlas = ExtResource("3_xgjk6")
|
||||||
|
region = Rect2(1550, 540, 330, 50)
|
||||||
|
|
||||||
|
[sub_resource type="GDScript" id="GDScript_wu84c"]
|
||||||
|
resource_name = "ExitButton"
|
||||||
|
script/source = "extends TextureButton
|
||||||
|
|
||||||
|
func _pressed():
|
||||||
|
await get_tree().create_timer(0.2).timeout
|
||||||
|
get_tree().quit(0)
|
||||||
|
"
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_tcusk"]
|
||||||
|
atlas = ExtResource("3_xgjk6")
|
||||||
|
region = Rect2(1320, 746, 25, 22)
|
||||||
|
|
||||||
|
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_8ln24"]
|
||||||
|
blend_mode = 1
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_8egab"]
|
||||||
|
atlas = ExtResource("6_5jfhr")
|
||||||
|
region = Rect2(0, 0, 140, 140)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_gw5y6"]
|
||||||
|
atlas = ExtResource("6_5jfhr")
|
||||||
|
region = Rect2(140, 0, 140, 140)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_svtp6"]
|
||||||
|
atlas = ExtResource("6_5jfhr")
|
||||||
|
region = Rect2(280, 0, 140, 140)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_1dfpl"]
|
||||||
|
atlas = ExtResource("6_5jfhr")
|
||||||
|
region = Rect2(420, 0, 140, 140)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qywvv"]
|
||||||
|
atlas = ExtResource("6_5jfhr")
|
||||||
|
region = Rect2(0, 140, 140, 140)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3wgol"]
|
||||||
|
atlas = ExtResource("6_5jfhr")
|
||||||
|
region = Rect2(140, 140, 140, 140)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_1acrt"]
|
||||||
|
atlas = ExtResource("6_5jfhr")
|
||||||
|
region = Rect2(280, 140, 140, 140)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_vr8o3"]
|
||||||
|
atlas = ExtResource("6_5jfhr")
|
||||||
|
region = Rect2(420, 140, 140, 140)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_1a85y"]
|
||||||
|
atlas = ExtResource("6_5jfhr")
|
||||||
|
region = Rect2(0, 280, 140, 140)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_hl5e0"]
|
||||||
|
atlas = ExtResource("6_5jfhr")
|
||||||
|
region = Rect2(140, 280, 140, 140)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_engjn"]
|
||||||
|
atlas = ExtResource("6_5jfhr")
|
||||||
|
region = Rect2(280, 280, 140, 140)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_6h3lr"]
|
||||||
|
atlas = ExtResource("6_5jfhr")
|
||||||
|
region = Rect2(420, 280, 140, 140)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_dj67d"]
|
||||||
|
atlas = ExtResource("6_5jfhr")
|
||||||
|
region = Rect2(0, 420, 140, 140)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_6vcge"]
|
||||||
|
atlas = ExtResource("6_5jfhr")
|
||||||
|
region = Rect2(140, 420, 140, 140)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ip0br"]
|
||||||
|
atlas = ExtResource("6_5jfhr")
|
||||||
|
region = Rect2(280, 420, 140, 140)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_xyero"]
|
||||||
|
atlas = ExtResource("6_5jfhr")
|
||||||
|
region = Rect2(420, 420, 140, 140)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_tcusk"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_8egab")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_gw5y6")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_svtp6")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_1dfpl")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qywvv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_3wgol")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_1acrt")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_vr8o3")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_1a85y")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_hl5e0")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_engjn")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_6h3lr")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_dj67d")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_6vcge")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ip0br")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_xyero")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"default",
|
||||||
|
"speed": 10.0
|
||||||
|
}]
|
||||||
|
|
||||||
|
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_rtw2f"]
|
||||||
|
blend_mode = 1
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_hstxw"]
|
||||||
|
|
||||||
|
[node name="MainMenu" type="Control" unique_id=528000941]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
theme = ExtResource("1_wmt4g")
|
||||||
|
|
||||||
|
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="." unique_id=1976575731]
|
||||||
|
stream = ExtResource("2_0dhhe")
|
||||||
|
autoplay = true
|
||||||
|
parameters/looping = true
|
||||||
|
|
||||||
|
[node name="Background" type="Control" parent="." unique_id=801579001]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="Top" type="TextureRect" parent="Background" unique_id=2030397311]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 10
|
||||||
|
anchor_right = 1.0
|
||||||
|
offset_bottom = 400.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
texture = SubResource("AtlasTexture_wu84c")
|
||||||
|
|
||||||
|
[node name="Bottom" type="TextureRect" parent="Background" unique_id=736979824]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 12
|
||||||
|
anchor_top = 1.0
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_top = -348.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 0
|
||||||
|
texture = SubResource("AtlasTexture_8ln24")
|
||||||
|
|
||||||
|
[node name="MagicCircle" type="TextureRect" parent="Background" unique_id=1610277203]
|
||||||
|
self_modulate = Color(1, 1, 1, 0.6156863)
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_top = -72.5
|
||||||
|
offset_bottom = 72.5
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
texture = SubResource("AtlasTexture_a8gd2")
|
||||||
|
|
||||||
|
[node name="BottomBorder" type="TextureRect" parent="Background" unique_id=2048064934]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 12
|
||||||
|
anchor_top = 1.0
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_top = -45.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 0
|
||||||
|
texture = SubResource("AtlasTexture_bqqt6")
|
||||||
|
|
||||||
|
[node name="TopBorder" type="TextureRect" parent="Background" unique_id=812827884]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_right = 800.0
|
||||||
|
offset_bottom = 45.0
|
||||||
|
texture = SubResource("AtlasTexture_rtw2f")
|
||||||
|
|
||||||
|
[node name="Logo" type="TextureRect" parent="Background" unique_id=815631332]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = -1
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
offset_left = -257.5
|
||||||
|
offset_top = 50.0
|
||||||
|
offset_right = 257.5
|
||||||
|
offset_bottom = 210.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
texture = SubResource("AtlasTexture_oa1go")
|
||||||
|
|
||||||
|
[node name="Buttons" type="VBoxContainer" parent="." unique_id=1869378860]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = -1
|
||||||
|
anchor_left = 0.29375
|
||||||
|
anchor_top = 0.5566667
|
||||||
|
anchor_right = 0.70625
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_left = 1.5258789e-05
|
||||||
|
offset_bottom = -55.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 0
|
||||||
|
alignment = 1
|
||||||
|
script = SubResource("GDScript_hover")
|
||||||
|
metadata/_edit_use_anchors_ = true
|
||||||
|
|
||||||
|
[node name="HoverSFX" type="AudioStreamPlayer" parent="Buttons" unique_id=256435189]
|
||||||
|
stream = ExtResource("4_somrw")
|
||||||
|
|
||||||
|
[node name="ClickSFX" type="AudioStreamPlayer" parent="Buttons" unique_id=2129807302]
|
||||||
|
stream = ExtResource("5_ybnw1")
|
||||||
|
|
||||||
|
[node name="StartButton" type="TextureButton" parent="Buttons" unique_id=973041905]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 4
|
||||||
|
texture_normal = SubResource("AtlasTexture_tbmy8")
|
||||||
|
texture_hover = SubResource("AtlasTexture_jk1qb")
|
||||||
|
script = SubResource("GDScript_bqqt6")
|
||||||
|
|
||||||
|
[node name="LoadButton" type="TextureButton" parent="Buttons" unique_id=2075751086]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 4
|
||||||
|
texture_normal = SubResource("AtlasTexture_5dd4i")
|
||||||
|
texture_hover = SubResource("AtlasTexture_lgwnu")
|
||||||
|
|
||||||
|
[node name="EushullyButton" type="TextureButton" parent="Buttons" unique_id=412756984]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 4
|
||||||
|
texture_normal = SubResource("AtlasTexture_flqon")
|
||||||
|
texture_hover = SubResource("AtlasTexture_rcqid")
|
||||||
|
|
||||||
|
[node name="OptionsButton" type="TextureButton" parent="Buttons" unique_id=1002907774]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 4
|
||||||
|
texture_normal = SubResource("AtlasTexture_1ajci")
|
||||||
|
texture_hover = SubResource("AtlasTexture_7b55j")
|
||||||
|
|
||||||
|
[node name="ExitButton" type="TextureButton" parent="Buttons" unique_id=286651369]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 4
|
||||||
|
texture_normal = SubResource("AtlasTexture_5pajh")
|
||||||
|
texture_hover = SubResource("AtlasTexture_j7ex8")
|
||||||
|
script = SubResource("GDScript_wu84c")
|
||||||
|
|
||||||
|
[node name="LeftIndicator" type="Control" parent="." unique_id=100000001]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
visible = false
|
||||||
|
anchors_preset = 0
|
||||||
|
offset_right = 50.0
|
||||||
|
offset_bottom = 50.0
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="LeftIndicator" unique_id=1510731086]
|
||||||
|
position = Vector2(0, 15)
|
||||||
|
texture = SubResource("AtlasTexture_tcusk")
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="LeftIndicator" unique_id=1906133697]
|
||||||
|
material = SubResource("CanvasItemMaterial_8ln24")
|
||||||
|
scale = Vector2(0.75, 0.75)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_tcusk")
|
||||||
|
autoplay = "default"
|
||||||
|
frame = 12
|
||||||
|
frame_progress = 0.23836201
|
||||||
|
|
||||||
|
[node name="RightIndicator" type="Control" parent="." unique_id=100000002]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
visible = false
|
||||||
|
anchors_preset = 0
|
||||||
|
offset_right = 50.0
|
||||||
|
offset_bottom = 50.0
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="RightIndicator" unique_id=979863490]
|
||||||
|
position = Vector2(0, 15)
|
||||||
|
texture = SubResource("AtlasTexture_tcusk")
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="RightIndicator" unique_id=1047794140]
|
||||||
|
material = SubResource("CanvasItemMaterial_rtw2f")
|
||||||
|
scale = Vector2(0.75, 0.75)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_tcusk")
|
||||||
|
autoplay = "default"
|
||||||
|
frame = 12
|
||||||
|
frame_progress = 0.23836201
|
||||||
|
|
||||||
|
[node name="TextureRect" type="TextureRect" parent="." unique_id=968381019]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_right = 40.0
|
||||||
|
offset_bottom = 40.0
|
||||||
|
texture = SubResource("AtlasTexture_hstxw")
|
||||||
@@ -1,34 +1,34 @@
|
|||||||
[gd_scene format=3 uid="uid://dlbuo46n6q238"]
|
[gd_scene format=3 uid="uid://dlbuo46n6q238"]
|
||||||
|
|
||||||
[ext_resource type="Theme" uid="uid://dx26d6py3n8xi" path="res://resources/main_ui_theme.tres" id="1_ekxnf"]
|
[ext_resource type="Theme" uid="uid://dx26d6py3n8xi" path="res://resources/main_ui_theme.tres" id="1_wmt4g"]
|
||||||
[ext_resource type="AudioStream" uid="uid://b7dgmblbcm0cj" path="res://assets/music/menu_theme.OGG" id="1_yqeox"]
|
[ext_resource type="AudioStream" uid="uid://b7dgmblbcm0cj" path="res://assets/music/menu_theme.OGG" id="2_0dhhe"]
|
||||||
[ext_resource type="Texture2D" uid="uid://b47b6tt142b25" path="res://assets/sprites/main_menu.BMP" id="3_bqqt6"]
|
[ext_resource type="Texture2D" uid="uid://b47b6tt142b25" path="res://assets/sprites/main_menu.BMP" id="3_xgjk6"]
|
||||||
[ext_resource type="AudioStream" uid="uid://5ndo4w06umsa" path="res://assets/sounds/SE020.WAV" id="4_wu84c"]
|
[ext_resource type="AudioStream" uid="uid://5ndo4w06umsa" path="res://assets/sounds/SE020.WAV" id="4_somrw"]
|
||||||
[ext_resource type="Texture2D" uid="uid://8kr4vmvhu03p" path="res://assets/sprites/menu_selector_flame.BMP" id="5_flame"]
|
[ext_resource type="AudioStream" uid="uid://d1hacs4t5qni1" path="res://assets/sounds/SE015.WAV" id="5_ybnw1"]
|
||||||
[ext_resource type="AudioStream" uid="uid://d1hacs4t5qni1" path="res://assets/sounds/SE015.WAV" id="5_rtw2f"]
|
[ext_resource type="Texture2D" uid="uid://8kr4vmvhu03p" path="res://assets/sprites/menu_selector_flame.BMP" id="6_5jfhr"]
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wu84c"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_wu84c"]
|
||||||
atlas = ExtResource("3_bqqt6")
|
atlas = ExtResource("3_xgjk6")
|
||||||
region = Rect2(0, 0, 800, 400)
|
region = Rect2(0, 0, 800, 400)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_8ln24"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_8ln24"]
|
||||||
atlas = ExtResource("3_bqqt6")
|
atlas = ExtResource("3_xgjk6")
|
||||||
region = Rect2(0, 600, 800, 348)
|
region = Rect2(0, 600, 800, 348)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a8gd2"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_a8gd2"]
|
||||||
atlas = ExtResource("3_bqqt6")
|
atlas = ExtResource("3_xgjk6")
|
||||||
region = Rect2(800, 0, 745, 745)
|
region = Rect2(800, 0, 745, 745)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_bqqt6"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_bqqt6"]
|
||||||
atlas = ExtResource("3_bqqt6")
|
atlas = ExtResource("3_xgjk6")
|
||||||
region = Rect2(-1, 995, 800, 43)
|
region = Rect2(-1, 995, 800, 43)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_rtw2f"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_rtw2f"]
|
||||||
atlas = ExtResource("3_bqqt6")
|
atlas = ExtResource("3_xgjk6")
|
||||||
region = Rect2(0, 950, 800, 45)
|
region = Rect2(0, 950, 800, 45)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_oa1go"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_oa1go"]
|
||||||
atlas = ExtResource("3_bqqt6")
|
atlas = ExtResource("3_xgjk6")
|
||||||
region = Rect2(800, 744, 515, 210)
|
region = Rect2(800, 744, 515, 210)
|
||||||
|
|
||||||
[sub_resource type="GDScript" id="GDScript_hover"]
|
[sub_resource type="GDScript" id="GDScript_hover"]
|
||||||
@@ -64,49 +64,40 @@ func _on_button_clicked() -> void:
|
|||||||
"
|
"
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_tbmy8"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_tbmy8"]
|
||||||
atlas = ExtResource("3_bqqt6")
|
atlas = ExtResource("3_xgjk6")
|
||||||
region = Rect2(1550, 0, 330, 50)
|
region = Rect2(1550, 0, 330, 50)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jk1qb"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_jk1qb"]
|
||||||
atlas = ExtResource("3_bqqt6")
|
atlas = ExtResource("3_xgjk6")
|
||||||
region = Rect2(1550, 300, 330, 50)
|
region = Rect2(1550, 300, 330, 50)
|
||||||
|
|
||||||
[sub_resource type="GDScript" id="GDScript_bqqt6"]
|
[sub_resource type="GDScript" id="GDScript_bqqt6"]
|
||||||
resource_name = "StartButton"
|
resource_name = "StartButton"
|
||||||
script/source = "extends TextureButton
|
script/source = "extends TextureButton
|
||||||
|
|
||||||
const COMBAT_SCENE = preload(\"res://scenes/strategy_phase.tscn\")
|
const COMBAT_SCENE = preload(\"res://scenes/views/battle_view.tscn\")
|
||||||
const UNIT_SCENE = preload(\"res://prefabs/unit.tscn\")
|
const UNIT_SCENE = preload(\"res://prefabs/unit.tscn\")
|
||||||
const PLAYER_ALLEGIANCE = preload(\"res://resources/allegiance_types/player_allegiance.tres\")
|
const PLAYER_ALLEGIANCE = preload(\"res://resources/allegiance_types/player_allegiance.tres\")
|
||||||
const ENEMY_ALLEGIANCE = preload(\"res://resources/allegiance_types/enemy_allegiance.tres\")
|
const ENEMY_ALLEGIANCE = preload(\"res://resources/allegiance_types/enemy_allegiance.tres\")
|
||||||
|
|
||||||
const MAP_LAYOUT := \"\"\"\\
|
|
||||||
#####
|
|
||||||
#...#
|
|
||||||
#...#
|
|
||||||
#...#
|
|
||||||
#####\"\"\"
|
|
||||||
|
|
||||||
func _pressed() -> void:
|
func _pressed() -> void:
|
||||||
await get_tree().create_timer(0.2).timeout
|
await get_tree().create_timer(0.2).timeout
|
||||||
var combat_instance := COMBAT_SCENE.instantiate()
|
var combat_instance := COMBAT_SCENE.instantiate()
|
||||||
var combat_map: CombatMap = combat_instance.find_child(\"CombatMap\")
|
var combat_map: CombatMap = combat_instance.find_child(\"CombatMap\")
|
||||||
|
|
||||||
combat_map.load_map(MAP_LAYOUT)
|
|
||||||
|
|
||||||
var player_unit: Unit = UNIT_SCENE.instantiate()
|
var player_unit: Unit = UNIT_SCENE.instantiate()
|
||||||
player_unit.stat_template = UnitStats.new(50)
|
player_unit.stat_template = UnitStats.new()
|
||||||
player_unit.info_template = UnitInfo.new()
|
player_unit.info_template = UnitInfo.new()
|
||||||
player_unit.info_template.name = \"Putit\"
|
player_unit.info_template.name = \"Putit\"
|
||||||
player_unit.allegiance_template = PLAYER_ALLEGIANCE
|
player_unit.allegiance_template = PLAYER_ALLEGIANCE
|
||||||
combat_map.deploy_unit(player_unit, Vector2i(2, 2))
|
combat_map.deploy_unit(player_unit, Vector2i(3, 3))
|
||||||
|
|
||||||
var enemy_unit: Unit = UNIT_SCENE.instantiate()
|
var enemy_unit: Unit = UNIT_SCENE.instantiate()
|
||||||
enemy_unit.stat_template = UnitStats.new(50)
|
enemy_unit.stat_template = UnitStats.new()
|
||||||
enemy_unit.info_template = UnitInfo.new()
|
enemy_unit.info_template = UnitInfo.new()
|
||||||
enemy_unit.info_template.name = \"Putit\"
|
enemy_unit.info_template.name = \"Putit\"
|
||||||
enemy_unit.allegiance_template = ENEMY_ALLEGIANCE
|
enemy_unit.allegiance_template = ENEMY_ALLEGIANCE
|
||||||
combat_map.deploy_unit(enemy_unit, Vector2i(2, 1))
|
combat_map.deploy_unit(enemy_unit, Vector2i(6, 3))
|
||||||
|
|
||||||
var tree := get_tree()
|
var tree := get_tree()
|
||||||
var root := tree.root
|
var root := tree.root
|
||||||
@@ -118,35 +109,35 @@ func _pressed() -> void:
|
|||||||
"
|
"
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_5dd4i"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_5dd4i"]
|
||||||
atlas = ExtResource("3_bqqt6")
|
atlas = ExtResource("3_xgjk6")
|
||||||
region = Rect2(1550, 60, 330, 50)
|
region = Rect2(1550, 60, 330, 50)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_lgwnu"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_lgwnu"]
|
||||||
atlas = ExtResource("3_bqqt6")
|
atlas = ExtResource("3_xgjk6")
|
||||||
region = Rect2(1550, 360, 330, 50)
|
region = Rect2(1550, 360, 330, 50)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_flqon"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_flqon"]
|
||||||
atlas = ExtResource("3_bqqt6")
|
atlas = ExtResource("3_xgjk6")
|
||||||
region = Rect2(1550, 120, 330, 50)
|
region = Rect2(1550, 120, 330, 50)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_rcqid"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_rcqid"]
|
||||||
atlas = ExtResource("3_bqqt6")
|
atlas = ExtResource("3_xgjk6")
|
||||||
region = Rect2(1550, 420, 330, 50)
|
region = Rect2(1550, 420, 330, 50)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1ajci"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_1ajci"]
|
||||||
atlas = ExtResource("3_bqqt6")
|
atlas = ExtResource("3_xgjk6")
|
||||||
region = Rect2(1550, 180, 330, 50)
|
region = Rect2(1550, 180, 330, 50)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7b55j"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_7b55j"]
|
||||||
atlas = ExtResource("3_bqqt6")
|
atlas = ExtResource("3_xgjk6")
|
||||||
region = Rect2(1550, 480, 330, 50)
|
region = Rect2(1550, 480, 330, 50)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_5pajh"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_5pajh"]
|
||||||
atlas = ExtResource("3_bqqt6")
|
atlas = ExtResource("3_xgjk6")
|
||||||
region = Rect2(1550, 240, 330, 50)
|
region = Rect2(1550, 240, 330, 50)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_j7ex8"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_j7ex8"]
|
||||||
atlas = ExtResource("3_bqqt6")
|
atlas = ExtResource("3_xgjk6")
|
||||||
region = Rect2(1550, 540, 330, 50)
|
region = Rect2(1550, 540, 330, 50)
|
||||||
|
|
||||||
[sub_resource type="GDScript" id="GDScript_wu84c"]
|
[sub_resource type="GDScript" id="GDScript_wu84c"]
|
||||||
@@ -159,74 +150,74 @@ func _pressed():
|
|||||||
"
|
"
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_tcusk"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_tcusk"]
|
||||||
atlas = ExtResource("3_bqqt6")
|
atlas = ExtResource("3_xgjk6")
|
||||||
region = Rect2(1320, 746, 25, 22)
|
region = Rect2(1320, 746, 25, 22)
|
||||||
|
|
||||||
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_8ln24"]
|
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_8ln24"]
|
||||||
blend_mode = 1
|
blend_mode = 1
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_8egab"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_8egab"]
|
||||||
atlas = ExtResource("5_flame")
|
atlas = ExtResource("6_5jfhr")
|
||||||
region = Rect2(0, 0, 140, 140)
|
region = Rect2(0, 0, 140, 140)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gw5y6"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_gw5y6"]
|
||||||
atlas = ExtResource("5_flame")
|
atlas = ExtResource("6_5jfhr")
|
||||||
region = Rect2(140, 0, 140, 140)
|
region = Rect2(140, 0, 140, 140)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_svtp6"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_svtp6"]
|
||||||
atlas = ExtResource("5_flame")
|
atlas = ExtResource("6_5jfhr")
|
||||||
region = Rect2(280, 0, 140, 140)
|
region = Rect2(280, 0, 140, 140)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1dfpl"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_1dfpl"]
|
||||||
atlas = ExtResource("5_flame")
|
atlas = ExtResource("6_5jfhr")
|
||||||
region = Rect2(420, 0, 140, 140)
|
region = Rect2(420, 0, 140, 140)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qywvv"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qywvv"]
|
||||||
atlas = ExtResource("5_flame")
|
atlas = ExtResource("6_5jfhr")
|
||||||
region = Rect2(0, 140, 140, 140)
|
region = Rect2(0, 140, 140, 140)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3wgol"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3wgol"]
|
||||||
atlas = ExtResource("5_flame")
|
atlas = ExtResource("6_5jfhr")
|
||||||
region = Rect2(140, 140, 140, 140)
|
region = Rect2(140, 140, 140, 140)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1acrt"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_1acrt"]
|
||||||
atlas = ExtResource("5_flame")
|
atlas = ExtResource("6_5jfhr")
|
||||||
region = Rect2(280, 140, 140, 140)
|
region = Rect2(280, 140, 140, 140)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_vr8o3"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_vr8o3"]
|
||||||
atlas = ExtResource("5_flame")
|
atlas = ExtResource("6_5jfhr")
|
||||||
region = Rect2(420, 140, 140, 140)
|
region = Rect2(420, 140, 140, 140)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1a85y"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_1a85y"]
|
||||||
atlas = ExtResource("5_flame")
|
atlas = ExtResource("6_5jfhr")
|
||||||
region = Rect2(0, 280, 140, 140)
|
region = Rect2(0, 280, 140, 140)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_hl5e0"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_hl5e0"]
|
||||||
atlas = ExtResource("5_flame")
|
atlas = ExtResource("6_5jfhr")
|
||||||
region = Rect2(140, 280, 140, 140)
|
region = Rect2(140, 280, 140, 140)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_engjn"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_engjn"]
|
||||||
atlas = ExtResource("5_flame")
|
atlas = ExtResource("6_5jfhr")
|
||||||
region = Rect2(280, 280, 140, 140)
|
region = Rect2(280, 280, 140, 140)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_6h3lr"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_6h3lr"]
|
||||||
atlas = ExtResource("5_flame")
|
atlas = ExtResource("6_5jfhr")
|
||||||
region = Rect2(420, 280, 140, 140)
|
region = Rect2(420, 280, 140, 140)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dj67d"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_dj67d"]
|
||||||
atlas = ExtResource("5_flame")
|
atlas = ExtResource("6_5jfhr")
|
||||||
region = Rect2(0, 420, 140, 140)
|
region = Rect2(0, 420, 140, 140)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_6vcge"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_6vcge"]
|
||||||
atlas = ExtResource("5_flame")
|
atlas = ExtResource("6_5jfhr")
|
||||||
region = Rect2(140, 420, 140, 140)
|
region = Rect2(140, 420, 140, 140)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ip0br"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ip0br"]
|
||||||
atlas = ExtResource("5_flame")
|
atlas = ExtResource("6_5jfhr")
|
||||||
region = Rect2(280, 420, 140, 140)
|
region = Rect2(280, 420, 140, 140)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_xyero"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_xyero"]
|
||||||
atlas = ExtResource("5_flame")
|
atlas = ExtResource("6_5jfhr")
|
||||||
region = Rect2(420, 420, 140, 140)
|
region = Rect2(420, 420, 140, 140)
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_tcusk"]
|
[sub_resource type="SpriteFrames" id="SpriteFrames_tcusk"]
|
||||||
@@ -290,17 +281,17 @@ blend_mode = 1
|
|||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_hstxw"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_hstxw"]
|
||||||
|
|
||||||
[node name="Menu" type="Control" unique_id=528000941]
|
[node name="MainMenu" type="Control" unique_id=528000941]
|
||||||
layout_mode = 3
|
layout_mode = 3
|
||||||
anchors_preset = 15
|
anchors_preset = 15
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
anchor_bottom = 1.0
|
anchor_bottom = 1.0
|
||||||
grow_horizontal = 2
|
grow_horizontal = 2
|
||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
theme = ExtResource("1_ekxnf")
|
theme = ExtResource("1_wmt4g")
|
||||||
|
|
||||||
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="." unique_id=1976575731]
|
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="." unique_id=1976575731]
|
||||||
stream = ExtResource("1_yqeox")
|
stream = ExtResource("2_0dhhe")
|
||||||
autoplay = true
|
autoplay = true
|
||||||
parameters/looping = true
|
parameters/looping = true
|
||||||
|
|
||||||
@@ -388,10 +379,10 @@ script = SubResource("GDScript_hover")
|
|||||||
metadata/_edit_use_anchors_ = true
|
metadata/_edit_use_anchors_ = true
|
||||||
|
|
||||||
[node name="HoverSFX" type="AudioStreamPlayer" parent="Buttons" unique_id=256435189]
|
[node name="HoverSFX" type="AudioStreamPlayer" parent="Buttons" unique_id=256435189]
|
||||||
stream = ExtResource("4_wu84c")
|
stream = ExtResource("4_somrw")
|
||||||
|
|
||||||
[node name="ClickSFX" type="AudioStreamPlayer" parent="Buttons" unique_id=2129807302]
|
[node name="ClickSFX" type="AudioStreamPlayer" parent="Buttons" unique_id=2129807302]
|
||||||
stream = ExtResource("5_rtw2f")
|
stream = ExtResource("5_ybnw1")
|
||||||
|
|
||||||
[node name="StartButton" type="TextureButton" parent="Buttons" unique_id=973041905]
|
[node name="StartButton" type="TextureButton" parent="Buttons" unique_id=973041905]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
@@ -1,158 +0,0 @@
|
|||||||
[gd_scene format=3 uid="uid://dsg3pxopc0fab"]
|
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://cyl18yt5hxyb5" path="res://assets/sprites/dialogue_ui.BMP" id="1_xtnmq"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://dj621xih5cam7" path="res://assets/sprites/dialogue_continue.BMP" id="2_4b6ix"]
|
|
||||||
|
|
||||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_xtnmq"]
|
|
||||||
bg_color = Color(0, 0, 0, 1)
|
|
||||||
|
|
||||||
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_xyfjv"]
|
|
||||||
blend_mode = 1
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qmngx"]
|
|
||||||
atlas = ExtResource("1_xtnmq")
|
|
||||||
region = Rect2(0, 0, 800, 227)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3sx2y"]
|
|
||||||
atlas = ExtResource("2_4b6ix")
|
|
||||||
region = Rect2(0, 0, 30, 27)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_6inra"]
|
|
||||||
atlas = ExtResource("2_4b6ix")
|
|
||||||
region = Rect2(30, 0, 30, 27)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ptlyn"]
|
|
||||||
atlas = ExtResource("2_4b6ix")
|
|
||||||
region = Rect2(60, 0, 30, 27)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jvfhn"]
|
|
||||||
atlas = ExtResource("2_4b6ix")
|
|
||||||
region = Rect2(90, 0, 30, 27)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fvlad"]
|
|
||||||
atlas = ExtResource("2_4b6ix")
|
|
||||||
region = Rect2(120, 0, 30, 27)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_kklm6"]
|
|
||||||
atlas = ExtResource("2_4b6ix")
|
|
||||||
region = Rect2(150, 0, 30, 27)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1rigp"]
|
|
||||||
atlas = ExtResource("2_4b6ix")
|
|
||||||
region = Rect2(180, 0, 30, 27)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qw2nj"]
|
|
||||||
atlas = ExtResource("2_4b6ix")
|
|
||||||
region = Rect2(210, 0, 30, 27)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_bubp4"]
|
|
||||||
atlas = ExtResource("2_4b6ix")
|
|
||||||
region = Rect2(240, 0, 30, 27)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_iivyk"]
|
|
||||||
atlas = ExtResource("2_4b6ix")
|
|
||||||
region = Rect2(270, 0, 30, 27)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_5hpqg"]
|
|
||||||
atlas = ExtResource("2_4b6ix")
|
|
||||||
region = Rect2(300, 0, 30, 27)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_256wb"]
|
|
||||||
atlas = ExtResource("2_4b6ix")
|
|
||||||
region = Rect2(330, 0, 30, 27)
|
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_r6vt6"]
|
|
||||||
animations = [{
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_3sx2y")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_6inra")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_ptlyn")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_jvfhn")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_fvlad")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_kklm6")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_1rigp")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_qw2nj")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_bubp4")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_iivyk")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_5hpqg")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_256wb")
|
|
||||||
}],
|
|
||||||
"loop": true,
|
|
||||||
"name": &"default",
|
|
||||||
"speed": 5.0
|
|
||||||
}]
|
|
||||||
|
|
||||||
[node name="VnScene" type="Control" unique_id=74039790]
|
|
||||||
layout_mode = 3
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
|
|
||||||
[node name="Panel" type="Panel" parent="." unique_id=108231475]
|
|
||||||
layout_mode = 1
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
theme_override_styles/panel = SubResource("StyleBoxFlat_xtnmq")
|
|
||||||
|
|
||||||
[node name="VBoxContainer" type="VBoxContainer" parent="." unique_id=546478917]
|
|
||||||
layout_mode = 1
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
alignment = 2
|
|
||||||
|
|
||||||
[node name="TextureRect" type="TextureRect" parent="VBoxContainer" unique_id=653606980]
|
|
||||||
material = SubResource("CanvasItemMaterial_xyfjv")
|
|
||||||
layout_mode = 2
|
|
||||||
texture = SubResource("AtlasTexture_qmngx")
|
|
||||||
|
|
||||||
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/TextureRect" unique_id=1212665758]
|
|
||||||
layout_mode = 1
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
alignment = 2
|
|
||||||
|
|
||||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/TextureRect/VBoxContainer" unique_id=238151332]
|
|
||||||
layout_mode = 2
|
|
||||||
alignment = 1
|
|
||||||
|
|
||||||
[node name="Control" type="Control" parent="VBoxContainer/TextureRect/VBoxContainer/HBoxContainer" unique_id=1997339270]
|
|
||||||
layout_mode = 2
|
|
||||||
|
|
||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="VBoxContainer/TextureRect/VBoxContainer/HBoxContainer/Control" unique_id=419477945]
|
|
||||||
position = Vector2(0, -27)
|
|
||||||
sprite_frames = SubResource("SpriteFrames_r6vt6")
|
|
||||||
autoplay = "default"
|
|
||||||
17
scripts/autoloads/battle_map_helper.gd
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
var TILE_SIZE: float:
|
||||||
|
get:
|
||||||
|
return BattleMapConstants.TILE_SIZE
|
||||||
|
|
||||||
|
|
||||||
|
func snap_to_grid(pos: Vector2) -> Vector2:
|
||||||
|
return Vector2(floorf(pos.x / TILE_SIZE), floorf(pos.y / TILE_SIZE)) * TILE_SIZE
|
||||||
|
|
||||||
|
|
||||||
|
func world_to_coords(pos: Vector2) -> Vector2i:
|
||||||
|
return Vector2i(snap_to_grid(pos) / TILE_SIZE)
|
||||||
|
|
||||||
|
|
||||||
|
func coords_to_world(coords: Vector2i) -> Vector2:
|
||||||
|
return Vector2(coords) * TILE_SIZE
|
||||||
1
scripts/autoloads/battle_map_helper.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bt28d2xnvfjmf
|
||||||
@@ -2,4 +2,17 @@ class_name CameraController extends Camera2D
|
|||||||
|
|
||||||
|
|
||||||
func apply_drag(delta: Vector2) -> void:
|
func apply_drag(delta: Vector2) -> void:
|
||||||
position += delta / zoom
|
var half_view: Vector2 = get_viewport_rect().size * 0.5 / zoom
|
||||||
|
var min_pos := Vector2(limit_left, limit_top) + half_view
|
||||||
|
var max_pos := Vector2(limit_right, limit_bottom) - half_view
|
||||||
|
# Guard against maps smaller than the viewport (min > max)
|
||||||
|
max_pos.x = max(min_pos.x, max_pos.x)
|
||||||
|
max_pos.y = max(min_pos.y, max_pos.y)
|
||||||
|
position = (position + delta / zoom).clamp(min_pos, max_pos)
|
||||||
|
|
||||||
|
|
||||||
|
func set_map_bounds(rect: Rect2) -> void:
|
||||||
|
limit_left = int(rect.position.x)
|
||||||
|
limit_top = int(rect.position.y)
|
||||||
|
limit_right = int(rect.position.x + rect.size.x)
|
||||||
|
limit_bottom = int(rect.position.y + rect.size.y)
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
class_name CombatProposal extends Resource
|
class_name CombatProposal extends Resource
|
||||||
|
|
||||||
class CombatantStats:
|
class CombatantStats:
|
||||||
var unit: Unit
|
var deployed: DeployedUnit
|
||||||
var max_hp: int
|
var max_hp: int
|
||||||
var hp: int
|
var hp: int
|
||||||
var sp: int
|
var sp: int
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
class_name CombatSystem extends Node
|
class_name CombatSystem extends Node
|
||||||
|
|
||||||
func create_proposal(attacker: Unit, defender: Unit, distance: int) -> CombatProposal:
|
func create_proposal(attacker: DeployedUnit, defender: DeployedUnit, distance: int) -> CombatProposal:
|
||||||
var proposal := CombatProposal.new()
|
var proposal := CombatProposal.new()
|
||||||
|
|
||||||
var atk_tactics := _filter_tactics(attacker, distance)
|
var atk_tactics := _filter_tactics(attacker, distance)
|
||||||
@@ -19,10 +19,10 @@ func create_proposal(attacker: Unit, defender: Unit, distance: int) -> CombatPro
|
|||||||
return proposal
|
return proposal
|
||||||
|
|
||||||
|
|
||||||
func _filter_tactics(unit: Unit, distance: int) -> Array[CombatTactic]:
|
func _filter_tactics(deployed: DeployedUnit, distance: int) -> Array[CombatTactic]:
|
||||||
var valid: Array[CombatTactic] = []
|
var valid: Array[CombatTactic] = []
|
||||||
for tactic in unit.tactics:
|
for tactic in deployed.tactics:
|
||||||
if tactic.tactic_range and tactic.tactic_range.is_valid_range(distance, unit):
|
if tactic.tactic_range and tactic.tactic_range.is_valid_range(distance, deployed.current_stats):
|
||||||
valid.append(tactic)
|
valid.append(tactic)
|
||||||
return valid
|
return valid
|
||||||
|
|
||||||
@@ -34,28 +34,30 @@ func _find_default_attack(tactics: Array[CombatTactic]) -> CombatTactic:
|
|||||||
return tactics[0] if tactics.size() > 0 else null
|
return tactics[0] if tactics.size() > 0 else null
|
||||||
|
|
||||||
|
|
||||||
func _snapshot(unit: Unit, opponent: Unit, available: Array[CombatTactic], selected: CombatTactic, opponent_selected: CombatTactic) -> CombatProposal.CombatantStats:
|
func _snapshot(deployed: DeployedUnit, opponent: DeployedUnit, available: Array[CombatTactic], selected: CombatTactic, opponent_selected: CombatTactic) -> CombatProposal.CombatantStats:
|
||||||
|
var current := deployed.current_stats
|
||||||
|
var opp_current := opponent.current_stats
|
||||||
var stats := CombatProposal.CombatantStats.new()
|
var stats := CombatProposal.CombatantStats.new()
|
||||||
stats.unit = unit
|
stats.deployed = deployed
|
||||||
stats.max_hp = unit.current_stats.max_hp
|
stats.max_hp = current.max_hp
|
||||||
stats.hp = unit.current_stats.current_hp
|
stats.hp = current.current_hp
|
||||||
stats.sp = unit.current_stats.current_sp
|
stats.sp = current.current_sp
|
||||||
stats.spd = unit.current_stats.spd
|
stats.spd = current.spd
|
||||||
stats.available_tactics = available
|
stats.available_tactics = available
|
||||||
stats.selected_tactic = selected
|
stats.selected_tactic = selected
|
||||||
|
|
||||||
if selected and selected.deals_damage():
|
if selected and selected.deals_damage():
|
||||||
var offensive: Dictionary = selected.get_offensive_stats(unit)
|
var offensive: Dictionary = selected.get_offensive_stats(current)
|
||||||
stats.atk = offensive["atk"]
|
stats.atk = offensive["atk"]
|
||||||
stats.hit = offensive["hit"] - opponent.current_stats.eva
|
stats.hit = offensive["hit"] - opp_current.eva
|
||||||
else:
|
else:
|
||||||
stats.atk = 0
|
stats.atk = 0
|
||||||
stats.hit = 0
|
stats.hit = 0
|
||||||
|
|
||||||
if opponent_selected and opponent_selected.deals_damage():
|
if opponent_selected and opponent_selected.deals_damage():
|
||||||
stats.def = opponent_selected.get_relevant_defense(unit)
|
stats.def = opponent_selected.get_relevant_defense(current)
|
||||||
else:
|
else:
|
||||||
stats.def = unit.current_stats.phys_def
|
stats.def = current.phys_def
|
||||||
|
|
||||||
return stats
|
return stats
|
||||||
|
|
||||||
@@ -74,29 +76,29 @@ func update_tactic(proposal: CombatProposal, is_attacker: bool, tactic: CombatTa
|
|||||||
|
|
||||||
# Recalculate this side's offensive stats
|
# Recalculate this side's offensive stats
|
||||||
if tactic and tactic.deals_damage():
|
if tactic and tactic.deals_damage():
|
||||||
var offensive: Dictionary = tactic.get_offensive_stats(self_stats.unit)
|
var offensive: Dictionary = tactic.get_offensive_stats(self_stats.deployed.current_stats)
|
||||||
self_stats.atk = offensive["atk"]
|
self_stats.atk = offensive["atk"]
|
||||||
self_stats.hit = offensive["hit"] - opp_stats.unit.current_stats.eva
|
self_stats.hit = offensive["hit"] - opp_stats.deployed.current_stats.eva
|
||||||
else:
|
else:
|
||||||
self_stats.atk = 0
|
self_stats.atk = 0
|
||||||
self_stats.hit = 0
|
self_stats.hit = 0
|
||||||
|
|
||||||
# Recalculate opponent's def based on this side's new tactic
|
# Recalculate opponent's def based on this side's new tactic
|
||||||
if tactic and tactic.deals_damage():
|
if tactic and tactic.deals_damage():
|
||||||
opp_stats.def = tactic.get_relevant_defense(opp_stats.unit)
|
opp_stats.def = tactic.get_relevant_defense(opp_stats.deployed.current_stats)
|
||||||
else:
|
else:
|
||||||
opp_stats.def = opp_stats.unit.current_stats.phys_def
|
opp_stats.def = opp_stats.deployed.current_stats.phys_def
|
||||||
|
|
||||||
|
|
||||||
func select_ai_tactic(unit: Unit, opponent: Unit, available_tactics: Array[CombatTactic]) -> CombatTactic:
|
func select_ai_tactic(deployed: DeployedUnit, opponent: DeployedUnit, available_tactics: Array[CombatTactic]) -> CombatTactic:
|
||||||
var best_tactic: CombatTactic = null
|
var best_tactic: CombatTactic = null
|
||||||
var best_damage := -1
|
var best_damage := -1
|
||||||
|
|
||||||
for tactic in available_tactics:
|
for tactic in available_tactics:
|
||||||
if not tactic.deals_damage():
|
if not tactic.deals_damage():
|
||||||
continue
|
continue
|
||||||
var offensive: Dictionary = tactic.get_offensive_stats(unit)
|
var offensive: Dictionary = tactic.get_offensive_stats(deployed.current_stats)
|
||||||
var defense: int = tactic.get_relevant_defense(opponent)
|
var defense: int = tactic.get_relevant_defense(opponent.current_stats)
|
||||||
var damage := maxi(offensive["atk"] - defense, 0)
|
var damage := maxi(offensive["atk"] - defense, 0)
|
||||||
if damage > best_damage:
|
if damage > best_damage:
|
||||||
best_damage = damage
|
best_damage = damage
|
||||||
@@ -111,41 +113,31 @@ func select_ai_tactic(unit: Unit, opponent: Unit, available_tactics: Array[Comba
|
|||||||
return best_tactic
|
return best_tactic
|
||||||
|
|
||||||
|
|
||||||
func process_combat(attacker: Unit, defender: Unit, distance: int) -> void:
|
|
||||||
if not attacker.is_alive() or not defender.is_alive():
|
|
||||||
return
|
|
||||||
var proposal := create_proposal(attacker, defender, distance)
|
|
||||||
var atk_name := attacker.current_info.name
|
|
||||||
var def_name := defender.current_info.name
|
|
||||||
print("=== Combat: %s vs %s ===" % [atk_name, def_name])
|
|
||||||
print(" %s — HP:%d ATK:%d DEF:%d HIT:%d" % [atk_name, proposal.attacker.hp, proposal.attacker.atk, proposal.attacker.def, proposal.attacker.hit])
|
|
||||||
print(" %s — HP:%d ATK:%d DEF:%d HIT:%d" % [def_name, proposal.defender.hp, proposal.defender.atk, proposal.defender.def, proposal.defender.hit])
|
|
||||||
apply_proposal(proposal)
|
|
||||||
var atk_hp := attacker.current_stats.current_hp if is_instance_valid(attacker) else 0
|
|
||||||
var def_hp := defender.current_stats.current_hp if is_instance_valid(defender) else 0
|
|
||||||
print(" Result: %s HP=%d, %s HP=%d" % [atk_name, atk_hp, def_name, def_hp])
|
|
||||||
|
|
||||||
|
|
||||||
func apply_proposal(proposal: CombatProposal) -> void:
|
func apply_proposal(proposal: CombatProposal) -> void:
|
||||||
var atk_stats := proposal.attacker
|
var atk_stats := proposal.attacker
|
||||||
var def_stats := proposal.defender
|
var def_stats := proposal.defender
|
||||||
var atk_unit := atk_stats.unit
|
var atk_deployed := atk_stats.deployed
|
||||||
var def_unit := def_stats.unit
|
var def_deployed := def_stats.deployed
|
||||||
|
|
||||||
|
if not is_instance_valid(atk_deployed) or not is_instance_valid(def_deployed):
|
||||||
|
return
|
||||||
|
|
||||||
# Attacker strikes (if their tactic deals damage)
|
# Attacker strikes (if their tactic deals damage)
|
||||||
if atk_stats.selected_tactic and atk_stats.selected_tactic.deals_damage():
|
if atk_stats.selected_tactic and atk_stats.selected_tactic.deals_damage():
|
||||||
var atk_roll := randi_range(1, 100)
|
var atk_roll := randi_range(1, 100)
|
||||||
if atk_roll <= atk_stats.hit:
|
if atk_roll <= atk_stats.hit:
|
||||||
var damage := maxi(atk_stats.atk - def_stats.def, 0)
|
var damage := maxi(atk_stats.atk - def_stats.def, 0)
|
||||||
def_unit.take_damage(damage)
|
def_deployed.take_damage(damage)
|
||||||
|
|
||||||
# Counterattack if defender survives and their tactic deals damage
|
# Counterattack if defender survives and their tactic deals damage
|
||||||
if def_unit.is_alive() and def_stats.selected_tactic and def_stats.selected_tactic.deals_damage():
|
if is_instance_valid(def_deployed) and def_deployed.is_alive() \
|
||||||
|
and is_instance_valid(atk_deployed) \
|
||||||
|
and def_stats.selected_tactic and def_stats.selected_tactic.deals_damage():
|
||||||
var def_roll := randi_range(1, 100)
|
var def_roll := randi_range(1, 100)
|
||||||
if def_roll <= def_stats.hit:
|
if def_roll <= def_stats.hit:
|
||||||
var damage := maxi(def_stats.atk - atk_stats.def, 0)
|
var damage := maxi(def_stats.atk - atk_stats.def, 0)
|
||||||
atk_unit.take_damage(damage)
|
atk_deployed.take_damage(damage)
|
||||||
|
|
||||||
|
|
||||||
func _is_player_controlled(unit: Unit) -> bool:
|
func _is_player_controlled(deployed: DeployedUnit) -> bool:
|
||||||
return unit.current_allegiance.type == UnitAllegiance.AllegianceType.PLAYER
|
return deployed.unit.allegiance.type == UnitAllegiance.AllegianceType.PLAYER
|
||||||
@@ -3,11 +3,11 @@ class_name CombatTactic extends Resource
|
|||||||
@export var tactic_name: String = ""
|
@export var tactic_name: String = ""
|
||||||
@export var tactic_range: CombatTacticRange
|
@export var tactic_range: CombatTacticRange
|
||||||
|
|
||||||
func get_offensive_stats(unit: Unit) -> Variant:
|
func get_offensive_stats(_stats: DeployedUnitStats) -> Variant:
|
||||||
return null
|
return null
|
||||||
|
|
||||||
func get_relevant_defense(unit: Unit) -> int:
|
func get_relevant_defense(stats: DeployedUnitStats) -> int:
|
||||||
return unit.current_stats.phys_def
|
return stats.phys_def
|
||||||
|
|
||||||
func deals_damage() -> bool:
|
func deals_damage() -> bool:
|
||||||
return false
|
return false
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
# resources/resource_definitions/any_combat_tactic_range.gd
|
# resources/resource_definitions/any_combat_tactic_range.gd
|
||||||
class_name AnyCombatTacticRange extends CombatTacticRange
|
class_name AnyCombatTacticRange extends CombatTacticRange
|
||||||
|
|
||||||
func is_valid_range(distance: int, unit: Unit) -> bool:
|
func is_valid_range(_distance: int, _stats: DeployedUnitStats) -> bool:
|
||||||
return true
|
return true
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
# resources/resource_definitions/combat_tactic_range.gd
|
# resources/resource_definitions/combat_tactic_range.gd
|
||||||
class_name CombatTacticRange extends Resource
|
class_name CombatTacticRange extends Resource
|
||||||
|
|
||||||
func is_valid_range(distance: int, unit: Unit) -> bool:
|
func is_valid_range(_distance: int, _stats: DeployedUnitStats) -> bool:
|
||||||
return false
|
return false
|
||||||
@@ -3,5 +3,5 @@ class_name FixedCombatTacticRange extends CombatTacticRange
|
|||||||
|
|
||||||
@export var tactic_range: int = 1
|
@export var tactic_range: int = 1
|
||||||
|
|
||||||
func is_valid_range(distance: int, unit: Unit) -> bool:
|
func is_valid_range(distance: int, _stats: DeployedUnitStats) -> bool:
|
||||||
return distance <= tactic_range
|
return distance <= tactic_range
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
# resources/resource_definitions/unit_matching_combat_tactic_range.gd
|
# resources/resource_definitions/unit_matching_combat_tactic_range.gd
|
||||||
class_name UnitMatchingCombatTacticRange extends CombatTacticRange
|
class_name UnitMatchingCombatTacticRange extends CombatTacticRange
|
||||||
|
|
||||||
func is_valid_range(distance: int, unit: Unit) -> bool:
|
func is_valid_range(distance: int, stats: DeployedUnitStats) -> bool:
|
||||||
return distance <= unit.current_stats.atk_range
|
return distance <= stats.atk_range
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
class_name AttackCombatTactic extends CombatTactic
|
||||||
|
|
||||||
|
func get_offensive_stats(stats: DeployedUnitStats) -> Variant:
|
||||||
|
return {"atk": stats.phys_atk, "hit": stats.hit}
|
||||||
|
|
||||||
|
func get_relevant_defense(stats: DeployedUnitStats) -> int:
|
||||||
|
return stats.phys_def
|
||||||
|
|
||||||
|
func deals_damage() -> bool:
|
||||||
|
return true
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
class_name DefendCombatTactic extends CombatTactic
|
||||||
|
|
||||||
|
func get_offensive_stats(_stats: DeployedUnitStats) -> Variant:
|
||||||
|
return null
|
||||||
|
|
||||||
|
func get_relevant_defense(stats: DeployedUnitStats) -> int:
|
||||||
|
return stats.phys_def
|
||||||
|
|
||||||
|
func deals_damage() -> bool:
|
||||||
|
return false
|
||||||
@@ -3,9 +3,15 @@ class_name CombatUI extends CanvasLayer
|
|||||||
signal fight_confirmed(proposal: CombatProposal)
|
signal fight_confirmed(proposal: CombatProposal)
|
||||||
signal fight_cancelled
|
signal fight_cancelled
|
||||||
|
|
||||||
@onready var unit_panel: PanelContainer = %UnitPanel
|
@onready var unit_panel: Control = %UnitPanel
|
||||||
@onready var name_label: Label = %NameLabel
|
@onready var unit_name_label: RichTextLabel = %UnitName
|
||||||
@onready var hp_bar: ProgressBar = %HPBar
|
@onready var level_number: StylizedNumberDisplay = %LevelNumber
|
||||||
|
@onready var health_chip_bar: ChipBar = %HealthChipBar
|
||||||
|
@onready var health_number: StylizedNumberDisplay = %HealthNumber
|
||||||
|
@onready var sp_chip_bar: ChipBar = %SPChipBar
|
||||||
|
@onready var sp_number: StylizedNumberDisplay = %SPNumber
|
||||||
|
@onready var fs_chip_bar: ChipBar = %FSChipBar
|
||||||
|
@onready var fs_number: StylizedNumberDisplay = %FSNumber
|
||||||
|
|
||||||
@onready var background_tint: ColorRect = %BackgroundTint
|
@onready var background_tint: ColorRect = %BackgroundTint
|
||||||
@onready var proposal_panel: PanelContainer = %CombatProposalPanel
|
@onready var proposal_panel: PanelContainer = %CombatProposalPanel
|
||||||
@@ -26,7 +32,7 @@ signal fight_cancelled
|
|||||||
@onready var atk_tactic_select: OptionButton = %AttackerTacticSelect
|
@onready var atk_tactic_select: OptionButton = %AttackerTacticSelect
|
||||||
@onready var def_tactic_select: OptionButton = %DefenderTacticSelect
|
@onready var def_tactic_select: OptionButton = %DefenderTacticSelect
|
||||||
|
|
||||||
var _selected_unit: Unit
|
var _selected_unit: DeployedUnit
|
||||||
var _current_proposal: CombatProposal
|
var _current_proposal: CombatProposal
|
||||||
var combat_system: CombatSystem
|
var combat_system: CombatSystem
|
||||||
|
|
||||||
@@ -37,30 +43,29 @@ func _ready() -> void:
|
|||||||
cancel_button.pressed.connect(_on_cancel_pressed)
|
cancel_button.pressed.connect(_on_cancel_pressed)
|
||||||
atk_tactic_select.item_selected.connect(_on_atk_tactic_selected)
|
atk_tactic_select.item_selected.connect(_on_atk_tactic_selected)
|
||||||
def_tactic_select.item_selected.connect(_on_def_tactic_selected)
|
def_tactic_select.item_selected.connect(_on_def_tactic_selected)
|
||||||
for unit: Unit in get_tree().get_nodes_in_group("units"):
|
for deployed: DeployedUnit in get_tree().get_nodes_in_group("deployed_units"):
|
||||||
unit.unit_selected_changed.connect(_on_unit_selected_changed)
|
deployed.unit_selected_changed.connect(_on_unit_selected_changed)
|
||||||
unit.unit_died.connect(_on_unit_died)
|
deployed.unit_died.connect(_on_unit_died)
|
||||||
get_tree().node_added.connect(_on_node_added)
|
get_tree().node_added.connect(_on_node_added)
|
||||||
|
|
||||||
func _on_node_added(node: Node) -> void:
|
func _on_node_added(node: Node) -> void:
|
||||||
if node is Unit and node.is_in_group("units"):
|
if node is DeployedUnit and node.is_in_group("deployed_units"):
|
||||||
if not node.unit_selected_changed.is_connected(_on_unit_selected_changed):
|
if not node.unit_selected_changed.is_connected(_on_unit_selected_changed):
|
||||||
node.unit_selected_changed.connect(_on_unit_selected_changed)
|
node.unit_selected_changed.connect(_on_unit_selected_changed)
|
||||||
if not node.unit_died.is_connected(_on_unit_died):
|
if not node.unit_died.is_connected(_on_unit_died):
|
||||||
node.unit_died.connect(_on_unit_died)
|
node.unit_died.connect(_on_unit_died)
|
||||||
|
|
||||||
func _on_unit_died(unit: Unit) -> void:
|
func _on_unit_died(deployed: DeployedUnit) -> void:
|
||||||
if _selected_unit == unit:
|
if _selected_unit == deployed:
|
||||||
_selected_unit = null
|
_selected_unit = null
|
||||||
unit_panel.visible = false
|
unit_panel.visible = false
|
||||||
if _current_proposal:
|
if _current_proposal:
|
||||||
if _current_proposal.attacker.unit == unit or _current_proposal.defender.unit == unit:
|
if _current_proposal.attacker.deployed == deployed or _current_proposal.defender.deployed == deployed:
|
||||||
_hide_proposal()
|
_hide_proposal()
|
||||||
|
|
||||||
func _process(_delta: float) -> void:
|
func _process(_delta: float) -> void:
|
||||||
if _selected_unit and is_instance_valid(_selected_unit):
|
if _selected_unit and is_instance_valid(_selected_unit):
|
||||||
hp_bar.max_value = _selected_unit.current_stats.max_hp
|
_refresh_unit_panel()
|
||||||
hp_bar.value = _selected_unit.current_stats.current_hp
|
|
||||||
|
|
||||||
func _unhandled_input(event: InputEvent) -> void:
|
func _unhandled_input(event: InputEvent) -> void:
|
||||||
if proposal_panel.visible and event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_RIGHT:
|
if proposal_panel.visible and event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_RIGHT:
|
||||||
@@ -68,17 +73,29 @@ func _unhandled_input(event: InputEvent) -> void:
|
|||||||
fight_cancelled.emit()
|
fight_cancelled.emit()
|
||||||
get_viewport().set_input_as_handled()
|
get_viewport().set_input_as_handled()
|
||||||
|
|
||||||
func _on_unit_selected_changed(unit: Unit, selected: bool) -> void:
|
func _on_unit_selected_changed(deployed: DeployedUnit, selected: bool) -> void:
|
||||||
if selected:
|
if selected:
|
||||||
_selected_unit = unit
|
_selected_unit = deployed
|
||||||
name_label.text = unit.current_info.name
|
_refresh_unit_panel()
|
||||||
hp_bar.max_value = unit.current_stats.max_hp
|
|
||||||
hp_bar.value = unit.current_stats.current_hp
|
|
||||||
unit_panel.visible = true
|
unit_panel.visible = true
|
||||||
else:
|
else:
|
||||||
_selected_unit = null
|
_selected_unit = null
|
||||||
unit_panel.visible = false
|
unit_panel.visible = false
|
||||||
|
|
||||||
|
func _refresh_unit_panel() -> void:
|
||||||
|
var stats := _selected_unit.current_stats
|
||||||
|
unit_name_label.text = "[b]%s[/b]" % _selected_unit.unit.info.name
|
||||||
|
level_number.value = stats.level
|
||||||
|
health_chip_bar.max_value = stats.max_hp
|
||||||
|
health_chip_bar.value = stats.current_hp
|
||||||
|
health_number.value = stats.current_hp
|
||||||
|
sp_chip_bar.max_value = stats.max_sp
|
||||||
|
sp_chip_bar.value = stats.current_sp
|
||||||
|
sp_number.value = stats.current_sp
|
||||||
|
fs_chip_bar.max_value = stats.max_fs
|
||||||
|
fs_chip_bar.value = stats.current_fs
|
||||||
|
fs_number.value = stats.current_fs
|
||||||
|
|
||||||
func show_proposal(proposal: CombatProposal) -> void:
|
func show_proposal(proposal: CombatProposal) -> void:
|
||||||
_current_proposal = proposal
|
_current_proposal = proposal
|
||||||
_populate_tactic_select(atk_tactic_select, proposal.attacker)
|
_populate_tactic_select(atk_tactic_select, proposal.attacker)
|
||||||
@@ -112,21 +129,21 @@ func _populate_tactic_select(button: OptionButton, combatant: CombatProposal.Com
|
|||||||
if tactic == combatant.selected_tactic:
|
if tactic == combatant.selected_tactic:
|
||||||
selected_idx = i
|
selected_idx = i
|
||||||
button.selected = selected_idx
|
button.selected = selected_idx
|
||||||
var is_player := combatant.unit.current_allegiance.type == UnitAllegiance.AllegianceType.PLAYER
|
var is_player := combatant.deployed.unit.allegiance.type == UnitAllegiance.AllegianceType.PLAYER
|
||||||
button.disabled = not is_player
|
button.disabled = not is_player
|
||||||
|
|
||||||
|
|
||||||
func _refresh_stats() -> void:
|
func _refresh_stats() -> void:
|
||||||
var atk := _current_proposal.attacker
|
var atk := _current_proposal.attacker
|
||||||
var def := _current_proposal.defender
|
var def := _current_proposal.defender
|
||||||
atk_name_label.text = atk.unit.current_info.name
|
atk_name_label.text = atk.deployed.unit.info.name
|
||||||
atk_hp_bar.max_value = atk.max_hp
|
atk_hp_bar.max_value = atk.max_hp
|
||||||
atk_hp_bar.value = atk.hp
|
atk_hp_bar.value = atk.hp
|
||||||
atk_atk_label.text = "ATK: %d" % atk.atk
|
atk_atk_label.text = "ATK: %d" % atk.atk
|
||||||
atk_def_label.text = "DEF: %d" % atk.def
|
atk_def_label.text = "DEF: %d" % atk.def
|
||||||
atk_hit_label.text = "HIT: %d%%" % atk.hit
|
atk_hit_label.text = "HIT: %d%%" % atk.hit
|
||||||
atk_spd_label.text = "SPD: %d" % atk.spd
|
atk_spd_label.text = "SPD: %d" % atk.spd
|
||||||
def_name_label.text = def.unit.current_info.name
|
def_name_label.text = def.deployed.unit.info.name
|
||||||
def_hp_bar.max_value = def.max_hp
|
def_hp_bar.max_value = def.max_hp
|
||||||
def_hp_bar.value = def.hp
|
def_hp_bar.value = def.hp
|
||||||
def_atk_label.text = "ATK: %d" % def.atk
|
def_atk_label.text = "ATK: %d" % def.atk
|
||||||
|
|||||||
81
scripts/battle/deployed_units/deployed_unit.gd
Normal file
@@ -0,0 +1,81 @@
|
|||||||
|
class_name DeployedUnit extends Node2D
|
||||||
|
|
||||||
|
enum UnitState { ALIVE, DEAD }
|
||||||
|
|
||||||
|
@export var unit: Unit
|
||||||
|
|
||||||
|
var current_stats: DeployedUnitStats
|
||||||
|
var tactics: Array[CombatTactic] = []
|
||||||
|
var state: UnitState = UnitState.ALIVE
|
||||||
|
|
||||||
|
var _sprite: AnimatedSprite2D
|
||||||
|
var _previous_position: Vector2
|
||||||
|
|
||||||
|
signal unit_selected_changed(deployed: DeployedUnit, selected: bool)
|
||||||
|
signal unit_allegiance_changed(deployed: DeployedUnit, allegiance: UnitAllegiance)
|
||||||
|
signal unit_died(deployed: DeployedUnit)
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
current_stats = DeployedUnitStats.from_unit_stats(unit.stats)
|
||||||
|
tactics = unit.tactics.duplicate()
|
||||||
|
_append_builtin_tactics()
|
||||||
|
unit_allegiance_changed.emit(self, unit.allegiance)
|
||||||
|
_previous_position = position
|
||||||
|
_setup_appearance()
|
||||||
|
|
||||||
|
func _setup_appearance() -> void:
|
||||||
|
_sprite = get_node_or_null("AnimatedSprite2D") as AnimatedSprite2D
|
||||||
|
if not _sprite:
|
||||||
|
return
|
||||||
|
var sprite_frames: SpriteFrames = unit.appearance.deployed_sprite_sheet if unit.appearance else null
|
||||||
|
if not sprite_frames:
|
||||||
|
return
|
||||||
|
_sprite.sprite_frames = sprite_frames
|
||||||
|
_sprite.play("idle")
|
||||||
|
|
||||||
|
func _physics_process(_delta: float) -> void:
|
||||||
|
if not _sprite or not _sprite.sprite_frames:
|
||||||
|
return
|
||||||
|
var delta_pos := position - _previous_position
|
||||||
|
_previous_position = position
|
||||||
|
if delta_pos.length_squared() < 0.01:
|
||||||
|
if _sprite.animation != &"idle":
|
||||||
|
_sprite.play("idle")
|
||||||
|
return
|
||||||
|
var anim: StringName
|
||||||
|
if absf(delta_pos.x) >= absf(delta_pos.y):
|
||||||
|
anim = &"right" if delta_pos.x > 0 else &"left"
|
||||||
|
else:
|
||||||
|
anim = &"down" if delta_pos.y > 0 else &"up"
|
||||||
|
if _sprite.animation != anim:
|
||||||
|
_sprite.play(anim)
|
||||||
|
|
||||||
|
func _append_builtin_tactics() -> void:
|
||||||
|
var attack := AttackCombatTactic.new()
|
||||||
|
attack.tactic_name = "Attack"
|
||||||
|
attack.tactic_range = UnitMatchingCombatTacticRange.new()
|
||||||
|
tactics.append(attack)
|
||||||
|
|
||||||
|
var defend := DefendCombatTactic.new()
|
||||||
|
defend.tactic_name = "Defend"
|
||||||
|
defend.tactic_range = AnyCombatTacticRange.new()
|
||||||
|
tactics.append(defend)
|
||||||
|
|
||||||
|
func set_selected(selected: bool) -> void:
|
||||||
|
unit_selected_changed.emit(self, selected)
|
||||||
|
|
||||||
|
func is_alive() -> bool:
|
||||||
|
return state == UnitState.ALIVE
|
||||||
|
|
||||||
|
func take_damage(amount: int) -> void:
|
||||||
|
if state != UnitState.ALIVE:
|
||||||
|
return
|
||||||
|
current_stats.current_hp -= amount
|
||||||
|
if current_stats.current_hp <= 0:
|
||||||
|
current_stats.current_hp = 0
|
||||||
|
_die()
|
||||||
|
|
||||||
|
func _die() -> void:
|
||||||
|
state = UnitState.DEAD
|
||||||
|
unit_died.emit(self)
|
||||||
|
queue_free()
|
||||||
1
scripts/battle/deployed_units/deployed_unit.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cmh4lphvboggy
|
||||||
45
scripts/battle/deployed_units/deployed_unit_stats.gd
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
class_name DeployedUnitStats extends Resource
|
||||||
|
|
||||||
|
@export var unit_stats: UnitStats
|
||||||
|
@export var current_hp: int
|
||||||
|
@export var current_sp: int
|
||||||
|
@export var current_fs: int
|
||||||
|
|
||||||
|
# Passthrough accessors. Future buff/debuff layers can override these
|
||||||
|
# without mutating the underlying UnitStats template.
|
||||||
|
var max_hp: int:
|
||||||
|
get: return unit_stats.max_hp
|
||||||
|
var max_sp: int:
|
||||||
|
get: return unit_stats.max_sp
|
||||||
|
var max_fs: int:
|
||||||
|
get: return unit_stats.max_fs
|
||||||
|
var phys_atk: int:
|
||||||
|
get: return unit_stats.phys_atk
|
||||||
|
var phys_def: int:
|
||||||
|
get: return unit_stats.phys_def
|
||||||
|
var magic_atk: int:
|
||||||
|
get: return unit_stats.magic_atk
|
||||||
|
var magic_def: int:
|
||||||
|
get: return unit_stats.magic_def
|
||||||
|
var hit: int:
|
||||||
|
get: return unit_stats.hit
|
||||||
|
var atk_range: int:
|
||||||
|
get: return unit_stats.atk_range
|
||||||
|
var spd: int:
|
||||||
|
get: return unit_stats.spd
|
||||||
|
var eva: int:
|
||||||
|
get: return unit_stats.eva
|
||||||
|
var lck: int:
|
||||||
|
get: return unit_stats.lck
|
||||||
|
var mov: int:
|
||||||
|
get: return unit_stats.mov
|
||||||
|
var level: int:
|
||||||
|
get: return unit_stats.level
|
||||||
|
|
||||||
|
static func from_unit_stats(source: UnitStats) -> DeployedUnitStats:
|
||||||
|
var stats := DeployedUnitStats.new()
|
||||||
|
stats.unit_stats = source
|
||||||
|
stats.current_hp = source.max_hp
|
||||||
|
stats.current_sp = source.max_sp
|
||||||
|
stats.current_fs = source.max_fs
|
||||||
|
return stats
|
||||||
1
scripts/battle/deployed_units/deployed_unit_stats.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://b3jekvxwi8sxi
|
||||||
120
scripts/battle/map/combat_map.gd
Normal file
@@ -0,0 +1,120 @@
|
|||||||
|
class_name CombatMap
|
||||||
|
extends Node2D
|
||||||
|
|
||||||
|
@export var tile_set: DLTileset
|
||||||
|
@export var map_layout: MapLayout
|
||||||
|
@onready var tile_map: TileMapLayer = %TerrainLayer
|
||||||
|
@onready var highlight_map: GridOverlay = %OverlayLayer
|
||||||
|
@onready var wall_renderer: WallRenderer = %WallRenderer
|
||||||
|
@onready var fog_renderer: FogRenderer = %FogRenderer
|
||||||
|
|
||||||
|
const DEPLOYED_UNIT_SCENE = preload("res://prefabs/deployed_unit.tscn")
|
||||||
|
const SOURCE_ID: int = 0
|
||||||
|
|
||||||
|
var _pending_layout: String
|
||||||
|
var _pending_units: Array[Dictionary] = []
|
||||||
|
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
if _pending_layout:
|
||||||
|
_apply_layout(_pending_layout)
|
||||||
|
for entry in _pending_units:
|
||||||
|
_apply_deploy(entry.deployed, entry.coords)
|
||||||
|
_pending_units.clear()
|
||||||
|
if map_layout:
|
||||||
|
apply_layout(map_layout)
|
||||||
|
|
||||||
|
|
||||||
|
func draw_wall(coords: Vector2i) -> void:
|
||||||
|
draw_custom(coords, tile_set.wall_tile_coords)
|
||||||
|
|
||||||
|
func draw_floor(coords: Vector2i) -> void:
|
||||||
|
draw_custom(coords, tile_set.floor_tile_coords)
|
||||||
|
|
||||||
|
func draw_custom(coords: Vector2i, tile_coords: Vector2i) -> void:
|
||||||
|
tile_map.set_cell(coords, SOURCE_ID, tile_coords)
|
||||||
|
|
||||||
|
func load_map(layout: String) -> void:
|
||||||
|
if is_node_ready():
|
||||||
|
_apply_layout(layout)
|
||||||
|
else:
|
||||||
|
_pending_layout = layout
|
||||||
|
|
||||||
|
|
||||||
|
func deploy_unit(unit: Unit, coords: Vector2i) -> void:
|
||||||
|
var deployed: DeployedUnit = DEPLOYED_UNIT_SCENE.instantiate()
|
||||||
|
deployed.unit = unit
|
||||||
|
if is_node_ready():
|
||||||
|
_apply_deploy(deployed, coords)
|
||||||
|
else:
|
||||||
|
_pending_units.append({deployed = deployed, coords = coords})
|
||||||
|
|
||||||
|
|
||||||
|
func _apply_layout(layout: String) -> void:
|
||||||
|
var rows := layout.split("\n")
|
||||||
|
for y in rows.size():
|
||||||
|
for x in rows[y].length():
|
||||||
|
var coords := Vector2i(x, y)
|
||||||
|
match rows[y][x]:
|
||||||
|
"#":
|
||||||
|
draw_wall(coords)
|
||||||
|
".":
|
||||||
|
draw_floor(coords)
|
||||||
|
|
||||||
|
|
||||||
|
func _apply_deploy(deployed: DeployedUnit, coords: Vector2i) -> void:
|
||||||
|
deployed.position = BattleMapHelper.coords_to_world(coords)
|
||||||
|
add_child(deployed)
|
||||||
|
|
||||||
|
|
||||||
|
func remove_unit(deployed: DeployedUnit) -> void:
|
||||||
|
if deployed.get_parent() == self:
|
||||||
|
remove_child(deployed)
|
||||||
|
|
||||||
|
|
||||||
|
func target_tile(coords: Vector2i) -> void:
|
||||||
|
highlight_map.target_tile(coords)
|
||||||
|
|
||||||
|
|
||||||
|
func apply_layout(layout: MapLayout) -> void:
|
||||||
|
map_layout = layout
|
||||||
|
map_layout.initialize()
|
||||||
|
load_from_layout()
|
||||||
|
draw_room_walls()
|
||||||
|
draw_fog()
|
||||||
|
|
||||||
|
|
||||||
|
func is_tile_passable(from: Vector2i, to: Vector2i) -> bool:
|
||||||
|
assert(map_layout != null, "CombatMap.is_tile_passable called before map_layout was set")
|
||||||
|
return map_layout.is_passable(from, to)
|
||||||
|
|
||||||
|
|
||||||
|
func is_tile_valid(coords: Vector2i) -> bool:
|
||||||
|
assert(map_layout != null, "CombatMap.is_tile_valid called before map_layout was set")
|
||||||
|
return map_layout.is_tile_valid(coords)
|
||||||
|
|
||||||
|
|
||||||
|
func draw_room_walls() -> void:
|
||||||
|
if not map_layout:
|
||||||
|
return
|
||||||
|
wall_renderer.draw_walls_for_layout(map_layout)
|
||||||
|
|
||||||
|
|
||||||
|
func draw_fog() -> void:
|
||||||
|
if not map_layout:
|
||||||
|
return
|
||||||
|
fog_renderer.draw_fog_for_layout(map_layout)
|
||||||
|
|
||||||
|
|
||||||
|
func get_map_rect() -> Rect2:
|
||||||
|
if not map_layout:
|
||||||
|
return Rect2()
|
||||||
|
return Rect2(Vector2.ZERO, Vector2(map_layout.size) * BattleMapHelper.TILE_SIZE)
|
||||||
|
|
||||||
|
|
||||||
|
func load_from_layout() -> void:
|
||||||
|
if not map_layout:
|
||||||
|
return
|
||||||
|
for room in map_layout.rooms:
|
||||||
|
for tile in room.tiles:
|
||||||
|
draw_floor(tile)
|
||||||
38
scripts/battle/map/fog_renderer.gd
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
class_name FogRenderer
|
||||||
|
extends Node2D
|
||||||
|
|
||||||
|
## Renders a fog/cave texture over every tile inside the map's bounding rect
|
||||||
|
## that is not part of any room. Future: drive visibility from map state.
|
||||||
|
|
||||||
|
## Fog tile region in aux_terrain.BMP
|
||||||
|
const FOG_RECT := Rect2(53, 53, 100, 100)
|
||||||
|
|
||||||
|
@export var atlas_texture: Texture2D
|
||||||
|
|
||||||
|
var _fog_tiles: PackedVector2Array = []
|
||||||
|
|
||||||
|
|
||||||
|
func draw_fog_for_layout(map_layout: MapLayout) -> void:
|
||||||
|
_fog_tiles.clear()
|
||||||
|
if not map_layout or not atlas_texture:
|
||||||
|
queue_redraw()
|
||||||
|
return
|
||||||
|
for y in map_layout.size.y:
|
||||||
|
for x in map_layout.size.x:
|
||||||
|
var tile := Vector2i(x, y)
|
||||||
|
if map_layout.is_tile_valid(tile):
|
||||||
|
continue
|
||||||
|
_fog_tiles.append(Vector2(tile) * BattleMapHelper.TILE_SIZE)
|
||||||
|
queue_redraw()
|
||||||
|
|
||||||
|
|
||||||
|
func _draw() -> void:
|
||||||
|
if not atlas_texture:
|
||||||
|
return
|
||||||
|
var dest_size := Vector2(BattleMapHelper.TILE_SIZE, BattleMapHelper.TILE_SIZE)
|
||||||
|
for pos in _fog_tiles:
|
||||||
|
draw_texture_rect_region(
|
||||||
|
atlas_texture,
|
||||||
|
Rect2(pos, dest_size),
|
||||||
|
FOG_RECT,
|
||||||
|
)
|
||||||
1
scripts/battle/map/fog_renderer.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://d1d1nbetdvynk
|
||||||
81
scripts/battle/map/map_layout.gd
Normal file
@@ -0,0 +1,81 @@
|
|||||||
|
class_name MapLayout extends Resource
|
||||||
|
|
||||||
|
@export var size: Vector2i = Vector2i.ZERO
|
||||||
|
@export var rooms: Array[Room]
|
||||||
|
## Openings are stored as a flat array of pairs: [from1, to1, from2, to2, ...].
|
||||||
|
## Each consecutive pair of Vector2i values represents a bidirectional doorway
|
||||||
|
## between two adjacent tiles in different rooms.
|
||||||
|
@export var openings: Array[Vector2i]
|
||||||
|
|
||||||
|
var _tile_room_map: Dictionary = {}
|
||||||
|
var _opening_set: Dictionary = {}
|
||||||
|
|
||||||
|
|
||||||
|
func initialize() -> void:
|
||||||
|
assert(openings.size() % 2 == 0, "Openings must be provided as pairs of Vector2i")
|
||||||
|
_tile_room_map.clear()
|
||||||
|
_opening_set.clear()
|
||||||
|
for room in rooms:
|
||||||
|
for tile in room.tiles:
|
||||||
|
_tile_room_map[tile] = room
|
||||||
|
for i in range(0, openings.size(), 2):
|
||||||
|
var a := openings[i]
|
||||||
|
var b := openings[i + 1]
|
||||||
|
_opening_set[_edge_key(a, b)] = true
|
||||||
|
|
||||||
|
|
||||||
|
static func _edge_key(a: Vector2i, b: Vector2i) -> String:
|
||||||
|
if a < b:
|
||||||
|
return "%d,%d-%d,%d" % [a.x, a.y, b.x, b.y]
|
||||||
|
return "%d,%d-%d,%d" % [b.x, b.y, a.x, a.y]
|
||||||
|
|
||||||
|
|
||||||
|
func is_tile_valid(tile: Vector2i) -> bool:
|
||||||
|
return _tile_room_map.has(tile)
|
||||||
|
|
||||||
|
|
||||||
|
func get_room_at(tile: Vector2i) -> Room:
|
||||||
|
return _tile_room_map.get(tile, null)
|
||||||
|
|
||||||
|
|
||||||
|
func is_passable(from: Vector2i, to: Vector2i) -> bool:
|
||||||
|
if not is_tile_valid(from) or not is_tile_valid(to):
|
||||||
|
return false
|
||||||
|
var room_from: Room = _tile_room_map[from]
|
||||||
|
var room_to: Room = _tile_room_map[to]
|
||||||
|
if room_from == room_to:
|
||||||
|
return true
|
||||||
|
return _opening_set.has(_edge_key(from, to))
|
||||||
|
|
||||||
|
|
||||||
|
func get_openings() -> Array:
|
||||||
|
## Returns an array of [Vector2i, Vector2i] pairs representing opening edges.
|
||||||
|
var result: Array = []
|
||||||
|
for i in range(0, openings.size(), 2):
|
||||||
|
result.append([openings[i], openings[i + 1]])
|
||||||
|
return result
|
||||||
|
|
||||||
|
|
||||||
|
func get_walls() -> Array:
|
||||||
|
## Returns an array of [Vector2i, Vector2i] pairs representing wall edges.
|
||||||
|
## A wall exists where a room tile borders void or a different room (without an opening).
|
||||||
|
var walls: Array = []
|
||||||
|
var directions := [Vector2i.RIGHT, Vector2i.DOWN, Vector2i.LEFT, Vector2i.UP]
|
||||||
|
var visited_edges: Dictionary = {}
|
||||||
|
|
||||||
|
for room in rooms:
|
||||||
|
for tile in room.tiles:
|
||||||
|
for dir in directions:
|
||||||
|
var neighbor: Vector2i = tile + dir
|
||||||
|
var key := _edge_key(tile, neighbor)
|
||||||
|
if visited_edges.has(key):
|
||||||
|
continue
|
||||||
|
visited_edges[key] = true
|
||||||
|
|
||||||
|
var neighbor_room: Room = _tile_room_map.get(neighbor, null)
|
||||||
|
if neighbor_room == room:
|
||||||
|
continue
|
||||||
|
# Neighbor is void or different room — wall unless opening
|
||||||
|
if not _opening_set.has(key):
|
||||||
|
walls.append([tile, neighbor])
|
||||||
|
return walls
|
||||||
1
scripts/battle/map/map_layout.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dj7qfdelq4ja4
|
||||||
4
scripts/battle/map/room.gd
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
class_name Room extends Resource
|
||||||
|
|
||||||
|
@export var id: int
|
||||||
|
@export var tiles: Array[Vector2i]
|
||||||
1
scripts/battle/map/room.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://ja34p4vpwamd
|
||||||
266
scripts/battle/map/wall_renderer.gd
Normal file
@@ -0,0 +1,266 @@
|
|||||||
|
class_name WallRenderer
|
||||||
|
extends Node2D
|
||||||
|
|
||||||
|
## Renders wall textures by sampling segments from the aux_terrain texture atlas
|
||||||
|
## and compositing them onto tile edges. Each edge is made of two half-segments.
|
||||||
|
|
||||||
|
## Source atlas rects (x, y, w, h) from aux_terrain.BMP
|
||||||
|
## Each edge has two half-segments that together span the full tile edge.
|
||||||
|
|
||||||
|
# -- Left edge --
|
||||||
|
const LEFT_UPPER_RECT := Rect2(0, 103, 20, 50)
|
||||||
|
const LEFT_LOWER_RECT := Rect2(0, 53, 20, 50)
|
||||||
|
|
||||||
|
# -- Right edge --
|
||||||
|
const RIGHT_UPPER_RECT := Rect2(186, 103, 20, 50)
|
||||||
|
const RIGHT_LOWER_RECT := Rect2(186, 53, 20, 50)
|
||||||
|
|
||||||
|
# -- Top edge --
|
||||||
|
const TOP_LEFT_RECT := Rect2(103, 0, 50, 20)
|
||||||
|
const TOP_RIGHT_RECT := Rect2(53, 0, 50, 20)
|
||||||
|
|
||||||
|
# -- Bottom edge --
|
||||||
|
const BOTTOM_LEFT_RECT := Rect2(103, 186, 50, 20)
|
||||||
|
const BOTTOM_RIGHT_RECT := Rect2(53, 186, 50, 20)
|
||||||
|
|
||||||
|
# -- Inner corners (drawn where two perpendicular wall edges meet) --
|
||||||
|
const INNER_CORNER_UPPER_LEFT_RECT := Rect2(0, 0, 50, 50)
|
||||||
|
const INNER_CORNER_UPPER_RIGHT_RECT := Rect2(156, 0, 50, 50)
|
||||||
|
const INNER_CORNER_LOWER_LEFT_RECT := Rect2(0, 156, 50, 50)
|
||||||
|
const INNER_CORNER_LOWER_RIGHT_RECT := Rect2(156, 156, 50, 50)
|
||||||
|
|
||||||
|
# -- Openings (drawn on top of wall segments at doorway edges) --
|
||||||
|
## Vertical opening: tiles separated on y-axis (north-south doorway through a horizontal wall)
|
||||||
|
const VERTICAL_OPENING_RECT := Rect2(206, 36, 36, 42)
|
||||||
|
## Horizontal opening: tiles separated on x-axis (east-west doorway through a vertical wall)
|
||||||
|
const HORIZONTAL_OPENING_RECT := Rect2(210, 0, 41, 32)
|
||||||
|
|
||||||
|
## Wall thickness in game pixels (how far the border extends into the tile)
|
||||||
|
const WALL_THICKNESS := 20.0
|
||||||
|
## Inner corner piece size in game pixels (quarter of a tile)
|
||||||
|
const CORNER_SIZE := 50.0
|
||||||
|
## Half the tile edge length
|
||||||
|
var HALF_EDGE: float:
|
||||||
|
get:
|
||||||
|
return BattleMapHelper.TILE_SIZE / 2.0
|
||||||
|
|
||||||
|
@export var atlas_texture: Texture2D
|
||||||
|
|
||||||
|
# Each entry is [dest_rect: Rect2, source_rect: Rect2]
|
||||||
|
var _segments: Array = []
|
||||||
|
|
||||||
|
|
||||||
|
func draw_walls_for_layout(map_layout: MapLayout) -> void:
|
||||||
|
_segments.clear()
|
||||||
|
if not map_layout or not atlas_texture:
|
||||||
|
queue_redraw()
|
||||||
|
return
|
||||||
|
|
||||||
|
var tile_edges := _collect_tile_edges(map_layout)
|
||||||
|
for tile in tile_edges:
|
||||||
|
var edges: Array = tile_edges[tile]
|
||||||
|
_build_tile_walls(tile, edges)
|
||||||
|
_build_opening_sprites(map_layout)
|
||||||
|
queue_redraw()
|
||||||
|
|
||||||
|
|
||||||
|
func _draw() -> void:
|
||||||
|
if not atlas_texture:
|
||||||
|
return
|
||||||
|
for seg in _segments:
|
||||||
|
draw_texture_rect_region(atlas_texture, seg[0], seg[1])
|
||||||
|
|
||||||
|
|
||||||
|
func _collect_tile_edges(map_layout: MapLayout) -> Dictionary:
|
||||||
|
## Returns {Vector2i: Array[StringName]} mapping each tile to its wall edge directions.
|
||||||
|
## Includes both true walls and opening edges, so wall sprites are drawn underneath openings.
|
||||||
|
var tile_edges: Dictionary = {}
|
||||||
|
for edge_pair in map_layout.get_walls():
|
||||||
|
_add_edge_pair(tile_edges, edge_pair, map_layout)
|
||||||
|
for edge_pair in map_layout.get_openings():
|
||||||
|
_add_edge_pair(tile_edges, edge_pair, map_layout)
|
||||||
|
return tile_edges
|
||||||
|
|
||||||
|
|
||||||
|
func _add_edge_pair(tile_edges: Dictionary, edge_pair: Array, map_layout: MapLayout) -> void:
|
||||||
|
var tile_a: Vector2i = edge_pair[0]
|
||||||
|
var tile_b: Vector2i = edge_pair[1]
|
||||||
|
var diff: Vector2i = tile_b - tile_a
|
||||||
|
|
||||||
|
var edge_a := _direction_to_edge(diff)
|
||||||
|
if edge_a != &"":
|
||||||
|
if not tile_edges.has(tile_a):
|
||||||
|
tile_edges[tile_a] = []
|
||||||
|
tile_edges[tile_a].append(edge_a)
|
||||||
|
|
||||||
|
var edge_b := _direction_to_edge(-diff)
|
||||||
|
if edge_b != &"" and map_layout.is_tile_valid(tile_b):
|
||||||
|
if not tile_edges.has(tile_b):
|
||||||
|
tile_edges[tile_b] = []
|
||||||
|
tile_edges[tile_b].append(edge_b)
|
||||||
|
|
||||||
|
|
||||||
|
func _direction_to_edge(dir: Vector2i) -> StringName:
|
||||||
|
match dir:
|
||||||
|
Vector2i.RIGHT:
|
||||||
|
return &"right"
|
||||||
|
Vector2i.LEFT:
|
||||||
|
return &"left"
|
||||||
|
Vector2i.UP:
|
||||||
|
return &"top"
|
||||||
|
Vector2i.DOWN:
|
||||||
|
return &"bottom"
|
||||||
|
return &""
|
||||||
|
|
||||||
|
|
||||||
|
func _build_tile_walls(tile: Vector2i, edges: Array) -> void:
|
||||||
|
var tile_origin := Vector2(tile) * BattleMapHelper.TILE_SIZE
|
||||||
|
|
||||||
|
for edge in edges:
|
||||||
|
_build_edge_segments(tile_origin, edge)
|
||||||
|
|
||||||
|
# TODO: Outer corner segments
|
||||||
|
_build_outer_corners(tile, tile_origin, edges)
|
||||||
|
|
||||||
|
# Inner corner segments (for non-rectangular room support)
|
||||||
|
_build_inner_corners(tile, tile_origin, edges)
|
||||||
|
|
||||||
|
|
||||||
|
func _build_edge_segments(tile_origin: Vector2, edge: StringName) -> void:
|
||||||
|
var seg_a_rect: Rect2
|
||||||
|
var seg_b_rect: Rect2
|
||||||
|
var seg_a_offset: Vector2
|
||||||
|
var seg_b_offset: Vector2
|
||||||
|
var seg_a_size: Vector2
|
||||||
|
var seg_b_size: Vector2
|
||||||
|
|
||||||
|
match edge:
|
||||||
|
&"left":
|
||||||
|
seg_a_rect = LEFT_UPPER_RECT
|
||||||
|
seg_b_rect = LEFT_LOWER_RECT
|
||||||
|
seg_a_size = Vector2(WALL_THICKNESS, HALF_EDGE)
|
||||||
|
seg_b_size = Vector2(WALL_THICKNESS, HALF_EDGE)
|
||||||
|
seg_a_offset = Vector2(0, 0)
|
||||||
|
seg_b_offset = Vector2(0, HALF_EDGE)
|
||||||
|
&"right":
|
||||||
|
seg_a_rect = RIGHT_UPPER_RECT
|
||||||
|
seg_b_rect = RIGHT_LOWER_RECT
|
||||||
|
seg_a_size = Vector2(WALL_THICKNESS, HALF_EDGE)
|
||||||
|
seg_b_size = Vector2(WALL_THICKNESS, HALF_EDGE)
|
||||||
|
seg_a_offset = Vector2(BattleMapHelper.TILE_SIZE - WALL_THICKNESS, 0)
|
||||||
|
seg_b_offset = Vector2(BattleMapHelper.TILE_SIZE - WALL_THICKNESS, HALF_EDGE)
|
||||||
|
&"top":
|
||||||
|
seg_a_rect = TOP_LEFT_RECT
|
||||||
|
seg_b_rect = TOP_RIGHT_RECT
|
||||||
|
seg_a_size = Vector2(HALF_EDGE, WALL_THICKNESS)
|
||||||
|
seg_b_size = Vector2(HALF_EDGE, WALL_THICKNESS)
|
||||||
|
seg_a_offset = Vector2(0, 0)
|
||||||
|
seg_b_offset = Vector2(HALF_EDGE, 0)
|
||||||
|
&"bottom":
|
||||||
|
seg_a_rect = BOTTOM_LEFT_RECT
|
||||||
|
seg_b_rect = BOTTOM_RIGHT_RECT
|
||||||
|
seg_a_size = Vector2(HALF_EDGE, WALL_THICKNESS)
|
||||||
|
seg_b_size = Vector2(HALF_EDGE, WALL_THICKNESS)
|
||||||
|
seg_a_offset = Vector2(0, BattleMapHelper.TILE_SIZE - WALL_THICKNESS)
|
||||||
|
seg_b_offset = Vector2(HALF_EDGE, BattleMapHelper.TILE_SIZE - WALL_THICKNESS)
|
||||||
|
|
||||||
|
_queue_segment(tile_origin + seg_a_offset, seg_a_size, seg_a_rect)
|
||||||
|
_queue_segment(tile_origin + seg_b_offset, seg_b_size, seg_b_rect)
|
||||||
|
|
||||||
|
|
||||||
|
func _queue_segment(pos: Vector2, target_size: Vector2, source_rect: Rect2) -> void:
|
||||||
|
_segments.append([Rect2(pos, target_size), source_rect])
|
||||||
|
|
||||||
|
|
||||||
|
func _build_opening_sprites(map_layout: MapLayout) -> void:
|
||||||
|
## Composites opening (doorway) sprites on top of the wall segments at opening edges.
|
||||||
|
## Each opening is split in half across the shared edge, half drawn on each tile.
|
||||||
|
for opening in map_layout.get_openings():
|
||||||
|
var tile_a: Vector2i = opening[0]
|
||||||
|
var tile_b: Vector2i = opening[1]
|
||||||
|
var diff: Vector2i = tile_b - tile_a
|
||||||
|
|
||||||
|
# Normalize so the pair is ordered along the positive axis (tile_a < tile_b).
|
||||||
|
if diff == Vector2i.LEFT or diff == Vector2i.UP:
|
||||||
|
var swap := tile_a
|
||||||
|
tile_a = tile_b
|
||||||
|
tile_b = swap
|
||||||
|
diff = -diff
|
||||||
|
|
||||||
|
var origin_a := Vector2(tile_a) * BattleMapHelper.TILE_SIZE
|
||||||
|
var origin_b := Vector2(tile_b) * BattleMapHelper.TILE_SIZE
|
||||||
|
|
||||||
|
if diff == Vector2i.DOWN:
|
||||||
|
_queue_vertical_opening(origin_a, origin_b)
|
||||||
|
elif diff == Vector2i.RIGHT:
|
||||||
|
_queue_horizontal_opening(origin_a, origin_b)
|
||||||
|
|
||||||
|
|
||||||
|
func _queue_vertical_opening(origin_upper: Vector2, origin_lower: Vector2) -> void:
|
||||||
|
# Vertical opening: tiles vertically adjacent; horizontal wall edge between them.
|
||||||
|
var src := VERTICAL_OPENING_RECT
|
||||||
|
var w: float = src.size.x
|
||||||
|
var h_total: float = src.size.y
|
||||||
|
var h_upper: float = floorf(h_total / 2.0) # 14
|
||||||
|
var h_lower: float = h_total - h_upper # 15
|
||||||
|
var x_offset := (BattleMapHelper.TILE_SIZE - w) / 2.0
|
||||||
|
var src_upper := Rect2(src.position, Vector2(w, h_upper))
|
||||||
|
var src_lower := Rect2(src.position + Vector2(0, h_upper), Vector2(w, h_lower))
|
||||||
|
_queue_segment(origin_upper + Vector2(x_offset, BattleMapHelper.TILE_SIZE - h_upper), Vector2(w, h_upper), src_upper)
|
||||||
|
_queue_segment(origin_lower + Vector2(x_offset, 0), Vector2(w, h_lower), src_lower)
|
||||||
|
|
||||||
|
|
||||||
|
func _queue_horizontal_opening(origin_left: Vector2, origin_right: Vector2) -> void:
|
||||||
|
# Horizontal opening: tiles horizontally adjacent; vertical wall edge between them.
|
||||||
|
var src := HORIZONTAL_OPENING_RECT
|
||||||
|
var w_total: float = src.size.x
|
||||||
|
var h: float = src.size.y
|
||||||
|
var w_left: float = floorf(w_total / 2.0) # 14
|
||||||
|
var w_right: float = w_total - w_left # 14
|
||||||
|
var y_offset := (BattleMapHelper.TILE_SIZE - h) / 2.0
|
||||||
|
var src_left := Rect2(src.position, Vector2(w_left, h))
|
||||||
|
var src_right := Rect2(src.position + Vector2(w_left, 0), Vector2(w_right, h))
|
||||||
|
_queue_segment(origin_left + Vector2(BattleMapHelper.TILE_SIZE - w_left, y_offset), Vector2(w_left, h), src_left)
|
||||||
|
_queue_segment(origin_right + Vector2(0, y_offset), Vector2(w_right, h), src_right)
|
||||||
|
|
||||||
|
|
||||||
|
func _build_outer_corners(_tile: Vector2i, _tile_origin: Vector2, _edges: Array) -> void:
|
||||||
|
# TODO: Implement outer corner segments
|
||||||
|
# Check pairs of adjacent edges (e.g., "top" + "left" → top-left outer corner)
|
||||||
|
# and draw the corner piece from the atlas.
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func _build_inner_corners(_tile: Vector2i, tile_origin: Vector2, edges: Array) -> void:
|
||||||
|
## Draws decorative corner pieces wherever two perpendicular wall edges meet
|
||||||
|
## on the same tile (e.g., a top wall + left wall produces an upper-left corner).
|
||||||
|
var has_top := edges.has(&"top")
|
||||||
|
var has_bottom := edges.has(&"bottom")
|
||||||
|
var has_left := edges.has(&"left")
|
||||||
|
var has_right := edges.has(&"right")
|
||||||
|
var corner_size := Vector2(CORNER_SIZE, CORNER_SIZE)
|
||||||
|
|
||||||
|
if has_top and has_left:
|
||||||
|
_queue_segment(
|
||||||
|
tile_origin + Vector2(0, 0),
|
||||||
|
corner_size,
|
||||||
|
INNER_CORNER_UPPER_LEFT_RECT
|
||||||
|
)
|
||||||
|
if has_top and has_right:
|
||||||
|
_queue_segment(
|
||||||
|
tile_origin + Vector2(BattleMapHelper.TILE_SIZE - CORNER_SIZE, 0),
|
||||||
|
corner_size,
|
||||||
|
INNER_CORNER_UPPER_RIGHT_RECT
|
||||||
|
)
|
||||||
|
if has_bottom and has_left:
|
||||||
|
_queue_segment(
|
||||||
|
tile_origin + Vector2(0, BattleMapHelper.TILE_SIZE - CORNER_SIZE),
|
||||||
|
corner_size,
|
||||||
|
INNER_CORNER_LOWER_LEFT_RECT
|
||||||
|
)
|
||||||
|
if has_bottom and has_right:
|
||||||
|
_queue_segment(
|
||||||
|
tile_origin + Vector2(BattleMapHelper.TILE_SIZE - CORNER_SIZE, BattleMapHelper.TILE_SIZE - CORNER_SIZE),
|
||||||
|
corner_size,
|
||||||
|
INNER_CORNER_LOWER_RIGHT_RECT
|
||||||
|
)
|
||||||
1
scripts/battle/map/wall_renderer.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://c4f1vflwd81b8
|
||||||
@@ -4,13 +4,13 @@ const SPEED = 192.0
|
|||||||
|
|
||||||
@export var dl_map: CombatMap
|
@export var dl_map: CombatMap
|
||||||
|
|
||||||
signal combat_requested(attacker: Unit, defender: Unit)
|
signal combat_requested(attacker: DeployedUnit, defender: DeployedUnit)
|
||||||
signal mouse_grid_changed(coords: Vector2i)
|
signal mouse_grid_changed(coords: Vector2i)
|
||||||
signal camera_drag(delta: Vector2)
|
signal camera_drag(delta: Vector2)
|
||||||
|
|
||||||
var input_disabled := false
|
var input_disabled := false
|
||||||
|
|
||||||
var _selected_unit: Unit = null
|
var _selected_unit: DeployedUnit = null
|
||||||
var _target_pos: Vector2
|
var _target_pos: Vector2
|
||||||
var _goal_pos: Vector2
|
var _goal_pos: Vector2
|
||||||
var _moving := false
|
var _moving := false
|
||||||
@@ -24,19 +24,19 @@ const DRAG_THRESHOLD := 8.0
|
|||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
for unit: Unit in get_tree().get_nodes_in_group("units"):
|
for deployed: DeployedUnit in get_tree().get_nodes_in_group("deployed_units"):
|
||||||
unit.unit_died.connect(_on_unit_died)
|
deployed.unit_died.connect(_on_unit_died)
|
||||||
get_tree().node_added.connect(_on_node_added)
|
get_tree().node_added.connect(_on_node_added)
|
||||||
|
|
||||||
|
|
||||||
func _on_node_added(node: Node) -> void:
|
func _on_node_added(node: Node) -> void:
|
||||||
if node is Unit and node.is_in_group("units"):
|
if node is DeployedUnit and node.is_in_group("deployed_units"):
|
||||||
if not node.unit_died.is_connected(_on_unit_died):
|
if not node.unit_died.is_connected(_on_unit_died):
|
||||||
node.unit_died.connect(_on_unit_died)
|
node.unit_died.connect(_on_unit_died)
|
||||||
|
|
||||||
|
|
||||||
func _on_unit_died(unit: Unit) -> void:
|
func _on_unit_died(deployed: DeployedUnit) -> void:
|
||||||
if _selected_unit == unit:
|
if _selected_unit == deployed:
|
||||||
_selected_unit = null
|
_selected_unit = null
|
||||||
_moving = false
|
_moving = false
|
||||||
|
|
||||||
@@ -45,7 +45,7 @@ func _process(_delta: float) -> void:
|
|||||||
if input_disabled:
|
if input_disabled:
|
||||||
return
|
return
|
||||||
var mouse_pos := get_viewport().get_canvas_transform().affine_inverse() * get_viewport().get_mouse_position()
|
var mouse_pos := get_viewport().get_canvas_transform().affine_inverse() * get_viewport().get_mouse_position()
|
||||||
var coords := dl_map.world_to_coords(mouse_pos)
|
var coords := BattleMapHelper.world_to_coords(mouse_pos)
|
||||||
if coords != _current_grid_coords:
|
if coords != _current_grid_coords:
|
||||||
_current_grid_coords = coords
|
_current_grid_coords = coords
|
||||||
mouse_grid_changed.emit(coords)
|
mouse_grid_changed.emit(coords)
|
||||||
@@ -116,9 +116,10 @@ func _physics_process(delta: float) -> void:
|
|||||||
else:
|
else:
|
||||||
dir = Vector2(0, signf(diff.y))
|
dir = Vector2(0, signf(diff.y))
|
||||||
|
|
||||||
var next_pos := _selected_unit.position + dir * dl_map.TILE_SIZE
|
var next_pos := _selected_unit.position + dir * BattleMapHelper.TILE_SIZE
|
||||||
var grid_coords := dl_map.world_to_coords(next_pos)
|
var grid_coords := BattleMapHelper.world_to_coords(next_pos)
|
||||||
if dl_map.is_wall(grid_coords):
|
var current_coords := BattleMapHelper.world_to_coords(_selected_unit.position)
|
||||||
|
if not dl_map.is_tile_passable(current_coords, grid_coords):
|
||||||
_goal_pos = _selected_unit.position
|
_goal_pos = _selected_unit.position
|
||||||
return
|
return
|
||||||
|
|
||||||
@@ -137,30 +138,30 @@ func _handle_left_click(screen_pos: Vector2) -> void:
|
|||||||
_select_unit(clicked_unit)
|
_select_unit(clicked_unit)
|
||||||
get_viewport().set_input_as_handled()
|
get_viewport().set_input_as_handled()
|
||||||
elif _selected_unit:
|
elif _selected_unit:
|
||||||
var snapped_pos := dl_map.snap_to_grid(world_pos)
|
var snapped_pos := BattleMapHelper.snap_to_grid(world_pos)
|
||||||
var grid_coords := dl_map.world_to_coords(world_pos)
|
var grid_coords := BattleMapHelper.world_to_coords(world_pos)
|
||||||
if dl_map.is_wall(grid_coords):
|
if not dl_map.is_tile_valid(grid_coords):
|
||||||
return
|
return
|
||||||
_goal_pos = snapped_pos
|
_goal_pos = snapped_pos
|
||||||
get_viewport().set_input_as_handled()
|
get_viewport().set_input_as_handled()
|
||||||
|
|
||||||
|
|
||||||
func _select_unit(unit: Unit) -> void:
|
func _select_unit(deployed: DeployedUnit) -> void:
|
||||||
if _selected_unit:
|
if _selected_unit:
|
||||||
_selected_unit.set_selected(false)
|
_selected_unit.set_selected(false)
|
||||||
_selected_unit = unit
|
_selected_unit = deployed
|
||||||
_selected_unit.set_selected(true)
|
_selected_unit.set_selected(true)
|
||||||
_goal_pos = _selected_unit.position
|
_goal_pos = _selected_unit.position
|
||||||
_target_pos = _selected_unit.position
|
_target_pos = _selected_unit.position
|
||||||
_moving = false
|
_moving = false
|
||||||
|
|
||||||
|
|
||||||
func _get_unit_at(world_pos: Vector2) -> Unit:
|
func _get_unit_at(world_pos: Vector2) -> DeployedUnit:
|
||||||
var snapped := dl_map.snap_to_grid(world_pos)
|
var snapped_coords := BattleMapHelper.snap_to_grid(world_pos)
|
||||||
for unit: Unit in get_tree().get_nodes_in_group("units"):
|
for deployed: DeployedUnit in get_tree().get_nodes_in_group("deployed_units"):
|
||||||
if not unit.is_alive():
|
if not deployed.is_alive():
|
||||||
continue
|
continue
|
||||||
var unit_snapped := dl_map.snap_to_grid(unit.global_position)
|
var unit_snapped := BattleMapHelper.snap_to_grid(deployed.global_position)
|
||||||
if unit_snapped == snapped:
|
if unit_snapped == snapped_coords:
|
||||||
return unit
|
return deployed
|
||||||
return null
|
return null
|
||||||
@@ -7,6 +7,33 @@ class_name StrategyPhase extends Node2D
|
|||||||
@onready var camera: CameraController = $Camera2D
|
@onready var camera: CameraController = $Camera2D
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
# -- Test room layout (remove once map editor exists) --
|
||||||
|
var room_a := Room.new()
|
||||||
|
room_a.id = 0
|
||||||
|
room_a.tiles = [
|
||||||
|
Vector2i(2, 2), Vector2i(3, 2), Vector2i(4, 2),
|
||||||
|
Vector2i(2, 3), Vector2i(3, 3), Vector2i(4, 3),
|
||||||
|
Vector2i(2, 4), Vector2i(3, 4), Vector2i(4, 4),
|
||||||
|
]
|
||||||
|
|
||||||
|
var room_b := Room.new()
|
||||||
|
room_b.id = 1
|
||||||
|
room_b.tiles = [
|
||||||
|
Vector2i(5, 2), Vector2i(6, 2), Vector2i(7, 2),
|
||||||
|
Vector2i(5, 3), Vector2i(6, 3), Vector2i(7, 3),
|
||||||
|
Vector2i(5, 4), Vector2i(6, 4), Vector2i(7, 4),
|
||||||
|
]
|
||||||
|
|
||||||
|
var layout := MapLayout.new()
|
||||||
|
layout.rooms = [room_a, room_b]
|
||||||
|
# Opening between (4,3) in room_a and (5,3) in room_b
|
||||||
|
layout.openings = [Vector2i(4, 3), Vector2i(5, 3)]
|
||||||
|
layout.size = Vector2i(10, 7)
|
||||||
|
|
||||||
|
combat_map.apply_layout(layout)
|
||||||
|
camera.set_map_bounds(combat_map.get_map_rect())
|
||||||
|
# -- End test room layout --
|
||||||
|
|
||||||
player_controller.combat_requested.connect(_on_combat_requested)
|
player_controller.combat_requested.connect(_on_combat_requested)
|
||||||
player_controller.mouse_grid_changed.connect(_on_mouse_grid_changed)
|
player_controller.mouse_grid_changed.connect(_on_mouse_grid_changed)
|
||||||
player_controller.camera_drag.connect(camera.apply_drag)
|
player_controller.camera_drag.connect(camera.apply_drag)
|
||||||
@@ -18,9 +45,9 @@ func _ready() -> void:
|
|||||||
func _on_mouse_grid_changed(coords: Vector2i) -> void:
|
func _on_mouse_grid_changed(coords: Vector2i) -> void:
|
||||||
combat_map.target_tile(coords)
|
combat_map.target_tile(coords)
|
||||||
|
|
||||||
func _on_combat_requested(attacker: Unit, defender: Unit) -> void:
|
func _on_combat_requested(attacker: DeployedUnit, defender: DeployedUnit) -> void:
|
||||||
var atk_coords := combat_map.world_to_coords(attacker.position)
|
var atk_coords := BattleMapHelper.world_to_coords(attacker.position)
|
||||||
var def_coords := combat_map.world_to_coords(defender.position)
|
var def_coords := BattleMapHelper.world_to_coords(defender.position)
|
||||||
var distance := absi(atk_coords.x - def_coords.x) + absi(atk_coords.y - def_coords.y)
|
var distance := absi(atk_coords.x - def_coords.x) + absi(atk_coords.y - def_coords.y)
|
||||||
var proposal := combat_system.create_proposal(attacker, defender, distance)
|
var proposal := combat_system.create_proposal(attacker, defender, distance)
|
||||||
_set_input_disabled(true)
|
_set_input_disabled(true)
|
||||||
@@ -38,4 +65,3 @@ func _on_fight_cancelled() -> void:
|
|||||||
|
|
||||||
func _set_input_disabled(disabled: bool) -> void:
|
func _set_input_disabled(disabled: bool) -> void:
|
||||||
player_controller.input_disabled = disabled
|
player_controller.input_disabled = disabled
|
||||||
combat_map.set_highlight_enabled(not disabled)
|
|
||||||
3
scripts/constants/battle_map_constants.gd
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
class_name BattleMapConstants extends Object
|
||||||
|
|
||||||
|
const TILE_SIZE: float = 100.0
|
||||||
1
scripts/constants/battle_map_constants.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://pv4l5upgp0vu
|
||||||
7
scripts/debug/console_command.gd
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
@abstract class_name ConsoleCommand extends RefCounted
|
||||||
|
|
||||||
|
@abstract func get_command_name() -> String
|
||||||
|
|
||||||
|
@abstract func get_help_text() -> String
|
||||||
|
|
||||||
|
@abstract func run(args: Array, context: Dictionary) -> String
|
||||||
@@ -6,7 +6,7 @@ func get_command_name() -> String:
|
|||||||
func get_help_text() -> String:
|
func get_help_text() -> String:
|
||||||
return "Lists all available commands"
|
return "Lists all available commands"
|
||||||
|
|
||||||
func run(args: Array, context: Dictionary) -> String:
|
func run(_args: Array, context: Dictionary) -> String:
|
||||||
var commands: Array = context["commands"]
|
var commands: Array = context["commands"]
|
||||||
var lines: PackedStringArray = []
|
var lines: PackedStringArray = []
|
||||||
for command: ConsoleCommand in commands:
|
for command: ConsoleCommand in commands:
|
||||||
@@ -6,7 +6,7 @@ func get_command_name() -> String:
|
|||||||
func get_help_text() -> String:
|
func get_help_text() -> String:
|
||||||
return "Lists available scenes for swapping"
|
return "Lists available scenes for swapping"
|
||||||
|
|
||||||
func run(args: Array, context: Dictionary) -> String:
|
func run(_args: Array, context: Dictionary) -> String:
|
||||||
var registry: Array = context["scene_registry"]
|
var registry: Array = context["scene_registry"]
|
||||||
var lines: PackedStringArray = []
|
var lines: PackedStringArray = []
|
||||||
for entry: Dictionary in registry:
|
for entry: Dictionary in registry:
|
||||||