Fix wall orientations
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@@ -124,29 +124,29 @@ func _draw_edge_segments(tile_origin: Vector2, edge: StringName) -> void:
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seg_b_rect = LEFT_LOWER_RECT
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seg_a_size = Vector2(WALL_THICKNESS, HALF_EDGE)
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seg_b_size = Vector2(WALL_THICKNESS, HALF_EDGE)
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seg_a_offset = Vector2(0, HALF_EDGE)
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seg_b_offset = Vector2(0, 0)
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seg_a_offset = Vector2(0, 0)
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seg_b_offset = Vector2(0, HALF_EDGE)
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&"right":
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seg_a_rect = RIGHT_UPPER_RECT
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seg_b_rect = RIGHT_LOWER_RECT
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seg_a_size = Vector2(WALL_THICKNESS, HALF_EDGE)
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seg_b_size = Vector2(WALL_THICKNESS, HALF_EDGE)
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seg_a_offset = Vector2(TILE_SIZE - WALL_THICKNESS, HALF_EDGE)
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seg_b_offset = Vector2(TILE_SIZE - WALL_THICKNESS, 0)
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seg_a_offset = Vector2(TILE_SIZE - WALL_THICKNESS, 0)
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seg_b_offset = Vector2(TILE_SIZE - WALL_THICKNESS, HALF_EDGE)
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&"top":
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seg_a_rect = TOP_LEFT_RECT
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seg_b_rect = TOP_RIGHT_RECT
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seg_a_size = Vector2(HALF_EDGE, WALL_THICKNESS)
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seg_b_size = Vector2(HALF_EDGE, WALL_THICKNESS)
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seg_a_offset = Vector2(HALF_EDGE, 0)
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seg_b_offset = Vector2(0, 0)
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seg_a_offset = Vector2(0, 0)
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seg_b_offset = Vector2(HALF_EDGE, 0)
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&"bottom":
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seg_a_rect = BOTTOM_LEFT_RECT
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seg_b_rect = BOTTOM_RIGHT_RECT
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seg_a_size = Vector2(HALF_EDGE, WALL_THICKNESS)
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seg_b_size = Vector2(HALF_EDGE, WALL_THICKNESS)
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seg_a_offset = Vector2(HALF_EDGE, TILE_SIZE - WALL_THICKNESS)
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seg_b_offset = Vector2(0, TILE_SIZE - WALL_THICKNESS)
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seg_a_offset = Vector2(0, TILE_SIZE - WALL_THICKNESS)
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seg_b_offset = Vector2(HALF_EDGE, TILE_SIZE - WALL_THICKNESS)
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_create_segment_sprite(tile_origin + seg_a_offset, seg_a_size, seg_a_rect)
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_create_segment_sprite(tile_origin + seg_b_offset, seg_b_size, seg_b_rect)
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@@ -10,7 +10,7 @@ config_version=5
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[application]
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config/name="Dungeon Lords"
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config/name="OpenMaidEngine"
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run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.6", "Mobile")
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config/icon="res://icon.svg"
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