diff --git a/nodes/wall_renderer.gd b/nodes/wall_renderer.gd index 720d2c6..e9ed6bc 100644 --- a/nodes/wall_renderer.gd +++ b/nodes/wall_renderer.gd @@ -124,29 +124,29 @@ func _draw_edge_segments(tile_origin: Vector2, edge: StringName) -> void: seg_b_rect = LEFT_LOWER_RECT seg_a_size = Vector2(WALL_THICKNESS, HALF_EDGE) seg_b_size = Vector2(WALL_THICKNESS, HALF_EDGE) - seg_a_offset = Vector2(0, HALF_EDGE) - seg_b_offset = Vector2(0, 0) + seg_a_offset = Vector2(0, 0) + seg_b_offset = Vector2(0, HALF_EDGE) &"right": seg_a_rect = RIGHT_UPPER_RECT seg_b_rect = RIGHT_LOWER_RECT seg_a_size = Vector2(WALL_THICKNESS, HALF_EDGE) seg_b_size = Vector2(WALL_THICKNESS, HALF_EDGE) - seg_a_offset = Vector2(TILE_SIZE - WALL_THICKNESS, HALF_EDGE) - seg_b_offset = Vector2(TILE_SIZE - WALL_THICKNESS, 0) + seg_a_offset = Vector2(TILE_SIZE - WALL_THICKNESS, 0) + seg_b_offset = Vector2(TILE_SIZE - WALL_THICKNESS, HALF_EDGE) &"top": seg_a_rect = TOP_LEFT_RECT seg_b_rect = TOP_RIGHT_RECT seg_a_size = Vector2(HALF_EDGE, WALL_THICKNESS) seg_b_size = Vector2(HALF_EDGE, WALL_THICKNESS) - seg_a_offset = Vector2(HALF_EDGE, 0) - seg_b_offset = Vector2(0, 0) + seg_a_offset = Vector2(0, 0) + seg_b_offset = Vector2(HALF_EDGE, 0) &"bottom": seg_a_rect = BOTTOM_LEFT_RECT seg_b_rect = BOTTOM_RIGHT_RECT seg_a_size = Vector2(HALF_EDGE, WALL_THICKNESS) seg_b_size = Vector2(HALF_EDGE, WALL_THICKNESS) - seg_a_offset = Vector2(HALF_EDGE, TILE_SIZE - WALL_THICKNESS) - seg_b_offset = Vector2(0, TILE_SIZE - WALL_THICKNESS) + seg_a_offset = Vector2(0, TILE_SIZE - WALL_THICKNESS) + seg_b_offset = Vector2(HALF_EDGE, TILE_SIZE - WALL_THICKNESS) _create_segment_sprite(tile_origin + seg_a_offset, seg_a_size, seg_a_rect) _create_segment_sprite(tile_origin + seg_b_offset, seg_b_size, seg_b_rect) diff --git a/project.godot b/project.godot index cf89579..9a63225 100644 --- a/project.godot +++ b/project.godot @@ -10,7 +10,7 @@ config_version=5 [application] -config/name="Dungeon Lords" +config/name="OpenMaidEngine" run/main_scene="res://scenes/game.tscn" config/features=PackedStringArray("4.6", "Mobile") config/icon="res://icon.svg"