Better alignment, still needs work

This commit is contained in:
gamer147
2026-04-10 09:56:43 -04:00
parent 676c82c4e5
commit 834d6a3a83
3 changed files with 50 additions and 9 deletions

View File

@@ -84,7 +84,7 @@ load_path = "res://.godot/imported/SO008B.BMP-57a2d92123e6b32a5ec6367855ebadf6.c
[sub_resource type="AtlasTexture" id="AtlasTexture_alhr0"]
atlas = SubResource("CompressedTexture2D_4lqfr")
region = Rect2(255, 272, 3, 9)
region = Rect2(258, 272, 3, 9)
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_eajv6"]
load_path = "res://.godot/imported/SO008B.BMP-57a2d92123e6b32a5ec6367855ebadf6.ctex"
@@ -337,12 +337,13 @@ offset_left = 1.0
offset_top = 103.0
offset_right = 225.0
offset_bottom = 131.0
alignment = 2
[node name="HealthChipBar" parent="UIBase/UnitPanel/UnitHealth" unique_id=379110810 instance=ExtResource("6_gqe5k")]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 0
max_chips_per_row = 100
size_flags_horizontal = 3
size_flags_vertical = 4
empty_chip_texture = SubResource("AtlasTexture_eskga")
filled_chip_texture = SubResource("AtlasTexture_14b7f")
@@ -361,7 +362,7 @@ number_sprite_height = 15
[node name="UnitSP" type="HBoxContainer" parent="UIBase/UnitPanel" unique_id=514403074]
layout_mode = 0
offset_left = 185.0
offset_left = 1.0
offset_top = 133.0
offset_right = 225.0
offset_bottom = 151.0
@@ -369,8 +370,8 @@ offset_bottom = 151.0
[node name="SPChipBar" parent="UIBase/UnitPanel/UnitSP" unique_id=374103132 instance=ExtResource("6_gqe5k")]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 0
max_chips_per_row = 100
size_flags_horizontal = 3
size_flags_vertical = 4
empty_chip_texture = SubResource("AtlasTexture_yhw6j")
filled_chip_texture = SubResource("AtlasTexture_kdblo")
@@ -389,7 +390,7 @@ number_sprite_height = 15
[node name="UnitFS" type="HBoxContainer" parent="UIBase/UnitPanel" unique_id=1209088756]
layout_mode = 0
offset_left = 185.0
offset_left = 1.0
offset_top = 160.0
offset_right = 225.0
offset_bottom = 178.0
@@ -397,8 +398,8 @@ offset_bottom = 178.0
[node name="FSChipBar" parent="UIBase/UnitPanel/UnitFS" unique_id=1380843979 instance=ExtResource("6_gqe5k")]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 0
max_chips_per_row = 100
size_flags_horizontal = 3
size_flags_vertical = 4
empty_chip_texture = SubResource("AtlasTexture_kd55s")
filled_chip_texture = SubResource("AtlasTexture_alhr0")

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reference_images/chip.png Normal file

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Width:  |  Height:  |  Size: 55 KiB

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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bhtnqu000slm2"
path="res://.godot/imported/chip.png-5735088daa8f24a5994c25e597283774.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://reference_images/chip.png"
dest_files=["res://.godot/imported/chip.png-5735088daa8f24a5994c25e597283774.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1