Needs fine-tuning polish but looks good.
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@@ -334,9 +334,9 @@ value = 12
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[node name="UnitHealth" type="HBoxContainer" parent="UIBase/UnitPanel" unique_id=53239936]
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layout_mode = 0
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offset_left = -102.0
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offset_left = -127.0
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offset_top = 103.0
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offset_right = 225.0
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offset_right = 253.0
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offset_bottom = 131.0
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alignment = 2
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@@ -366,7 +366,7 @@ number_sprite_height = 15
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layout_mode = 0
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offset_left = 1.0
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offset_top = 133.0
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offset_right = 225.0
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offset_right = 249.0
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offset_bottom = 151.0
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[node name="SPChipBar" parent="UIBase/UnitPanel/UnitSP" unique_id=374103132 instance=ExtResource("6_gqe5k")]
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@@ -395,7 +395,7 @@ number_sprite_height = 15
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layout_mode = 0
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offset_left = 1.0
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offset_top = 160.0
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offset_right = 225.0
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offset_right = 249.0
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offset_bottom = 178.0
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[node name="FSChipBar" parent="UIBase/UnitPanel/UnitFS" unique_id=1380843979 instance=ExtResource("6_gqe5k")]
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@@ -34,21 +34,23 @@ func _refresh() -> void:
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for child in _container.get_children():
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child.queue_free()
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if filled_chip_texture and max_chips_per_row > 0:
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var chip_width := filled_chip_texture.get_width()
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_container.custom_minimum_size.x = chip_width * max_chips_per_row
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if max_chips_per_row <= 0:
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if max_chips_per_row <= 0 or not filled_chip_texture:
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return
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var chip_width := filled_chip_texture.get_width()
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var effective_per_row := max_chips_per_row
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if chip_width > 0 and _container.size.x > 0:
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effective_per_row = mini(effective_per_row, int(_container.size.x / chip_width))
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var filled_remaining := value
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var chips_laid_out := 0
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while chips_laid_out < max_value:
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var row := HBoxContainer.new()
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row.alignment = BoxContainer.ALIGNMENT_END
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row.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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row.add_theme_constant_override("separation", 0)
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var chips_in_row := mini(max_chips_per_row, max_value - chips_laid_out)
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var chips_in_row := mini(effective_per_row, max_value - chips_laid_out)
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var filled_in_row := mini(filled_remaining, chips_in_row)
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var empty_in_row := chips_in_row - filled_in_row
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