b22988525921a5dfd7388acf06ea7fe01711b75e
Both now derive per-battle from the master seed via BattleSeeds; only animation/UI constants (ReadySpin, rank/battlePoint placeholders) remain in BattleFrameDefaults. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
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