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SVSimServer
/
SVSim.BattleEngine
/
Rng
History
gamer147
ac0886389a
feat(battle-engine M13): M3 spell emits PlayActions headless via OperateMgr -> NetworkBattleSender (O1 read = GO)
...
Co-Authored-By: Claude Opus 4.8 <
noreply@anthropic.com
>
2026-06-06 12:23:51 -04:00
..
HeadlessBattleMgr.cs
docs(rng-seam): note stableRandomCount divergence in HeadlessBattleMgr
2026-06-06 10:38:58 -04:00
HeadlessNetworkBattleMgr.cs
feat(battle-engine M13): M3 spell emits PlayActions headless via OperateMgr -> NetworkBattleSender (O1 read = GO)
2026-06-06 12:23:51 -04:00
IRandomSource.cs
feat(rng-seam): IRandomSource interface + RandomSourceBridge arithmetic
2026-06-06 10:14:50 -04:00
RandomSourceBridge.cs
feat(rng-seam): HeadlessBattleMgr override + decoupling/parity tests (F2 resolved)
2026-06-06 10:33:59 -04:00
ScriptedRandomSource.cs
feat(rng-seam): ScriptedRandomSource (throw-on-overrun deterministic source)
2026-06-06 10:21:44 -04:00
SeededRandomSource.cs
feat(rng-seam): SeededRandomSource mirrors the engine's two System.Random streams
2026-06-06 10:18:19 -04:00