gamer147
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ac0886389a
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feat(battle-engine M13): M3 spell emits PlayActions headless via OperateMgr -> NetworkBattleSender (O1 read = GO)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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2026-06-06 12:23:51 -04:00 |
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gamer147
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6b2c825eb8
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chore(battle-engine M13): drop unused using + complete shim comment (review polish)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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2026-06-06 11:56:23 -04:00 |
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gamer147
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2f6bc5b6c0
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test(battle-engine M13): HeadlessNetworkBattleMgr constructs headless (construction probe)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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2026-06-06 11:48:52 -04:00 |
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gamer147
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f6e3b67be1
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docs(rng-seam): note stableRandomCount divergence in HeadlessBattleMgr
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2026-06-06 10:38:58 -04:00 |
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gamer147
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c47f8d9fa7
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feat(rng-seam): HeadlessBattleMgr override + decoupling/parity tests (F2 resolved)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2026-06-06 10:33:59 -04:00 |
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gamer147
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1a108fa393
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feat(rng-seam): ScriptedRandomSource (throw-on-overrun deterministic source)
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2026-06-06 10:21:44 -04:00 |
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gamer147
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2fd42c10cf
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feat(rng-seam): SeededRandomSource mirrors the engine's two System.Random streams
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2026-06-06 10:18:19 -04:00 |
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gamer147
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c77d789558
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feat(rng-seam): IRandomSource interface + RandomSourceBridge arithmetic
Adds the RNG seam skeleton (Task 1 of M12): IRandomSource (NextUnit/NextSelf)
and RandomSourceBridge.Range mirroring BattleManagerBase.StableRandom exactly
(`(int)Math.Floor(val * unit)`). RngSeamTests pins the floor arithmetic (1 test, passing).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2026-06-06 10:14:50 -04:00 |
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