feat(rng-seam): ScriptedRandomSource (throw-on-overrun deterministic source)

This commit is contained in:
gamer147
2026-06-06 10:21:44 -04:00
parent 2fd42c10cf
commit 1a108fa393
2 changed files with 51 additions and 0 deletions

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@@ -35,5 +35,21 @@ namespace SVSim.BattleEngine.Tests
for (int i = 0; i < 8; i++)
Assert.That(src.NextSelf(100), Is.EqualTo(refSelf.Next(100)), $"NextSelf drift at {i}");
}
// ScriptedRandomSource feeds a known sequence (the oracle's control + the Phase-3 replay seam).
// It MUST throw on overrun, not wrap: an unexpected extra roll should fail loudly so a test
// surfaces a miscount of engine RNG calls rather than silently reusing a value.
[Test]
public void ScriptedSource_returns_sequence_then_throws_on_overrun()
{
var src = new ScriptedRandomSource(new[] { 0.1, 0.5 }, new[] { 3 });
Assert.That(src.NextUnit(), Is.EqualTo(0.1));
Assert.That(src.NextUnit(), Is.EqualTo(0.5));
Assert.That(() => src.NextUnit(), Throws.InvalidOperationException, "should throw on unit overrun");
Assert.That(src.NextSelf(99), Is.EqualTo(3));
Assert.That(() => src.NextSelf(99), Throws.InvalidOperationException, "should throw on self overrun");
}
}
}

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@@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace SVSim.BattleEngine.Rng
{
// Deterministic source feeding a pre-scripted sequence. Used by oracles to control which outcome a
// roll selects, and the precursor to the Phase-3 capture-replay source (feed a captured rand list).
// Throws on overrun so an unexpected extra engine roll fails loudly.
public sealed class ScriptedRandomSource : IRandomSource
{
private readonly Queue<double> _units;
private readonly Queue<int> _selfPicks;
public ScriptedRandomSource(IEnumerable<double> units, IEnumerable<int> selfPicks = null)
{
_units = new Queue<double>(units ?? Enumerable.Empty<double>());
_selfPicks = new Queue<int>(selfPicks ?? Enumerable.Empty<int>());
}
public double NextUnit()
{
if (_units.Count == 0)
throw new InvalidOperationException("ScriptedRandomSource: NextUnit overrun (more synced rolls than scripted)");
return _units.Dequeue();
}
public int NextSelf(int max)
{
if (_selfPicks.Count == 0)
throw new InvalidOperationException("ScriptedRandomSource: NextSelf overrun (more self rolls than scripted)");
return _selfPicks.Dequeue();
}
}
}