Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
49 lines
858 B
C#
49 lines
858 B
C#
namespace Wizard;
|
|
|
|
public class AIEmoteCtrlNull : IAIEmoteCtrl
|
|
{
|
|
public void SetUpEmoteEvent(BattlePlayerBase self, BattlePlayerBase opponent, OperateMgr operateManager)
|
|
{
|
|
}
|
|
|
|
public AIEmoteCmd OnOpponentEmotion(ClassCharaPrm.EmotionType emoteType)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
public AIEmoteCmd OnAllyTurnStart(AISituationInfo situation)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
public AIEmoteCmd OnAllyTurnEnd()
|
|
{
|
|
return null;
|
|
}
|
|
|
|
public AIEmoteCmd OnOpponentTurnStart(AISituationInfo situation)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
public AIEmoteCmd OnOpponentTurnEnd()
|
|
{
|
|
return null;
|
|
}
|
|
|
|
public AIEmoteCmd OnCardPlay(AISituationInfo situation)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
public AIEmoteCmd OnCardDestroy(AISituationInfo situation)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
public AIEmoteCmd OnAllyEvolution(AISituationInfo situation)
|
|
{
|
|
return null;
|
|
}
|
|
}
|