Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIEmoteCtrlNull.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

49 lines
858 B
C#

namespace Wizard;
public class AIEmoteCtrlNull : IAIEmoteCtrl
{
public void SetUpEmoteEvent(BattlePlayerBase self, BattlePlayerBase opponent, OperateMgr operateManager)
{
}
public AIEmoteCmd OnOpponentEmotion(ClassCharaPrm.EmotionType emoteType)
{
return null;
}
public AIEmoteCmd OnAllyTurnStart(AISituationInfo situation)
{
return null;
}
public AIEmoteCmd OnAllyTurnEnd()
{
return null;
}
public AIEmoteCmd OnOpponentTurnStart(AISituationInfo situation)
{
return null;
}
public AIEmoteCmd OnOpponentTurnEnd()
{
return null;
}
public AIEmoteCmd OnCardPlay(AISituationInfo situation)
{
return null;
}
public AIEmoteCmd OnCardDestroy(AISituationInfo situation)
{
return null;
}
public AIEmoteCmd OnAllyEvolution(AISituationInfo situation)
{
return null;
}
}