IMatchingBridge.RegisterPendingBattle now takes a MatchContext; PendingBattle
carries it; BattleSession stores it. ArenaTwoPickBattleController builds ctx
from IMatchContextBuilder. ScriptedLifecycle still uses ScriptedProfiles for
the player half — Tasks 5/6 migrate the lifecycle.
Existing tests updated: MatchingBridgeTests, BattleNodeFlowTests,
InMemoryBattleSessionStoreTests, BattleSessionDispatchTests, BattleSession
PumpTests, ArenaTwoPickBattleControllerTests (which now seeds a TK2 run +
adds a no-active-run 400 case).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Public contract between HTTP-side do_matching controllers (assemble) and
SVSim.BattleNode (consume). First piece of the real-drafted-deck wiring;
nothing references it yet.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add a per-project README in SVSim.BattleNode/ that covers:
- Architecture (the six concern folders)
- The connect-handshake sequence verified end-to-end at smoke
- A wire-format-gotchas table for the spec divergences caught during
v1 (headers vs query for credentials, schemeless node URL with
/socket.io/ path, required card_master_id, required resultCode=1,
Matched in response to InitBattle not InitNetwork, EIO3 0x04 prefix
on binary frames, FromJson conditional-expression number-boxing)
- What the v1 scripted opponent does and what is hardcoded
- A "where to extend" table for v2 work
- The full test layout and cross-references to specs/plans
Fill in XML docs on the public surface that previously had none:
- BattleNodeExtensions.AddBattleNode / UseBattleNode (DI + middleware
wiring, including the pipeline-order note that auth runs before
UseWebSockets)
- BattleNodeWebSocketHandler class + HandleAsync (the validation chain)
- BattleSession.ComputeResponses (the lifecycle state machine, with
the NoStock flag's meaning)
- ScriptedLifecycle class (v1 scope, resultCode injection rule,
pointer to the "where to extend" section)
- MatchingBridge class (mint-id + register flow)
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Prod do_matching captures (data_dumps/captures/traffic_prod_tk2_*) send
the node URL as host:port/socket.io/ with no scheme prefix —
e.g. "node06.shadowverse.jp:13560/socket.io/". BestHTTP's SocketManager
expects this exact shape; the leading ws:// we were sending plus the
missing /socket.io/ path was preventing the client from completing the
post-do_matching connect (eventually times out with "connection timed
out").
Update BattleNodeOptions default, Program.cs override, and both
controller and bridge tests to use "localhost:5148/socket.io/".
Discovered during v1 smoke walkthrough.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Cast GetHashCode() result to long before Math.Abs to prevent OverflowException
on the ~1-in-4B case where GetHashCode returns int.MinValue. Adds a regression
test pinning the 12-digit decimal format end-to-end.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>