feat(battle-node): add MatchContext record for per-mode player snapshot
Public contract between HTTP-side do_matching controllers (assemble) and SVSim.BattleNode (consume). First piece of the real-drafted-deck wiring; nothing references it yet. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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SVSim.BattleNode/Bridge/MatchContext.cs
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29
SVSim.BattleNode/Bridge/MatchContext.cs
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namespace SVSim.BattleNode.Bridge;
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/// <summary>
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/// Per-battle player snapshot captured at do_matching time and replayed into the scripted
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/// lifecycle on WS connect. SVSim.BattleNode does not know how to build this — the HTTP-side
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/// per-mode controller is the source. Snapshot semantics: cosmetic changes between matching
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/// and WS connect have no effect on the in-battle render.
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/// </summary>
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public sealed record MatchContext(
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// Player's drafted deck — exactly 30 entries, idx 1..30 paired with the chosen cardIds
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// in the order this list provides them. Producer is responsible for the count.
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IReadOnlyList<long> SelfDeckCardIds,
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// Player class + leader (BattleStartSelfInfo)
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string ClassId, // "1".."8"
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string CharaId, // "1".."8" — equals ClassId when no leader skin chosen
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string CardMasterName, // current card-master, e.g. "card_master_node_10015"
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// Player cosmetics (MatchedSelfInfo)
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string CountryCode, // "KOR", "JPN", ...
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string UserName,
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string SleeveId,
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string EmblemId,
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string DegreeId,
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int FieldId,
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int IsOfficial, // 0 or 1
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// Battle-mode hint, currently TK2 == 11. Future modes populate their own value.
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int BattleType);
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