Walk-down behavior: each call emits the highest-priority unfired
active dialog; subsequent calls walk to the next-priority entry.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Mirrors prod's TK2 wire flow: the first arriver (parked, picks up cached
pair on a later poll) gets matching_state 3007 (SUCCEEDED_OWNER); the
second arriver (whose poll triggered the pair) gets 3004 (SUCCEEDED).
Observationally inert in the public matching code path today — the
client's Matching class writes isOwner from the response into a field
that nothing in TK2/ranked reads. Matching_Room (private rooms) DOES
read it but from a separate code path that doesn't consult our response.
We send the split anyway for prod fidelity and to leave room for future
flows (rematch UI, etc.) that might start consuming it.
TryPairAsync now returns PairUpResult(Match, IsOwner) instead of bare
PendingMatch?, so the controller can decide owner vs joiner without
re-deriving it.
Also documents on DoMatchingResponseDto why we omit prod's `room_id`
field (not in the client's DoMatchingDetail model; private-room flows
get their room id from a different API and don't consult this response).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Solo pollers park (3001 RETRY); two concurrent pollers pair and both
receive 3004 + same BattleId. Cache hits on the first arriver's next
poll. ?scripted=1 retains today's solo Scripted path for dev work.
Response DTO's BattleId/NodeServerUrl become nullable so 3001 omits
them on the wire (WhenWritingNull policy drops them).
ASP.NET's default bool binder rejects "1" as a value, so the scripted
opt-in is bound as string? and parsed permissively (accepts "1" and
"true"/"True"/etc.) rather than relying on built-in bool binding.
The decompiled client's DoMatchingBase.SettingCardMasterId calls
jsonData["card_master_id"].ToInt() with no Keys.Contains guard when
matching_state ∈ {3004, 3007, 3011}. Omitting the field crashes the
client with KeyNotFoundException at Cute.NetworkManager+Connect.
Add CardMasterId to DoMatchingResponseDto with a default value of 1
(matching the /load/index response and prod captures). Extend the
controller test to assert the field is present.
Caught during the v1 smoke walk-through; full client log line:
[Error: Unity Log] KeyNotFoundException: The given key was not
present in the dictionary.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Prod /arena/get_challenge_info capture (Season 26):
- reward_step_info.reward_step_list is a Dict<string,string>
({"5":"5","10":"10","15":"15"}), not the List<int> I'd assumed
- max_reward_step is stringified
The previous stub would have parsed at the client (LitJson tolerates the
shape via indexed iteration), but cleaning to match prod exactly.
Also stubs /arena/get_challenge_ranking_history (new endpoint observed
in the same capture). Prod ships {two_pick: [], sealed: []} with no
history populated — empty lists match. Routing smoke added.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Bug 1 ("pay to enter again after restart"):
arena_info[0].is_join shipped from the static ArenaSeasonConfig seed,
so /load/index and /mypage/index always emitted false regardless of
viewer state. The client uses is_join to choose between the "Pay to
enter" and "Resume run" dialogs (Wizard/ChallengeEntry.cs:165 + the
ArenaEntryBase._isJoinFunc pivot). Without a per-viewer override every
cold start after a partial run looked like "no run" and the player got
charged again.
LoadController + MyPageController now compute is_join from
ViewerArenaTwoPickRuns presence. MyPageController grew an
IArenaTwoPickRunRepository dep (LoadController already had _db).
Bug 2: /arena/get_challenge_info 404. Stubbed via a new
ArenaController + DTO pair. Returns the season seed's begin/end_time
+ name where available; placeholder zeros for win history. All 6 keys
required by ChallangeHistoryInfoTask.Parse are present (unconditional
JsonData lookups).
Routing smoke added for /arena/get_challenge_info.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The /retire and /finish responses carry two reward arrays with DIFFERENT
key schemas:
rewards[] → ReceivedReward(JsonData) parser
{reward_type, reward_detail_id, item_type, reward_count?, is_usable}
reward_list[] → PlayerStaticData.UpdateHaveUserGoodsNumByJsonData
{reward_type, reward_id, reward_num}
We were emitting both with reward_list's schema, so the client threw
KeyNotFoundException on `data["reward_detail_id"]` while parsing each
delta entry — observed live as the retire-screen failure.
- New TwoPickRewardReceivedDto mirrors the existing Achievement/
TotalReceiveCountDto shape.
- FinishResponseDto.Rewards switched from List<RewardEntryDto>
to List<TwoPickRewardReceivedDto>.
- GrantRunRewardsAndDeleteAsync pre-loads ItemEntry.Type for any
Item-typed reward so item_type ships correctly (0 for currencies).
- Existing tests renamed RewardNum→RewardCount on the deltas list.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Extends POST /admin/import_viewer to accept owned_cards (snapshot full-replace).
Unknown card_ids are skipped, counted in skipped_card_count on the response, and
logged server-side. Count is clamped to OwnedCardEntry.MaxCopies (3). Also injects
ILogger into AdminController and adds Cards/Items/Decks to the viewer reload graph.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
practice/deck_list returns the same wire shape as /deck/info (the client parses
both via DeckGroupListData), but only ever sent user decks — so a fresh account
saw no default decks and couldn't start a practice match.
Extract the /deck/info hydration into a shared IDeckListBuilder used by
/deck/info, /deck/my_list, and /practice/deck_list. Practice passes
padEmptySlots:false (deck *select*, not builder) — matches the prod practice
capture, which returns real decks unpadded plus the 8 per-class default decks
and per-class leader-skin settings. Retire the near-duplicate
PracticeDeckListResponse DTO in favor of the shared DeckListResponse.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
MyPageTask.Parse (Wizard/MyPageTask.cs:155-163) does
`_userItemDict.Clear();` the moment `user_item_list` is present in
the response body — not when it's non-empty — then re-populates
from the wire. Our /mypage/index was emitting [] by default (the
field initializer on the DTO), which wiped the inventory that
/load/index had just populated.
Downstream consequence: the client's PackChildGachaInfo.CostGoodsCount
reads from _userItemDict, so a wiped dict makes every ticket-cost
pack report CostGoodsCount=0, PackConfig.EnableBuyPack returns false,
and is_hide=1 packs (including the tutorial legendary starter 99047)
disappear from the rotation pack list — even though the gift bundle
just granted the ticket and the DB row exists. The tutorial then
auto-selects whatever non-tutorial pack happens to be at index 0 of
the filtered list, the user can't afford it, and the flow is stuck.
Fix:
- MyPageController.Index now sets UserItemList from viewer.Items
(already loaded by GetViewerByShortUdid's home-screen graph).
- DTO docstring rewritten to call out the presence-sensitive semantics
and the load-bearing path through PackConfig.EnableBuyPack, so the
next developer doesn't get the "empty is fine" hint the old comment
implied.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Stack [HttpPost("/tutorial/pack_open")] alias on PackController.Open. Detect
isTutorialPath via HttpContext.Request.Path; gate the type_detail rejection,
currency switch, open-count tracking, and currency reward_list entries behind
!isTutorialPath so the starter legendary pack (99047/990047, type_detail=5)
bypasses the purchasable-pack code path. After grant, set MissionData.TutorialState=100
and emit tutorial_step=100 in PackOpenResponse — this is the sole END transition,
per live-traffic capture. Add pack 99047 to test-fixture packs.json.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
POST /tutorial/update echoes tutorial_step back and saves it to
Viewer.MissionData.TutorialState. is_skip=1 is handled server-side
by honoring whatever tutorial_step value the client sends (client
already sends 100 when skipping). Adds TutorialUpdateRequest DTO,
TutorialUpdateResponse DTO, injects SVSimDbContext into
TutorialController, and adds GetViewerTutorialStateAsync helper to
SVSimTestFactory.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Client's LitJson serializer emits the C# property name verbatim — the
SetParameter param classes in Wizard/GenerateDeckCodeTask.cs use cardID /
phantomCardID, and the matching Parse() reads jsonData["cardID"]. Snake-case
keys bound to empty in msgpack deserialize, the controller saw 0 cards, and
returned INVALID_DECK — surfaced as a blank deck code in the in-game UI.
Repro lived in data_dumps/traffic.ndjson #19-20. Existing tests pass through
the same JsonPropertyName on both serialize and deserialize, so they happily
round-tripped any consistent key — adding a wire-shape regression test that
posts the literal client JSON would be the right way to catch this class of
bug in the future (out of scope here).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds the portal pair (shadowverse-portal.com deck-builder endpoints) as
anonymous routes on the app server. The translation middleware learns a new
[NoWireEncryption] attribute that skips both AES calls but keeps the rest of
the msgpack + base64 + envelope pipeline intact, matching prod's portal wire
profile observed in data_dumps/traffic_prod_deckcode.ndjson.
Storage is a 3-minute IMemoryCache — codes are anonymous-global, 4-char
lowercase alphanumeric (matches the shortest prod sample). Foil bit is
stripped on mint to match prod's normalize-on-encode behaviour.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Request mirrors LoginPostParams (device telemetry); response is empty
because all signup outputs live in data_headers (viewer_id, short_udid,
udid). MessagePackObject + Key mirrors JsonPropertyName per project
convention.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- IndexResponse.BattlePassLevelInfo widened to IReadOnlyDictionary<string,BattlePassLevel>?
so any IReadOnlyDictionary impl (FrozenDictionary, wrapper, etc.) serializes correctly
instead of silently null-ing via a failed as-cast
- LoadController.Index now takes CancellationToken ct and threads it to GetLevelCurveAsync
instead of CancellationToken.None
- BattlePassRepository.ResetLevelCurveCache changed from public to internal; added
InternalsVisibleTo("SVSim.UnitTests") to SVSim.Database.csproj (was absent)