Remove StringifiedIntConverter from GuildChatMessagesResponse.WaitInterval so the
wire emits a raw JSON number (3) matching prod, not a quoted string ("3").
Update GuildChatPollTests (2 assertions) and GuildCaptureReplayTests (1 assertion +
comment) to expect JsonValueKind.Number. Fix last_message_id → start_message_id typo
in GuildChatMessages_Member_ReturnsProdShape request body.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
5 integration tests in GuildCaptureReplayTests replay the prod guild/info (pre-join +
post-create), guild/search_guild, guild/emblem_list, and guild_chat/messages flows
against the in-process WebApplicationFactory server.
Assertions are limited to always-present, session-independent fields:
- guild/info pre-join: guild_status=0, max_member_num=30,
max_sub_leader_num=2, usable_stamp_list=[100001..100020] (exact match)
- guild/info post-create: guild_status=2, guild object present
- guild/search_guild: list field is a JSON array
- guild/emblem_list: guild_emblem_list field is a JSON array
- guild_chat/messages: chat_message[] + maintenance_card_list[] arrays present,
wait_interval > 0 (accepts either raw int or stringified form)
Bodies are AES-encrypted in the capture, so requests are re-issued as plain JSON
to the test server (same shape, different auth context). Manual end-to-end (live
Steam client + clean Postgres) deferred to operator — can't automate in this session.
1534 → 1539 tests; 0 failures.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Replace GuildNotification TODO stub in MyPageController.Index with
BuildGuildNotificationAsync: populates guild_id, guild_room_message_id,
is_join_request, is_invited from real DB state.
- Inject IGuildService, IGuildInviteRepository, IGuildJoinRequestRepository,
IGuildChatMessageRepository into MyPageController.
- Add GetMaxMessageIdSafelyAsync to IGuildChatMessageRepository (returns null
when no messages exist, vs GetMaxMessageIdAsync which returns 0).
- LoadDetail.cs audit: grep returned no guild fields — no LoadController changes.
- Add GuildCrossSurfaceTests (4 tests): guild member, pending invite, pending
join request, no-guild viewer all verified green.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Implement all five guild_chat attachment endpoints:
- add_deck: server looks up deck by (viewerId, format, deckNo) and snapshots
the current state into a DECK-type chat message DeckPayload column.
- delete_deck: author OR leader/sub-leader may clear; returns refreshed
deck_log. Extended IGuildChatMessageRepository.ClearDeckAsync with
leaderOverride flag; added GetDeckMessagesAsync + GetByMessageIdAsync.
- add_replay: stores {"battle_id": N} in ReplayPayload; full shape is
TODO(post-merge) pending replay-subsystem capture.
- replay_detail: returns the stored ReplayPayload as JsonElement passthrough.
- deck_log: returns all active DECK messages grouped by API-side Format string
key ("1"=Rotation, "2"=Unlimited, "3"=PreRotation always present;
"4"=Crossover, "5"=MyRotation only when non-empty).
Adds DeckLogDataDto (typed) for deck_log / delete_deck responses.
Replay response uses JsonElement passthrough (TODO(post-merge)).
8 new integration tests — all green. Full suite 1530/1530 pass.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add ChatUserProfile record and IViewerRepository.LoadChatProfilesAsync (AsNoTracking,
projects Name/EmblemId/CountryCode/Rank/DegreeId from Viewer+Info nav refs).
GuildChatController.Messages now injects IViewerRepository instead of SVSimDbContext;
calls LoadChatProfilesAsync to populate users[] (removes direct db access from controller).
GuildChatMessageRepository direction=2 (NEW): change >= start to > start (exclusive).
GuildChatPollTests updated to assert the start message is NOT returned by direction=NEW.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- GuildChatService.EmitSystemEventAsync: replaces no-op stub with real
chat-row insertion via _msgs.AppendAsync (per-guild monotonic id).
- GuildChatService.GetWindowAsync: real implementation — verifies caller
membership, delegates to IGuildChatMessageRepository.GetWindowAsync
(direction 1=OLD/2=NEW/3=BOTH, limit 50), returns adaptive wait interval
(ChatPollActiveSeconds when messages returned, ChatPollIdleSeconds otherwise).
- Drop unused repo injections from GuildChatService (guilds, invites, joinRequests).
- GuildChatController.Messages: wires the full response — chat_message[],
users[] (deduplicated author profiles with Emblem+Degree nav includes),
maintenance_card_list (empty until maintenance service lands), wait_interval.
- GuildChatPollTests (7 integration tests): fresh-guild CreateGuild event,
sequenced Create+Join ordering, direction=NEW filter, direction=BOTH window,
users[] deduplication, empty result for viewer-not-in-guild, active vs idle
interval comparison. All 7 pass; full suite 1515/1515.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
GuildFriendListTask.Parse() reads base.ResponseData[data][i] directly —
data must be a bare JSON array, not {friends:[...]}. Delete the
GuildFriendListResponse wrapper DTO; promote GuildInviteCandidateDto to its
own file. Controller now returns List<GuildInviteCandidateDto> so the
middleware wraps it as data:[…]. Update wire-shape and integration tests to
assert array-at-root.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- ChangeRoleAsync: Leader-only role management with SubLeader cap check.
Atomic leader transfer loads both member rows + Guild.LeaderViewerId in
one _db.SaveChangesAsync call (no split saves). Emits ChangeLeader (6)
or ChangeSubLeader (7) chat events. Same-role is no-op / returns Ok.
- /guild/change_role controller: calls ChangeRoleAsync, returns full updated
member list (GuildChangeRoleResponse.Members[]).
- /guild/friend_list controller: calls IFriendService.GetFriendsAsync, then
annotates each friend with is_join_guild from Viewer.GuildId column.
- IGuildRepository.UpdateLeaderViewerIdAsync: added for completeness even
though the atomic transfer path bypasses it via direct EF mutation.
- Tests: 8 GuildServiceChangeRoleTests (role changes, cap, atomic transfer,
no-op, permission); 3 GuildChangeRoleFriendListFlowTests (HTTP roundtrip,
is_join_guild); 2 GuildWireShape tests (literal JSON shape); 1508 pass.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
GuildJoinTask.Parse() reads data[guild_status].ToInt() directly; hardcoding 2
for the APPROVAL path was wrong. GuildOpResult gains nullable GuildStatus; JoinAsync
sets 1 (APPLYING) for the pending-request path and 2 (JOINING) for instant joins.
Controller reads r.GuildStatus. Two new tests assert the wire value per path.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Implements three join-path state machine endpoints:
- /guild/join: FREE (instant), APPROVAL (pending row + idempotent re-apply),
ONLY_INVITE (pending invite required); CommitJoin consumes invites + cancels
join requests; MaxMemberNum cap enforced.
- /guild/cancel_join_request: cancels all pending requests for caller (no
request_id on wire per GuildJoinRequestCancelTask decompile, composite PK kept).
- /guild/join_request_list: leader/subleader sees pending applicants with
viewer profile (name/emblem/degree/request_time unix secs).
IGuildService.CancelJoinRequestAsync signature changed from (viewerId, guildId)
to (viewerId) since the client sends no guildId. GuildJoinRequestEntry enriched
record added to GuildServiceTypes. Re-apply after cancel resets existing row
in-place to avoid composite-PK conflict. 11 integration tests, all green.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Partial index (filter: "Status" = 0) replaces the unconditional unique
index on (GuildId, InviteeViewerId). Old Rejected/Canceled rows no
longer conflict when a new Pending invite is inserted for the same pair.
Adds regression tests: Reinvite_after_reject_succeeds and
Reinvite_after_cancel_succeeds.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add IViewerRepository.LoadDisplayNamesAsync (batch AsNoTracking select),
extend GuildSearchEntry with LeaderName, enrich GuildService.SearchAsync
with a leader-id batch lookup, and thread the name through the controller's
ToDetailDto call. Adds a leader_name assertion to GuildSearchFlowTests.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Closes 4 more arena-colosseum spec shapes (6/16 → 10/16): the dual-prefix
battle URLs (colosseum_battle/* and colosseum_rank_battle/*) for both
do_matching and per-match finish, plus the bracket-end /finish + /retire
pair on /arena_colosseum.
* ColosseumProgressionService: pure-logic decisions for win-threshold
advancement, 3008 promotion trigger, and per-round reward bundles.
Extends ColosseumRoundsConfig with FinishRewards/RetireRewards per
round + a top-level ChampionRewards list.
* MatchContextBuilder.BuildForColosseumAsync: lifts the registered deck
via IDeckRepository (NOT viewer-graph) per project_ef_nav_include_pitfall.
* ArenaColosseumBattleController: dual route prefixes off one controller
via explicit absolute [HttpPost("/...")] routes — does NOT extend
SVSimController's [Route("[controller]")]. Same pattern as FreeBattle.
URL-vs-IsRankMatching mismatch returns 400 with a phase-mismatch error;
no-deck triggers the standard 3001 matchmaking-illegal state. 3008
flips run.IsRankMatching exactly once via the progression service.
* /arena_colosseum/finish + /retire share FinishResponse (rewards +
reward_list + colosseum_status). Champion finish appends ChampionRewards
and surfaces colosseum_status.is_champion = true. Both delete the run
row after granting via IInventoryTransaction.GrantAsync.
* DI: ModePolicy entries for "colosseum_battle" and "colosseum_rank_battle".
* Tests: 8 progression-service unit tests (pure logic), 5 battle-controller
HTTP tests, 5 bracket-terminate HTTP tests, 2 full-bracket E2E walks
(champion path + retire mid-round). Full suite: 1331/1331.
MessagePack [Key("...")]-keyed contracts reject unknown fields, so request
DTOs that omit BaseRequest's envelope (viewer_id, steam_id,
steam_session_ticket) fail deserialization on the real msgpack wire path.
Routing smoke + JSON-direct tests didn't catch this because S.T.J. tolerates
extra keys and the routing smoke uses ValidBaseRequestJson, but anything
sent via the actual client encrypted=True path threw
MessagePackSerializationException.
Fix: every Arena*Request now inherits BaseRequest. Also updates the JSON
controller tests + e2e to include the envelope so the [ApiController]
auto-400 validation passes.
Discovered via /arena_colosseum/get_fee_info crash on the in-game arena
screen.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds 8 TestCase entries to Authenticated_route_resolves for all
arena_two_pick and arena_two_pick_battle endpoints, and a full
integration test exercising entry → class_choose → 15×card_choose →
retire, verifying seed reward grants (1 ticket + 100 rupies).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>