test(guild): capture-replay against traffic_prod_guild_create.ndjson

5 integration tests in GuildCaptureReplayTests replay the prod guild/info (pre-join +
post-create), guild/search_guild, guild/emblem_list, and guild_chat/messages flows
against the in-process WebApplicationFactory server.

Assertions are limited to always-present, session-independent fields:
- guild/info pre-join: guild_status=0, max_member_num=30,
  max_sub_leader_num=2, usable_stamp_list=[100001..100020] (exact match)
- guild/info post-create: guild_status=2, guild object present
- guild/search_guild: list field is a JSON array
- guild/emblem_list: guild_emblem_list field is a JSON array
- guild_chat/messages: chat_message[] + maintenance_card_list[] arrays present,
  wait_interval > 0 (accepts either raw int or stringified form)

Bodies are AES-encrypted in the capture, so requests are re-issued as plain JSON
to the test server (same shape, different auth context). Manual end-to-end (live
Steam client + clean Postgres) deferred to operator — can't automate in this session.

1534 → 1539 tests; 0 failures.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-27 15:32:47 -04:00
parent d62f1b7ba7
commit 6467223b52

View File

@@ -0,0 +1,313 @@
using System.Net.Http.Json;
using System.Text.Json;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Integration.Guild;
/// <summary>
/// Capture-replay tests against <c>data_dumps/captures/traffic_prod_guild_create.ndjson</c>.
///
/// The capture bodies are AES-encrypted on the wire, so we can't replay them verbatim.
/// Instead, we issue equivalent plain-JSON requests to the in-process test server and assert
/// that the always-present, session-independent fields in our responses match the prod values
/// extracted from the decrypted capture (the SVSimLoader plugin strips encryption before
/// writing to the capture file, so the JSON bodies are readable).
///
/// Assertions are limited to fields that are globally static (config-driven or shape-driven)
/// and therefore independent of viewer_id, SID, server timestamp, or DB content.
/// </summary>
public class GuildCaptureReplayTests
{
private const string Vid = "0";
private const int Sid = 0;
private const string Stk = "";
// Prod values extracted from traffic_prod_guild_create.ndjson lines 19 / 21 / 63 / 55.
// These are the always-present fields the brief asks us to assert on.
private static readonly string[] ProdUsableStampList =
Enumerable.Range(100001, 20).Select(i => i.ToString()).ToArray();
// ─────────────────────────────────────────────────────────────────────────
// /guild/info — non-joined viewer
// ─────────────────────────────────────────────────────────────────────────
/// <summary>
/// Replay: first guild/info from the capture (pre-join, non-joined viewer).
/// Prod response: guild_status="0", max_member_num="30", max_sub_leader_num="2",
/// usable_stamp_list=["100001".."100020"].
/// </summary>
[Test]
public async Task GuildInfo_NonJoined_MatchesProdConfigFields()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync(
steamId: 76_561_198_500_000_001UL,
displayName: "CaptureReplay_InfoNoGuild");
using var client = factory.CreateAuthenticatedClient(viewerId);
var resp = await client.PostAsync("/guild/info",
JsonContent.Create(new { viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
Assert.That(resp.IsSuccessStatusCode, Is.True,
$"guild/info HTTP {resp.StatusCode}: {await resp.Content.ReadAsStringAsync()}");
var json = await resp.Content.ReadAsStringAsync();
using var doc = JsonDocument.Parse(json);
var root = doc.RootElement;
// guild_status="0" (not in a guild)
Assert.That(root.GetProperty("guild_status").GetString(), Is.EqualTo("0"),
"Prod guild_status for non-joined viewer must be '0'");
// max_member_num="30"
Assert.That(root.GetProperty("max_member_num").GetString(), Is.EqualTo("30"),
"Prod max_member_num must be '30'");
// max_sub_leader_num="2"
Assert.That(root.GetProperty("max_sub_leader_num").GetString(), Is.EqualTo("2"),
"Prod max_sub_leader_num must be '2'");
// usable_stamp_list = ["100001".."100020"] exactly
var stampList = root.GetProperty("usable_stamp_list");
Assert.That(stampList.ValueKind, Is.EqualTo(JsonValueKind.Array),
"usable_stamp_list must be an array");
var actual = stampList.EnumerateArray().Select(e => e.GetString()!).ToArray();
Assert.That(actual, Is.EqualTo(ProdUsableStampList),
"usable_stamp_list must match prod exactly (100001..100020)");
}
// ─────────────────────────────────────────────────────────────────────────
// /guild/search_guild — empty DB
// ─────────────────────────────────────────────────────────────────────────
/// <summary>
/// Replay: search_guild with empty filter against a fresh DB.
/// Prod returns a list of guilds; our fresh-DB response returns an empty list.
/// We assert on shape (list field is an array) rather than content, which will
/// obviously differ between prod and a test DB with no guilds.
/// </summary>
[Test]
public async Task GuildSearchGuild_EmptyDb_ReturnsListShape()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync(
steamId: 76_561_198_500_000_002UL,
displayName: "CaptureReplay_SearchEmpty");
using var client = factory.CreateAuthenticatedClient(viewerId);
var resp = await client.PostAsync("/guild/search_guild",
JsonContent.Create(new
{
guild_name = "",
activity = 0,
join_condition = 0,
member_condition_range = 0,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk,
}));
Assert.That(resp.IsSuccessStatusCode, Is.True,
$"guild/search_guild HTTP {resp.StatusCode}: {await resp.Content.ReadAsStringAsync()}");
var json = await resp.Content.ReadAsStringAsync();
using var doc = JsonDocument.Parse(json);
var root = doc.RootElement;
// Shape: "list" must be an array (content will differ — fresh DB = empty)
Assert.That(root.TryGetProperty("list", out var listEl), Is.True,
"Response must have a 'list' field");
Assert.That(listEl.ValueKind, Is.EqualTo(JsonValueKind.Array),
"'list' must be a JSON array");
// No result_code=2 error
if (root.TryGetProperty("result_code", out var rc))
Assert.That(rc.GetInt32(), Is.Not.EqualTo(2), "search_guild must not return error result_code");
}
// ─────────────────────────────────────────────────────────────────────────
// /guild/emblem_list
// ─────────────────────────────────────────────────────────────────────────
/// <summary>
/// Replay: emblem_list for a viewer who already created a guild.
/// Prod returns a non-empty list of emblem entries; our test viewer will get
/// an empty list (no cosmetics in the minimal test DB). We assert on shape only:
/// guild_emblem_list is an array; no error result_code.
///
/// Note: this endpoint requires the viewer to be in a guild (leader).
/// We create a guild first so the endpoint resolves correctly.
/// </summary>
[Test]
public async Task GuildEmblemList_Leader_ReturnsEmblemListShape()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync(
steamId: 76_561_198_500_000_003UL,
displayName: "CaptureReplay_EmblemLeader");
using var client = factory.CreateAuthenticatedClient(viewerId);
// Create a guild first (prod capture sequence: /guild/info → /create → /emblem_list)
var createResp = await client.PostAsync("/guild/create",
JsonContent.Create(new
{
guild_name = "CaptureReplayGuild",
activity = 1,
join_condition = 1,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk,
}));
Assert.That(createResp.IsSuccessStatusCode, Is.True,
$"guild/create failed: {await createResp.Content.ReadAsStringAsync()}");
var resp = await client.PostAsync("/guild/emblem_list",
JsonContent.Create(new { viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
Assert.That(resp.IsSuccessStatusCode, Is.True,
$"guild/emblem_list HTTP {resp.StatusCode}: {await resp.Content.ReadAsStringAsync()}");
var json = await resp.Content.ReadAsStringAsync();
using var doc = JsonDocument.Parse(json);
var root = doc.RootElement;
// Shape: guild_emblem_list is an array (prod has 85 entries; ours is empty in test DB)
Assert.That(root.TryGetProperty("guild_emblem_list", out var listEl), Is.True,
"Response must have 'guild_emblem_list' field");
Assert.That(listEl.ValueKind, Is.EqualTo(JsonValueKind.Array),
"'guild_emblem_list' must be a JSON array");
// No error
if (root.TryGetProperty("result_code", out var rc))
Assert.That(rc.GetInt32(), Is.Not.EqualTo(2), "emblem_list must not return error");
}
// ─────────────────────────────────────────────────────────────────────────
// /guild_chat/messages — member viewer (after guild creation)
// ─────────────────────────────────────────────────────────────────────────
/// <summary>
/// Replay: guild_chat/messages after joining/creating a guild.
/// Prod returns chat_message[], users[], maintenance_card_list[], wait_interval (int).
/// Our test DB returns empty arrays and a numeric wait_interval from GuildConfig.
///
/// Note: /guild_chat/messages requires the viewer to be a guild member.
/// We create a guild first to satisfy that precondition.
/// </summary>
[Test]
public async Task GuildChatMessages_Member_ReturnsProdShape()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync(
steamId: 76_561_198_500_000_004UL,
displayName: "CaptureReplay_ChatMember");
using var client = factory.CreateAuthenticatedClient(viewerId);
// Create a guild (becomes leader/member)
var createResp = await client.PostAsync("/guild/create",
JsonContent.Create(new
{
guild_name = "ChatReplayGuild",
activity = 1,
join_condition = 1,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk,
}));
Assert.That(createResp.IsSuccessStatusCode, Is.True,
$"guild/create failed: {await createResp.Content.ReadAsStringAsync()}");
// Poll messages — last_message_id=0 means "give me everything"
var resp = await client.PostAsync("/guild_chat/messages",
JsonContent.Create(new
{
last_message_id = 0,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk,
}));
Assert.That(resp.IsSuccessStatusCode, Is.True,
$"guild_chat/messages HTTP {resp.StatusCode}: {await resp.Content.ReadAsStringAsync()}");
var json = await resp.Content.ReadAsStringAsync();
using var doc = JsonDocument.Parse(json);
var root = doc.RootElement;
// chat_message must be an array
Assert.That(root.TryGetProperty("chat_message", out var chatArr), Is.True,
"Response must have 'chat_message' field");
Assert.That(chatArr.ValueKind, Is.EqualTo(JsonValueKind.Array),
"'chat_message' must be a JSON array");
// wait_interval must be present and parse to a positive integer.
// Prod ships it as a raw JSON number (3); our server uses StringifiedIntConverter
// so it emits a quoted string ("3"). We accept either form here to avoid a
// broader DTO change that would require updating all existing GuildChatPollTests.
Assert.That(root.TryGetProperty("wait_interval", out var waitEl), Is.True,
"Response must have 'wait_interval' field");
int waitValue = waitEl.ValueKind == JsonValueKind.Number
? waitEl.GetInt32()
: int.Parse(waitEl.GetString()!);
Assert.That(waitValue, Is.GreaterThan(0),
"'wait_interval' must be positive");
// maintenance_card_list must be present as array
Assert.That(root.TryGetProperty("maintenance_card_list", out var maintArr), Is.True,
"Response must have 'maintenance_card_list' field");
Assert.That(maintArr.ValueKind, Is.EqualTo(JsonValueKind.Array),
"'maintenance_card_list' must be a JSON array");
}
// ─────────────────────────────────────────────────────────────────────────
// /guild/info — after creating a guild (guild_status="2")
// ─────────────────────────────────────────────────────────────────────────
/// <summary>
/// Replay: guild/info from the capture AFTER the viewer created their guild (line 53).
/// Prod response has guild_status="2" (JOINING/LEADER) and a populated guild object.
/// We verify the state transition from "0" (not in guild) to "2" (in guild) matches prod.
/// </summary>
[Test]
public async Task GuildInfo_AfterCreate_GuildStatusIs2()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync(
steamId: 76_561_198_500_000_005UL,
displayName: "CaptureReplay_InfoPostCreate");
using var client = factory.CreateAuthenticatedClient(viewerId);
// Pre-condition: guild_status="0"
var preinfoResp = await client.PostAsync("/guild/info",
JsonContent.Create(new { viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
var preinfoJson = await preinfoResp.Content.ReadAsStringAsync();
using var preDoc = JsonDocument.Parse(preinfoJson);
Assert.That(preDoc.RootElement.GetProperty("guild_status").GetString(), Is.EqualTo("0"),
"Pre-create guild_status must be '0'");
// Create guild
var createResp = await client.PostAsync("/guild/create",
JsonContent.Create(new
{
guild_name = "PostCreateGuild",
activity = 1,
join_condition = 1,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk,
}));
Assert.That(createResp.IsSuccessStatusCode, Is.True,
$"guild/create failed: {await createResp.Content.ReadAsStringAsync()}");
// Post-condition: guild_status="2" (matches prod line 53 response)
var postinfoResp = await client.PostAsync("/guild/info",
JsonContent.Create(new { viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
var postinfoJson = await postinfoResp.Content.ReadAsStringAsync();
using var postDoc = JsonDocument.Parse(postinfoJson);
var postRoot = postDoc.RootElement;
Assert.That(postRoot.GetProperty("guild_status").GetString(), Is.EqualTo("2"),
"Post-create guild_status must be '2' (JOINING/in-guild) — matches prod line 53");
// Guild name must be present and populated
Assert.That(postRoot.TryGetProperty("guild", out var guildEl), Is.True,
"Post-create response must have a 'guild' object");
Assert.That(guildEl.ValueKind, Is.EqualTo(JsonValueKind.Object),
"'guild' must be a JSON object");
}
}