Commit Graph

5 Commits

Author SHA1 Message Date
gamer147
21ee113d21 feat(puzzle): tag inventory tx as PuzzleReward for acquire history
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 15:03:45 -04:00
gamer147
05d8169012 refactor: type reward_type columns as UserGoodsType enum
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.

- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
  GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
  instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.

Build green; 962/962 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 07:50:49 -04:00
gamer147
a310697830 refactor(puzzle): route finish rewards through InventoryService
Replace RewardGrantService + HttpContext.RequestServices viewer load with
IInventoryService tx. Single BeginAsync/GrantAsync/CommitAsync wraps all
mission rewards on the win path.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:40:16 -04:00
gamer147
8e913578ff Consolidation 2026-05-25 16:34:24 -04:00
gamer147
558e8288eb Puzzles 2026-05-25 12:03:47 -04:00