Commit Graph

111 Commits

Author SHA1 Message Date
gamer147
225c20daeb feat(arena-tk2): PvP pair-up trigger via /do_matching, ?scripted=1 opt-in
Solo pollers park (3001 RETRY); two concurrent pollers pair and both
receive 3004 + same BattleId. Cache hits on the first arriver's next
poll. ?scripted=1 retains today's solo Scripted path for dev work.
Response DTO's BattleId/NodeServerUrl become nullable so 3001 omits
them on the wire (WhenWritingNull policy drops them).

ASP.NET's default bool binder rejects "1" as a value, so the scripted
opt-in is bound as string? and parsed permissively (accepts "1" and
"true"/"True"/etc.) rather than relying on built-in bool binding.
2026-06-01 22:14:04 -04:00
gamer147
d665f88067 refactor(battle-node): unify IMatchingBridge.RegisterBattle signature
Single RegisterBattle(p1, p2?, type) with contract validation throws on
invalid combinations (Pvp requires both; Bot requires p2==null; Scripted
accepts either). PendingBattle carries Type + P1 + nullable P2. Handler
+ controller adapt; v1.2 behaviour preserved because Scripted is the
only type used today (Phase 2 adds Pvp, Phase 3 adds Bot).
2026-06-01 20:00:52 -04:00
gamer147
01f9bb722a feat(battle-node): thread MatchContext through bridge to BattleSession
IMatchingBridge.RegisterPendingBattle now takes a MatchContext; PendingBattle
carries it; BattleSession stores it. ArenaTwoPickBattleController builds ctx
from IMatchContextBuilder. ScriptedLifecycle still uses ScriptedProfiles for
the player half — Tasks 5/6 migrate the lifecycle.

Existing tests updated: MatchingBridgeTests, BattleNodeFlowTests,
InMemoryBattleSessionStoreTests, BattleSessionDispatchTests, BattleSession
PumpTests, ArenaTwoPickBattleControllerTests (which now seeds a TK2 run +
adds a no-active-run 400 case).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 12:44:42 -04:00
gamer147
0b859f1c8e fix(check): merge anonymous resignup viewer into Steam-linked viewer
GameStart already detects the Steam-vs-UDID mismatch produced by
wipe-and-resignup; it now also reclaims the orphan. New
ViewerRepository.MergeAnonymousViewerInto transfers the fresh UDID
from V_new onto V_old in one save (freeing the unique-index slot),
then deletes V_new in a second save. Partial-failure mode is a
benign null-UDID viewer; two rows never contend for the same UDID.
Side benefit: future GetViewerByUdid lookups now short-circuit to
V_old without going through the Steam handler.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 01:59:47 -04:00
gamer147
e7dac31d52 fix(check): emit rewrite_viewer_id when UDID and Steam viewers disagree
Wipe-and-resignup left the client stuck with the blank V_new's id in
Certification.ViewerId. /tool/signup is anonymous, so it can't see the
Steam ticket and creates a fresh anonymous viewer keyed on the new UDID;
the Steam handler on the next request resolves to V_old and serves its
data, but no normal-response hook overwrites Certification.ViewerId.
GameStart now compares the UDID-keyed viewer to the auth-resolved one
and emits rewrite_viewer_id when they differ, which Cute/GameStartCheckTask
writes back into Certification.ViewerId.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 01:49:56 -04:00
gamer147
ff51c33b6c feat(arena-tk2): do_matching mints battle via IMatchingBridge, returns 3004 2026-05-31 22:53:20 -04:00
gamer147
c37c04c1b7 refactor(gacha-point): route TryExchangeAsync through IInventoryTransaction
Change signature from (Viewer, packId, cardId) to (IInventoryTransaction, packId, cardId).
Drop RewardGrantService from GachaPointService ctor. PackController.ExchangeGachaPoint opens
tx with GachaPointBalances/Received extra includes, passes tx, commits on success.
Update GachaPointServiceTests to use inv.BeginAsync + tx pattern.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:55:08 -04:00
gamer147
a310697830 refactor(puzzle): route finish rewards through InventoryService
Replace RewardGrantService + HttpContext.RequestServices viewer load with
IInventoryService tx. Single BeginAsync/GrantAsync/CommitAsync wraps all
mission rewards on the win path.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:40:16 -04:00
gamer147
4ba7d8f6d0 refactor(achievement): route receive_reward through InventoryService
Replace RewardGrantService with IInventoryService tx. EnsureCurrentAsync
still runs before BeginAsync to avoid EF concurrent-context conflicts;
tx.Viewer replaces the manually loaded viewer graph.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:39:07 -04:00
gamer147
369edd4537 refactor(gift): route tutorial gift_receive through InventoryService
Replace RewardGrantService with IInventoryService tx. GrantAsync returns
post-state totals directly, eliminating the manual ResolvePostStateRewardNum
helper. MissionData loaded via extra include on BeginAsync.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:37:53 -04:00
gamer147
a2cec7c99e refactor(spot-card-exchange): route through InventoryService
Replace RewardGrantService + ICurrencySpendService with IInventoryService
tx pattern. BeginAsync loads viewer, TrySpendAsync debits SpotPoint,
GrantAsync grants card + cascade, CommitAsync saves.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:35:53 -04:00
gamer147
ad4d4e0646 refactor(item-purchase): route through InventoryService
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:26:34 -04:00
gamer147
9436a0d21b refactor(sleeve): route buy through InventoryService
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:25:10 -04:00
gamer147
45fa3d75bf refactor(leader-skin): route shop through InventoryService
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:23:50 -04:00
gamer147
4d6da23443 refactor(pack): route Open through InventoryService
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:20:23 -04:00
gamer147
57dd524d9f refactor(build-deck): route Buy through InventoryService
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:17:31 -04:00
gamer147
1113e52f94 refactor(load): switch to InventoryService for entitlements
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:12:27 -04:00
gamer147
8e017c9d10 feat(check): stub /check/check_time_slip_card_master_hash
Bare BaseTask call fired from DeckDecisionUI.cs:140 (Arena "View Deck"
path) and the TK2 prep screen. Client task has no Parse() override —
just checks result_code, ignores body. Prod (4 captured instances
across traffic_prod_taketwo_selections + traffic_prod_tradeables_capture)
unanimously responds with data: [].

Routing smoke added.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 13:29:27 -04:00
gamer147
ac2f31103d fix(arena): match prod get_challenge_info wire shape; stub ranking_history
Prod /arena/get_challenge_info capture (Season 26):
- reward_step_info.reward_step_list is a Dict<string,string>
  ({"5":"5","10":"10","15":"15"}), not the List<int> I'd assumed
- max_reward_step is stringified

The previous stub would have parsed at the client (LitJson tolerates the
shape via indexed iteration), but cleaning to match prod exactly.

Also stubs /arena/get_challenge_ranking_history (new endpoint observed
in the same capture). Prod ships {two_pick: [], sealed: []} with no
history populated — empty lists match. Routing smoke added.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 13:21:44 -04:00
gamer147
1af56b4ec4 fix(tk2): per-viewer is_join in arena_info + stub /arena/get_challenge_info
Bug 1 ("pay to enter again after restart"):
arena_info[0].is_join shipped from the static ArenaSeasonConfig seed,
so /load/index and /mypage/index always emitted false regardless of
viewer state. The client uses is_join to choose between the "Pay to
enter" and "Resume run" dialogs (Wizard/ChallengeEntry.cs:165 + the
ArenaEntryBase._isJoinFunc pivot). Without a per-viewer override every
cold start after a partial run looked like "no run" and the player got
charged again.

LoadController + MyPageController now compute is_join from
ViewerArenaTwoPickRuns presence. MyPageController grew an
IArenaTwoPickRunRepository dep (LoadController already had _db).

Bug 2: /arena/get_challenge_info 404. Stubbed via a new
ArenaController + DTO pair. Returns the season seed's begin/end_time
+ name where available; placeholder zeros for win history. All 6 keys
required by ChallangeHistoryInfoTask.Parse are present (unconditional
JsonData lookups).

Routing smoke added for /arena/get_challenge_info.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 13:13:11 -04:00
gamer147
f8ca4a0ae9 feat(http): stub /arena_colosseum/get_fee_info (is_colosseum_period:false) 2026-05-31 11:58:18 -04:00
gamer147
09b8c49743 feat(http): ArenaTwoPickBattleController (do_matching stub + finish)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 11:27:02 -04:00
gamer147
f272690a31 feat(http): ArenaTwoPickController (6 actions)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 11:15:53 -04:00
gamer147
50e4989b77 docs(importers): update data_dumps path references for reorg
Mirror of the outer-repo data_dumps/ reorganization (commit e1e595d in
the SVSim outer repo): updates all data_dumps/extract/ → data_dumps/scripts/,
data_dumps/client_master_csv → data_dumps/client-assets, data_dumps/traffic
→ data_dumps/captures/traffic in XML doc-comments and inline comments
across importers, controllers, middlewares, DTOs, and tests. Doc-only;
no logic changes; build green.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 01:22:08 -04:00
gamer147
61ae086332 fix(gacha-points): look up by odds_gacha_id, not parent_gacha_id
The two wire fields differ for seasonal packs (verified against
traffic_prod_all_gacha_exchange.ndjson — every captured request pairs
odds_gacha_id=16xxx with parent_gacha_id=10xxx). The OLD DTO docstring
assumed they were always equal; today's controller used
ParentGachaId, which lands on the base/family pack id (often a
synthesized disabled stub with no GachaPointConfig) and returns [].

Fix:
- GetGachaPointRewards and ExchangeGachaPoint now consume OddsGachaId.
- Update both DTO docstrings to document the seasonal-pack pattern.
- Regression test seeds (16015 enabled w/ GachaPointConfig, 10015
  disabled stub w/o config) and asserts the response uses 16015's
  catalog.

Symptom: opening pack 16015 (parent_gacha_id=16015 in /pack/open)
accrued gacha points correctly, but /pack/get_gacha_point_rewards with
{odds_gacha_id:16015, parent_gacha_id:10015} returned an empty list.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-30 23:30:18 -04:00
gamer147
9c9d0fc41f feat(packs): accept all currently-supported currencies on /pack/open
Extends /pack/open beyond the v1 CRYSTAL_MULTI=2 / DAILY=3 / RUPY_MULTI=7
trio to cover every type_detail whose payment primitive already exists:

  1 CRYSTAL              -> ICurrencySpendService crystal debit
  6 RUPY                 -> ICurrencySpendService rupee debit
  4 TICKET / 5 TICKET_MULTI -> debit child.ItemId from OwnedItemEntry
                            (ticketsNeeded = cost * packNumber), 400 on
                            missing/short balance; reward_list gets a
                            RewardType=4 post-state Item entry to mirror
                            project_wire_reward_list_post_state

Skin-overload type_details (8/9/13) and free-pack overlays (10/11/12)
stay 501 — they need selection / banner plumbing the current code
doesn't have.

Tutorial alias unchanged: it still consumes the gating ticket post-draw
and stamps tutorial_step=100. The two ticket flows diverge by intent
(tutorial = free server-grant; normal = paid by ticket inventory).

Removed Open_rejects_ticket_type_detail (asserted the old 501 path);
covered by Open_rejects_insufficient_tickets. Updated
NonTutorial_pack_open_does_not_emit_tutorial_step to assert the new
200-on-ticket-success behavior — same invariant under test.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-30 23:17:11 -04:00
gamer147
1c386b5ed0 feat(packs): rewrite PackOpenService against per-pack draw table
Sampler is now driven by PackDrawTable: roll DrawTier per slot by
cumulative slot-rate weights, then pick a card within tier by per-card
weights renormalized within the tier. Rate-less Guaranteed-Leader-Card
rows draw uniform over (pool minus owned), falling back to the full
pool when all are owned. Bonus slot fires once at the end of a 10-pack
open when HasBonusSlot is set.

Slot 8 falls back to the general slot's per-card weights for the rolled
tier when slot-8 has only a rarity-level rate quoted (the common shape
on normal packs).

PackController.Open loads the draw table + viewer owned card ids and
passes them to the sampler; the category-based forced-Legendary slot-8
override is gone. ICardFoilLookup replaces ICardPoolProvider for the
foil-twin heuristic.

Drops the test-fixture pack-draw seed overlay so the production seed
flows through the importer tests; controller tests that fabricate their
own card sets now call factory.SeedPackDrawTableAsync(...) to install a
matching stub draw table.

WeightedPick helper handles the cumulative-band roll for both stages.
Five sampler tests + four WeightedPick tests + five importer/repo
tests; full suite is 653/653 green.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-30 22:26:45 -04:00
gamer147
f754ef1ad3 fix(import): tolerate numeric my_rotation_id; skip empty deck slots
A real /load/index dump emits my_rotation_id as a bare number (0) for
unset MyRotation slots, which 400'd against the string? DTO field
(AllowReadingFromString only covers string->number). FlexibleStringConverter
accepts either form. Also skip empty deck slots (no cards) on import — a
dump carries every slot, mostly empty placeholders the client manages
itself.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-29 21:03:10 -04:00
gamer147
2e96001654 docs(import): update DefaultSleeveId comment after removing deck cloning 2026-05-29 18:54:00 -04:00
gamer147
4965851238 feat(import): import decks; remove obsolete default-deck cloning
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-29 18:42:07 -04:00
gamer147
d7e5557d61 feat(import): import consumable item inventory 2026-05-29 18:33:11 -04:00
gamer147
71b3c3e19f feat(import): import owned card collection with unknown-card skip
Extends POST /admin/import_viewer to accept owned_cards (snapshot full-replace).
Unknown card_ids are skipped, counted in skipped_card_count on the response, and
logged server-side. Count is clamped to OwnedCardEntry.MaxCopies (3). Also injects
ILogger into AdminController and adds Cards/Items/Decks to the viewer reload graph.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 18:22:44 -04:00
gamer147
302bf17c31 feat(cosmetics): route ownership checks + shop owned-flags through entitlements (freeplay)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 14:36:50 -04:00
gamer147
ee407befb5 refactor(spotcard): centralize spot-point spend via CurrencySpendService
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 14:20:32 -04:00
gamer147
5c6b703276 refactor(itempurchase): route currency spend (not items) through CurrencySpendService
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 14:18:57 -04:00
gamer147
fb257a544f refactor(leaderskin): route currency spend through CurrencySpendService
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 14:17:01 -04:00
gamer147
1f58461326 refactor(sleeve): route currency spend through CurrencySpendService
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 14:14:14 -04:00
gamer147
2e021c8b9e refactor(builddeck): route currency spend through CurrencySpendService
Inject ICurrencySpendService and replace the inline crystal/rupee debit
block in BuildDeckController.Buy with TrySpendAsync calls, so freeplay
mode gets the no-deduct path automatically. All 18 BuildDeckController
tests pass unchanged.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 14:12:43 -04:00
gamer147
163299504a refactor(pack): route currency spend through CurrencySpendService (freeplay) 2026-05-29 14:10:50 -04:00
gamer147
a3a49077b5 refactor(load): drop now-dead card/collection repo deps after entitlements move
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 14:07:30 -04:00
gamer147
092176ea1a feat(load): project currency/cards/cosmetics through entitlements (freeplay)
Route /load/index currency, owned-card list, and cosmetic id-lists through
IViewerEntitlements so freeplay mode inflates all three without touching
the viewer's DB state. Adds LoadControllerFreeplayTests (2 tests).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 14:03:35 -04:00
gamer147
2d675aa35d feat(practice): serve default/trial/leader-skin lists on practice/deck_list
practice/deck_list returns the same wire shape as /deck/info (the client parses
both via DeckGroupListData), but only ever sent user decks — so a fresh account
saw no default decks and couldn't start a practice match.

Extract the /deck/info hydration into a shared IDeckListBuilder used by
/deck/info, /deck/my_list, and /practice/deck_list. Practice passes
padEmptySlots:false (deck *select*, not builder) — matches the prod practice
capture, which returns real decks unpadded plus the 8 per-class default decks
and per-class leader-skin settings. Retire the near-duplicate
PracticeDeckListResponse DTO in favor of the shared DeckListResponse.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 12:01:36 -04:00
gamer147
168e347a82 feat(pack): wire real gacha-point balance into /pack/info (skip ticket-only packs) 2026-05-29 00:16:08 -04:00
gamer147
739f629996 feat(pack): accrue gacha points on /pack/open (skip tutorial) 2026-05-29 00:07:28 -04:00
gamer147
b47ec3b64d feat(pack): /pack/exchange_gacha_point endpoint
Wires IGachaPointService.TryExchangeAsync into a controller endpoint.
Loads the viewer with the full cosmetic-grant graph (Cards, Sleeves,
Emblems, Degrees, LeaderSkins, MyPageBackgrounds) plus the gacha-point
balance + received marker, with AsSplitQuery to avoid the cartesian
explosion documented in project_ef_split_query. Returns BadRequest with
the outcome's error code on validation failure, or the post-state
reward_list on success.

Two integration tests: happy-path verifies card grant + balance debit +
received-marker persistence + post-state reward_list shape; insufficient-
balance path returns 400.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 23:57:39 -04:00
gamer147
9e7b7eed27 feat(pack): /pack/get_gacha_point_rewards endpoint 2026-05-28 23:49:08 -04:00
gamer147
b18bb9502a fix(pack): /pack/info reads ItemId via shadow FK, not nav property
PackController.Info's ownedItemsByItemId projection used `i.Item.Id` to
key the dict — EF translates that to the FK column today, but any future
model change that breaks the nav→column mapping would fall back to client
eval and collapse every key to 0 (the default Item constructor's Id),
silently hiding every tutorial pack via item_number=0. EF.Property<int>
reads the shadow FK directly and is robust to nav changes.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 21:15:40 -04:00
gamer147
91412ff821 fix(account): /account/update_name validates name input
Reject empty / whitespace / explicit-null / over-cap names with 400
instead of NREing on null assignment or storing arbitrarily-long
strings the DB column has no cap on. 24-char limit is a conservative
backstop against direct API abuse; the client UI enforces its own
keyboard limit.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 21:11:27 -04:00
gamer147
d13082a8ca fix(gift): receive response is idempotent and echoes persisted state
Three coupled correctness fixes to /tutorial/gift_receive's response:

- received_ids / total_receive_count_list / reward_list are now built
  from `toClaim` (the gifts THIS call granted), not from `requestedIds`.
  Echoing the client's request meant idempotent re-claims re-fired the
  "+N received" popup and direct-assigned the same post-state totals
  again, breaking the documented idempotency contract.
- is_unreceived_present is now `unclaimedPresents.Count > 0`. The
  hardcoded false hid the inbox badge after partial claims even when
  present_list still carried unclaimed gifts.
- tutorial_step echoes the persisted (max-preserved) state instead of
  a hardcoded 41. A replay against a state>=41 viewer used to surface
  41 on the wire and regress the client's tutorial state machine.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 21:10:06 -04:00
gamer147
86759125a9 fix(gift): tutorial gift_receive ThenIncludes OwnedItemEntry.Item
Same project_ef_nav_include_pitfall as 27ebb51's tutorial pack_open fix
but in the gift path: without .ThenInclude(i => i.Item), the existing
OwnedItemEntry's Item nav defaults to a new ItemEntry() (Id=0), so
RewardGrantService.ApplyAsync's `FirstOrDefault(i => i.Item.Id == detailId)`
misses pre-existing rows. It falls through to add a new entry, and the
(ViewerId, ItemId) unique index added 2026-05-25 throws on SaveChanges →
500 to the client, no tutorial advancement, no currency grant.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 21:08:19 -04:00