43c0a6cf3161cd43b89312e1c94c6693daf624b0
Four end-to-end tests against two parallel RawSocketIoTestClients: handshake to AfterReady on both sides with per-perspective Matched; TurnEnd broadcast to both sides + Judge; A's PlayActions forwarded to B; Retire flipped to Lose-for-sender, Win-for-other; A's abrupt WS close cascades to BattleFinish(Win) for B with PendingBattle eviction; waiting-room timeout closes the first arriver's WS (fallback long-wait path — the 60s default is left in place; TestServer-side WS close is observed via ReceiveAsync returning Close or throwing). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
Languages
C#
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