refactor(spotcard): centralize spot-point spend via CurrencySpendService
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -30,12 +30,14 @@ public class SpotCardExchangeController : SVSimController
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private readonly SVSimDbContext _db;
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private readonly RewardGrantService _rewards;
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private readonly TimeProvider _time;
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private readonly ICurrencySpendService _spend;
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public SpotCardExchangeController(SVSimDbContext db, RewardGrantService rewards, TimeProvider time)
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public SpotCardExchangeController(SVSimDbContext db, RewardGrantService rewards, TimeProvider time, ICurrencySpendService spend)
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{
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_db = db;
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_rewards = rewards;
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_time = time;
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_spend = spend;
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}
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[HttpPost("top")]
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@@ -131,14 +133,14 @@ public class SpotCardExchangeController : SVSimController
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// Debit spot points. Client-supplied exchange_point isn't authoritative — server uses
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// catalog price. Mirroring the build_deck/sleeve convention: post-state currency entry
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// first, then grants.
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if (viewer.Currency.SpotPoints < (ulong)entry.ExchangePoint)
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var spotRes = await _spend.TrySpendAsync(viewer, SpendCurrency.SpotPoint, entry.ExchangePoint);
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if (!spotRes.Success)
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return BadRequest(new { error = "insufficient_spot_points" });
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viewer.Currency.SpotPoints -= (ulong)entry.ExchangePoint;
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rewardList.Add(new RewardListEntry
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{
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RewardType = (int)UserGoodsType.SpotCardPoint,
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RewardId = 0,
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RewardNum = checked((int)viewer.Currency.SpotPoints),
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RewardNum = checked((int)spotRes.PostStateTotal),
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});
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// Grant the card itself via the existing card dispatcher (handles cosmetic cascade).
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