practice/deck_list returns the same wire shape as /deck/info (the client parses
both via DeckGroupListData), but only ever sent user decks — so a fresh account
saw no default decks and couldn't start a practice match.
Extract the /deck/info hydration into a shared IDeckListBuilder used by
/deck/info, /deck/my_list, and /practice/deck_list. Practice passes
padEmptySlots:false (deck *select*, not builder) — matches the prod practice
capture, which returns real decks unpadded plus the 8 per-class default decks
and per-class leader-skin settings. Retire the near-duplicate
PracticeDeckListResponse DTO in favor of the shared DeckListResponse.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Wires IGachaPointService.TryExchangeAsync into a controller endpoint.
Loads the viewer with the full cosmetic-grant graph (Cards, Sleeves,
Emblems, Degrees, LeaderSkins, MyPageBackgrounds) plus the gacha-point
balance + received marker, with AsSplitQuery to avoid the cartesian
explosion documented in project_ef_split_query. Returns BadRequest with
the outcome's error code on validation failure, or the post-state
reward_list on success.
Two integration tests: happy-path verifies card grant + balance debit +
received-marker persistence + post-state reward_list shape; insufficient-
balance path returns 400.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
PackController.Info's ownedItemsByItemId projection used `i.Item.Id` to
key the dict — EF translates that to the FK column today, but any future
model change that breaks the nav→column mapping would fall back to client
eval and collapse every key to 0 (the default Item constructor's Id),
silently hiding every tutorial pack via item_number=0. EF.Property<int>
reads the shadow FK directly and is robust to nav changes.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Reject empty / whitespace / explicit-null / over-cap names with 400
instead of NREing on null assignment or storing arbitrarily-long
strings the DB column has no cap on. 24-char limit is a conservative
backstop against direct API abuse; the client UI enforces its own
keyboard limit.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Three coupled correctness fixes to /tutorial/gift_receive's response:
- received_ids / total_receive_count_list / reward_list are now built
from `toClaim` (the gifts THIS call granted), not from `requestedIds`.
Echoing the client's request meant idempotent re-claims re-fired the
"+N received" popup and direct-assigned the same post-state totals
again, breaking the documented idempotency contract.
- is_unreceived_present is now `unclaimedPresents.Count > 0`. The
hardcoded false hid the inbox badge after partial claims even when
present_list still carried unclaimed gifts.
- tutorial_step echoes the persisted (max-preserved) state instead of
a hardcoded 41. A replay against a state>=41 viewer used to surface
41 on the wire and regress the client's tutorial state machine.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Same project_ef_nav_include_pitfall as 27ebb51's tutorial pack_open fix
but in the gift path: without .ThenInclude(i => i.Item), the existing
OwnedItemEntry's Item nav defaults to a new ItemEntry() (Id=0), so
RewardGrantService.ApplyAsync's `FirstOrDefault(i => i.Item.Id == detailId)`
misses pre-existing rows. It falls through to add a new entry, and the
(ViewerId, ItemId) unique index added 2026-05-25 throws on SaveChanges →
500 to the client, no tutorial advancement, no currency grant.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The tutorial alias bypassed the currency / type_detail / open-count guards
unconditionally. Combined with the unconditional TutorialState=100 write, any
authenticated viewer could send /tutorial/pack_open with any parent_gacha_id
to draw a pack for free and clobber their state down to 100.
Two gates: parent_gacha_id MUST be 99047 (the legendary starter), and the
viewer's TutorialState MUST be below 100. The state write is also max-preserved
as a belt-and-braces backstop. Mirrors the 31→41 guard in GiftController.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The endpoint used to write the client-supplied step verbatim, so a stale or
replayed request with tutorial_step=0 against any later-stage viewer would
regress the persisted state to 0. NextSceneSwitcher routes step==0 to
AreaSelect section 0, which has no chapter data — the client LINQ-Single()
crashes on next /load/index, bricking the viewer. Math.Max-preserve matches
the 31→41 pattern in GiftController.TutorialGiftReceive.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Without .ThenInclude(i => i.Item), the OwnedItemEntry.Item nav defaults to a
new ItemEntry() with Id=0 (project_ef_nav_include_pitfall), so the
FirstOrDefault(i => i.Item.Id == ticketItemId) lookup never matched. The
ticket was never decremented and reward_list omitted the post-state entry —
on the next /tutorial/pack_info the pack stayed visible and the client
re-clicked into plain /pack/open, which 501s on type_detail=5.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Spec at docs/api-spec/endpoints/post-login/download_time-{start,end}.md
already documented both endpoints fully against the decompiled
Wizard/DownloadStartTask.cs and Wizard/DownloadFinishTask.cs — the
controller side was the gap.
The client fires /download_time/start before kicking off an Akamai
asset bundle download and /download_time/end on completion. Both are
pure telemetry from our perspective. When NukeIdentityOnStartup wipes
PlayerPrefs broadly (the pre-narrow loader behaviour), the client
decides it needs to download tutorial assets, calls /download_time/start,
and a 404 there surfaces as an HTTP error popup before the download
proceeds. Stubbing with empty data:{} bodies plus result_code:1 is the
documented minimum-viable response.
Acts as belt-and-suspenders against the narrow IdentityWipe (which
preserves the cache index so downloads shouldn't trigger) ever being
bypassed by a different code path.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The client's PlayerStaticData.UpdateHaveUserGoodsNumByJsonData does direct
assignment on each reward_list entry's reward_num, so currency/item totals
must be the new viewer balance — not the gift delta. Fresh accounts were
seeing their cached crystal/rupy balances clobbered down to the gift counts
until the next /load/index. Matches the project_wire_reward_list_post_state
memory and the prod capture (which shows 120 rupy = baseline 20 + gift 100).
Stack [HttpPost("/tutorial/pack_open")] alias on PackController.Open. Detect
isTutorialPath via HttpContext.Request.Path; gate the type_detail rejection,
currency switch, open-count tracking, and currency reward_list entries behind
!isTutorialPath so the starter legendary pack (99047/990047, type_detail=5)
bypasses the purchasable-pack code path. After grant, set MissionData.TutorialState=100
and emit tutorial_step=100 in PackOpenResponse — this is the sole END transition,
per live-traffic capture. Add pack 99047 to test-fixture packs.json.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Stacks a second [HttpPost("/tutorial/pack_info")] absolute route on
PackController.Info so the tutorial flow resolves to the same action
and returns the same pack_config_list as /pack/info (no filtering in v1).
Adds PackControllerTests.cs with TutorialPackInfo_returns_same_list_as_pack_info
verifying byte-identical responses from both URLs.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Implements POST /account/update_name — writes Viewer.DisplayName and
returns an empty array per the prod capture. Includes TDD test covering
the persist side-effect.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
POST /tutorial/update echoes tutorial_step back and saves it to
Viewer.MissionData.TutorialState. is_skip=1 is handled server-side
by honoring whatever tutorial_step value the client sends (client
already sends 100 when skipping). Adds TutorialUpdateRequest DTO,
TutorialUpdateResponse DTO, injects SVSimDbContext into
TutorialController, and adds GetViewerTutorialStateAsync helper to
SVSimTestFactory.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Returns an empty data object (result_code=1 from middleware envelope).
Client uses SkipAllNetworkChecks so the response body is never read.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds the portal pair (shadowverse-portal.com deck-builder endpoints) as
anonymous routes on the app server. The translation middleware learns a new
[NoWireEncryption] attribute that skips both AES calls but keeps the rest of
the msgpack + base64 + envelope pipeline intact, matching prod's portal wire
profile observed in data_dumps/traffic_prod_deckcode.ndjson.
Storage is a 3-minute IMemoryCache — codes are anonymous-global, 4-char
lowercase alphanumeric (matches the shortest prod sample). Foil bit is
stripped on mint to match prod's normalize-on-encode behaviour.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add two spec-prescribed tests that the implementation plan missed:
- Create_proceeds_when_client_possession_snapshot_disagrees_with_server
- Protect_then_load_index_emits_is_protected_one
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Five wire-level integration tests covering: flag set, round-trip unset,
401 without auth, 400 unknown_card, and empty-object response shape.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
POST /tool/signup upserts a Viewer keyed on the resolved request UDID
(via the existing SID->UDID dict). Stashes the viewer on HttpContext so
the translation middleware emits viewer_id/short_udid/udid in
data_headers. Empty data payload -- all signup outputs flow in
data_headers per spec. Idempotent: repeat signups for the same UDID
return the existing viewer.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Three endpoints + 9 integration tests. Captured-data-is-catalog: viewer's
achievement Level starts at MIN(Level) per type from the catalog (not 1),
so the assembler always has a row to render against.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds BattlePassSalesPeriodInfoDto, BattlePassProductDto, BattlePassItemListResponse DTOs,
GetItemListAsync on BattlePassService (one product if not premium + CanPurchase, empty if
already premium or off-season), and the /battle_pass/item_list controller action.
2 new integration tests; all 408 pass.
Also fixes BattlePassRepository.GetActiveSeasonAsync to use client-side
DateTimeOffset filtering (SQLite provider cannot translate DateTimeOffset
comparisons in LINQ WHERE/ORDER BY clauses).
Wire IBattlePassService.GetLevelCurveAsync into LoadController so /load/index
emits the 100-entry battle_pass_level_info dict when levels are seeded.
Also adds BattlePassRepository.ResetLevelCurveCache() to bust the process-level
static cache in tests that seed levels after earlier HTTP calls have primed it
with an empty list, and updates SVSimTestFactory.SeedGlobalsAsync + the stale
Index_surfaces_seeded_globals_after_bootstrap assertion accordingly.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>