fix(pack): /tutorial/pack_open restricted to starter pack + pre-END viewer
The tutorial alias bypassed the currency / type_detail / open-count guards unconditionally. Combined with the unconditional TutorialState=100 write, any authenticated viewer could send /tutorial/pack_open with any parent_gacha_id to draw a pack for free and clobber their state down to 100. Two gates: parent_gacha_id MUST be 99047 (the legendary starter), and the viewer's TutorialState MUST be below 100. The state write is also max-preserved as a belt-and-braces backstop. Mirrors the 31→41 guard in GiftController. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -146,6 +146,14 @@ public class PackController : SVSimController
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bool isTutorialPath = HttpContext.Request.Path.StartsWithSegments("/tutorial/pack_open");
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// The tutorial alias bypasses the currency / type_detail / open-count guards because
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// the legendary starter pack (99047) is a free server-grant during the 41→100 tutorial
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// transition. Constrain the alias to that one pack so the bypass isn't a free draw on
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// ANY pack the client supplies a parent_gacha_id for.
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const int StarterParentGachaId = 99047;
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if (isTutorialPath && request.ParentGachaId != StarterParentGachaId)
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return BadRequest(new { error = "tutorial_path_only_for_starter_pack" });
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// Reject paths up front — class_id/target_card_id overloads aren't implemented.
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if (request.ClassId.HasValue)
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return StatusCode(StatusCodes.Status501NotImplemented, new { error = "starter_overload_not_implemented" });
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@@ -186,6 +194,15 @@ public class PackController : SVSimController
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.Include(v => v.Items).ThenInclude(i => i.Item)
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.AsSplitQuery()
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.FirstAsync(v => v.Id == viewerId);
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// Tutorial alias is only valid pre-END. After state>=100 the viewer has already
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// completed the tutorial — re-running the path would re-consume the ticket they
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// chose to keep, and (without the max-preserve write below) could regress a higher
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// state value. Mirrors the 31<41 guard in GiftController.TutorialGiftReceive.
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const int TutorialEndStep = 100;
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if (isTutorialPath && viewer.MissionData.TutorialState >= TutorialEndStep)
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return BadRequest(new { error = "tutorial_already_complete" });
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int packNumber = Math.Max(1, request.PackNumber);
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// Currency check + deduction (skipped for tutorial path — starter pack is free)
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@@ -293,9 +310,14 @@ public class PackController : SVSimController
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}
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}
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viewer.MissionData.TutorialState = 100;
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// Max-preserve: never regress the persisted state, even though Gate B already
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// rejected state>=100 above. Belt-and-braces against a future caller that
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// bypasses Gate B (refactor, new alias, etc.). Wire still emits 100 — that's
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// the tutorial-END signal the client expects.
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if (viewer.MissionData.TutorialState < TutorialEndStep)
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viewer.MissionData.TutorialState = TutorialEndStep;
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await _db.SaveChangesAsync();
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responseTutorialStep = 100;
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responseTutorialStep = TutorialEndStep;
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}
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return new PackOpenResponse
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@@ -128,4 +128,70 @@ public class PackControllerTests
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Assert.That(body.Contains("\"tutorial_step\""), Is.False,
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"Regular /pack/open must never emit tutorial_step.");
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}
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[Test]
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public async Task TutorialPackOpen_rejects_non_starter_parent_gacha_id()
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{
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using var factory = new SVSimTestFactory();
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await factory.SeedGlobalsAsync();
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long viewerId = await factory.SeedViewerAsync(tutorialState: 41);
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using var client = factory.CreateAuthenticatedClient(viewerId);
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// Pick any non-99047 parent_gacha_id seeded by SeedGlobalsAsync (10032 is the most
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// recent crystal-multi pack in the catalog). The alias must reject it BadRequest.
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var requestJson = """{"parent_gacha_id":10032,"gacha_id":100320,"gacha_type":1,"pack_number":1,"exclude_card_ids":[],"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
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var response = await client.PostAsync("/tutorial/pack_open",
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new StringContent(requestJson, Encoding.UTF8, "application/json"));
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Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.BadRequest),
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"Tutorial alias must only accept the starter pack (99047); otherwise any authenticated " +
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"viewer can draw any pack for free via the currency-bypass tutorial path.");
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// State must NOT have advanced.
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Assert.That(await factory.GetViewerTutorialStateAsync(viewerId), Is.EqualTo(41),
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"Rejected requests leave TutorialState untouched.");
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}
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[Test]
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public async Task TutorialPackOpen_rejects_completed_viewer()
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{
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using var factory = new SVSimTestFactory();
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await factory.SeedGlobalsAsync();
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long viewerId = await factory.SeedViewerAsync(tutorialState: 100);
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await factory.SeedOwnedItemAsync(viewerId, itemId: 90001, count: 1, itemName: "Starter Legendary Ticket");
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using var client = factory.CreateAuthenticatedClient(viewerId);
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var requestJson = """{"parent_gacha_id":99047,"gacha_id":990047,"gacha_type":1,"pack_number":1,"exclude_card_ids":[],"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
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var response = await client.PostAsync("/tutorial/pack_open",
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new StringContent(requestJson, Encoding.UTF8, "application/json"));
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Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.BadRequest),
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"Tutorial alias must reject viewers past the tutorial-end gate (state>=100); the path " +
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"would otherwise re-clobber state and consume a ticket the viewer kept post-tutorial.");
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Assert.That(await factory.GetOwnedItemCountAsync(viewerId, 90001), Is.EqualTo(1),
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"Rejected requests do not consume tickets.");
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}
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[Test]
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public async Task TutorialPackOpen_does_not_downgrade_state_past_100()
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{
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// This is the max-preserve check. A future state > 100 (e.g., a post-tutorial training
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// sentinel) must not be clobbered down to 100. Today nothing in prod sets state above 100,
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// so synthesize the case directly.
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using var factory = new SVSimTestFactory();
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await factory.SeedGlobalsAsync();
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long viewerId = await factory.SeedViewerAsync(tutorialState: 200);
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using var client = factory.CreateAuthenticatedClient(viewerId);
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var requestJson = """{"parent_gacha_id":99047,"gacha_id":990047,"gacha_type":1,"pack_number":1,"exclude_card_ids":[],"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
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var response = await client.PostAsync("/tutorial/pack_open",
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new StringContent(requestJson, Encoding.UTF8, "application/json"));
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// Either the request is rejected (because state>=100, see Gate B above), OR — if the
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// implementation reads the gate differently — at minimum the persisted state must not
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// regress. Encode the load-bearing invariant: state never goes backwards.
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Assert.That(await factory.GetViewerTutorialStateAsync(viewerId), Is.GreaterThanOrEqualTo(200),
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"TutorialState must not regress regardless of the alias's accept/reject decision.");
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}
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}
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