fix(tutorial): /tutorial/update preserves max TutorialState
The endpoint used to write the client-supplied step verbatim, so a stale or replayed request with tutorial_step=0 against any later-stage viewer would regress the persisted state to 0. NextSceneSwitcher routes step==0 to AreaSelect section 0, which has no chapter data — the client LINQ-Single() crashes on next /load/index, bricking the viewer. Math.Max-preserve matches the 31→41 pattern in GiftController.TutorialGiftReceive. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -36,7 +36,14 @@ public class TutorialController : SVSimController
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.Include(v => v.MissionData)
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.FirstAsync(v => v.Id == viewerId);
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viewer.MissionData.TutorialState = request.TutorialStep;
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// Preserve max — never regress. Mirrors GiftController.TutorialGiftReceive's 31→41 guard.
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// Without this, a stale or replayed request with tutorial_step=0 (or any value below the
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// viewer's current state) crashes the client on next /load/index: NextSceneSwitcher routes
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// step==0 to AreaSelect section 0, which has no chapter data → LINQ Single() failure.
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// Response keeps echoing request.TutorialStep so the client's own transition confirmation
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// still works; the client owns the step-it-thinks-it's-moving-to concept and we don't
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// want to surface a divergent value mid-flow.
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viewer.MissionData.TutorialState = Math.Max(viewer.MissionData.TutorialState, request.TutorialStep);
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await _db.SaveChangesAsync();
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return new TutorialUpdateResponse { TutorialStep = request.TutorialStep };
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@@ -77,4 +77,26 @@ public class TutorialControllerTests
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Assert.That(doc.RootElement.GetProperty("tutorial_step").GetInt32(), Is.EqualTo(100));
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Assert.That(await factory.GetViewerTutorialStateAsync(viewerId), Is.EqualTo(100));
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}
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[Test]
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public async Task Update_does_not_regress_step()
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{
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using var factory = new SVSimTestFactory();
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long viewerId = await factory.SeedViewerAsync(tutorialState: 100);
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using var client = factory.CreateAuthenticatedClient(viewerId);
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// Stale/replayed request: client thinks state is still 11 and sends an update for it.
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var requestJson = """{"tutorial_step":11,"is_skip":0,"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
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var response = await client.PostAsync("/tutorial/update",
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new StringContent(requestJson, Encoding.UTF8, "application/json"));
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Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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using var doc = JsonDocument.Parse(await response.Content.ReadAsStringAsync());
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Assert.That(doc.RootElement.GetProperty("tutorial_step").GetInt32(), Is.EqualTo(11),
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"Response echoes the requested step (the client confirms its own transition).");
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Assert.That(await factory.GetViewerTutorialStateAsync(viewerId), Is.EqualTo(100),
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"Persisted state must NOT regress. Math.Max(current, requested) — mirrors the " +
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"31→41 max-preserve pattern in GiftController.TutorialGiftReceive.");
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}
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}
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