feat(replay): add BattleContextStore for start->finish handoff
Bridges the start-time -> finish-time gap. /finish carries neither battle_id nor opponent identity; this store holds both for the finish handler to compose a ViewerBattleHistory row. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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SVSim.Database/Services/Replay/BattleContext.cs
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26
SVSim.Database/Services/Replay/BattleContext.cs
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namespace SVSim.Database.Services.Replay;
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/// <summary>
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/// Per-viewer battle context captured at start time (do_matching/start) and consumed
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/// at finish time. Lives in <see cref="IBattleContextStore"/> for the duration of a
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/// single battle. See docs/superpowers/specs/2026-06-10-replay-info-design.md.
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/// </summary>
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public sealed record BattleContext(
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long BattleId,
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int BattleType,
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int DeckFormat,
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int TwoPickType,
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int SelfClassId,
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int SelfSubClassId,
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int SelfCharaId,
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string SelfRotationId,
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int OpponentViewerId,
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string OpponentName,
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int OpponentClassId,
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int OpponentSubClassId,
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int OpponentCharaId,
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string OpponentCountryCode,
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long OpponentEmblemId,
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long OpponentDegreeId,
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string OpponentRotationId,
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DateTime BattleStartTime);
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SVSim.Database/Services/Replay/IBattleContextStore.cs
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SVSim.Database/Services/Replay/IBattleContextStore.cs
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namespace SVSim.Database.Services.Replay;
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/// <summary>
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/// In-memory per-viewer battle context store. Bridges the start-time → finish-time
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/// gap: the /finish request body carries neither battle_id nor opponent identity,
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/// so this stash holds everything the finish hook needs to compose a
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/// ViewerBattleHistory row.
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/// </summary>
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public interface IBattleContextStore
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{
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/// <summary>Store the viewer's active battle context. Overwrites any prior entry.</summary>
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void Set(long viewerId, BattleContext ctx);
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/// <summary>Atomic read+clear. Returns null when no context (server restart,
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/// non-tracked family, already taken). Finish handlers must tolerate null.</summary>
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BattleContext? TakeFor(long viewerId);
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}
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SVSim.Database/Services/Replay/InMemoryBattleContextStore.cs
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SVSim.Database/Services/Replay/InMemoryBattleContextStore.cs
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using System.Collections.Concurrent;
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namespace SVSim.Database.Services.Replay;
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/// <summary>
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/// <see cref="ConcurrentDictionary{TKey, TValue}"/>-backed in-memory store.
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/// Lives as a singleton in DI. Server restart drops in-flight contexts —
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/// acceptable per spec (history is best-effort; finish handlers warn-log
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/// and continue when context is missing).
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/// </summary>
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public sealed class InMemoryBattleContextStore : IBattleContextStore
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{
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private readonly ConcurrentDictionary<long, BattleContext> _contexts = new();
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public void Set(long viewerId, BattleContext ctx)
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=> _contexts[viewerId] = ctx;
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public BattleContext? TakeFor(long viewerId)
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=> _contexts.TryRemove(viewerId, out var ctx) ? ctx : null;
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}
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58
SVSim.UnitTests/Services/InMemoryBattleContextStoreTests.cs
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SVSim.UnitTests/Services/InMemoryBattleContextStoreTests.cs
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using SVSim.Database.Services.Replay;
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namespace SVSim.UnitTests.Services;
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public class InMemoryBattleContextStoreTests
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{
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private static BattleContext MakeCtx(long battleId = 1, int oppViewer = 0) => new(
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BattleId: battleId,
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BattleType: 2,
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DeckFormat: 0,
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TwoPickType: 0,
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SelfClassId: 1,
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SelfSubClassId: 0,
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SelfCharaId: 1,
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SelfRotationId: "0",
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OpponentViewerId: oppViewer,
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OpponentName: "Opponent",
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OpponentClassId: 2,
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OpponentSubClassId: 0,
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OpponentCharaId: 1,
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OpponentCountryCode: "",
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OpponentEmblemId: 0,
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OpponentDegreeId: 0,
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OpponentRotationId: "0",
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BattleStartTime: DateTime.UtcNow);
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[Test]
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public void Set_then_TakeFor_returns_ctx_and_clears()
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{
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var store = new InMemoryBattleContextStore();
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var ctx = MakeCtx(battleId: 42);
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store.Set(viewerId: 100, ctx);
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var taken = store.TakeFor(100);
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Assert.That(taken, Is.Not.Null);
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Assert.That(taken!.BattleId, Is.EqualTo(42));
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Assert.That(store.TakeFor(100), Is.Null, "second take must return null");
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}
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[Test]
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public void TakeFor_missing_viewer_returns_null()
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{
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var store = new InMemoryBattleContextStore();
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Assert.That(store.TakeFor(999), Is.Null);
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}
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[Test]
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public void Set_overwrites_prior_context_for_same_viewer()
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{
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var store = new InMemoryBattleContextStore();
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store.Set(viewerId: 100, MakeCtx(battleId: 1));
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store.Set(viewerId: 100, MakeCtx(battleId: 2));
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var taken = store.TakeFor(100);
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Assert.That(taken!.BattleId, Is.EqualTo(2));
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}
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}
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