Bridges the start-time -> finish-time gap. /finish carries neither battle_id nor opponent identity; this store holds both for the finish handler to compose a ViewerBattleHistory row. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
27 lines
845 B
C#
27 lines
845 B
C#
namespace SVSim.Database.Services.Replay;
|
|
|
|
/// <summary>
|
|
/// Per-viewer battle context captured at start time (do_matching/start) and consumed
|
|
/// at finish time. Lives in <see cref="IBattleContextStore"/> for the duration of a
|
|
/// single battle. See docs/superpowers/specs/2026-06-10-replay-info-design.md.
|
|
/// </summary>
|
|
public sealed record BattleContext(
|
|
long BattleId,
|
|
int BattleType,
|
|
int DeckFormat,
|
|
int TwoPickType,
|
|
int SelfClassId,
|
|
int SelfSubClassId,
|
|
int SelfCharaId,
|
|
string SelfRotationId,
|
|
int OpponentViewerId,
|
|
string OpponentName,
|
|
int OpponentClassId,
|
|
int OpponentSubClassId,
|
|
int OpponentCharaId,
|
|
string OpponentCountryCode,
|
|
long OpponentEmblemId,
|
|
long OpponentDegreeId,
|
|
string OpponentRotationId,
|
|
DateTime BattleStartTime);
|