namespace SVSim.Database.Services.Replay; /// /// Per-viewer battle context captured at start time (do_matching/start) and consumed /// at finish time. Lives in for the duration of a /// single battle. See docs/superpowers/specs/2026-06-10-replay-info-design.md. /// public sealed record BattleContext( long BattleId, int BattleType, int DeckFormat, int TwoPickType, int SelfClassId, int SelfSubClassId, int SelfCharaId, string SelfRotationId, int OpponentViewerId, string OpponentName, int OpponentClassId, int OpponentSubClassId, int OpponentCharaId, string OpponentCountryCode, long OpponentEmblemId, long OpponentDegreeId, string OpponentRotationId, DateTime BattleStartTime);