Bridges the start-time -> finish-time gap. /finish carries neither battle_id nor opponent identity; this store holds both for the finish handler to compose a ViewerBattleHistory row. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
18 lines
742 B
C#
18 lines
742 B
C#
namespace SVSim.Database.Services.Replay;
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/// <summary>
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/// In-memory per-viewer battle context store. Bridges the start-time → finish-time
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/// gap: the /finish request body carries neither battle_id nor opponent identity,
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/// so this stash holds everything the finish hook needs to compose a
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/// ViewerBattleHistory row.
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/// </summary>
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public interface IBattleContextStore
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{
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/// <summary>Store the viewer's active battle context. Overwrites any prior entry.</summary>
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void Set(long viewerId, BattleContext ctx);
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/// <summary>Atomic read+clear. Returns null when no context (server restart,
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/// non-tracked family, already taken). Finish handlers must tolerate null.</summary>
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BattleContext? TakeFor(long viewerId);
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}
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