Bridges the start-time -> finish-time gap. /finish carries neither battle_id nor opponent identity; this store holds both for the finish handler to compose a ViewerBattleHistory row. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
21 lines
746 B
C#
21 lines
746 B
C#
using System.Collections.Concurrent;
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namespace SVSim.Database.Services.Replay;
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/// <summary>
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/// <see cref="ConcurrentDictionary{TKey, TValue}"/>-backed in-memory store.
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/// Lives as a singleton in DI. Server restart drops in-flight contexts —
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/// acceptable per spec (history is best-effort; finish handlers warn-log
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/// and continue when context is missing).
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/// </summary>
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public sealed class InMemoryBattleContextStore : IBattleContextStore
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{
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private readonly ConcurrentDictionary<long, BattleContext> _contexts = new();
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public void Set(long viewerId, BattleContext ctx)
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=> _contexts[viewerId] = ctx;
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public BattleContext? TakeFor(long viewerId)
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=> _contexts.TryRemove(viewerId, out var ctx) ? ctx : null;
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}
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