using System.Collections.Concurrent;
namespace SVSim.Database.Services.Replay;
///
/// -backed in-memory store.
/// Lives as a singleton in DI. Server restart drops in-flight contexts —
/// acceptable per spec (history is best-effort; finish handlers warn-log
/// and continue when context is missing).
///
public sealed class InMemoryBattleContextStore : IBattleContextStore
{
private readonly ConcurrentDictionary _contexts = new();
public void Set(long viewerId, BattleContext ctx)
=> _contexts[viewerId] = ctx;
public BattleContext? TakeFor(long viewerId)
=> _contexts.TryRemove(viewerId, out var ctx) ? ctx : null;
}