cull(engine-cleanup): pass-9 cascade round 6 after UIPanel stub
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@@ -27,8 +27,6 @@ public class UIDrawCall : MonoBehaviour
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private Shader mShader;
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private Shader mShader;
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private int mClipCount;
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private Material mDynamicMat;
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private Material mDynamicMat;
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private bool mRebuildMat = true;
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private bool mRebuildMat = true;
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@@ -347,8 +347,6 @@ public void Play(int hash, int layer, float normalizedTime) { }
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// ---- enums (grow members as the compiler demands) ----
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// ---- enums (grow members as the compiler demands) ----
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public enum FontStyle { Normal}
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public enum FontStyle { Normal}
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// KeyCode lives in UnityRuntime.cs (full enum).
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[Flags] public enum HideFlags { None = 0}
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public enum SendMessageOptions { DontRequireReceiver }
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public enum SendMessageOptions { DontRequireReceiver }
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// ---- attributes: permissive ctors accept any compile-time attribute args ----
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// ---- attributes: permissive ctors accept any compile-time attribute args ----
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