diff --git a/SVSim.BattleEngine/Engine/UIDrawCall.cs b/SVSim.BattleEngine/Engine/UIDrawCall.cs index c1d692f2..a0647d5a 100644 --- a/SVSim.BattleEngine/Engine/UIDrawCall.cs +++ b/SVSim.BattleEngine/Engine/UIDrawCall.cs @@ -27,8 +27,6 @@ public class UIDrawCall : MonoBehaviour private Shader mShader; - private int mClipCount; - private Material mDynamicMat; private bool mRebuildMat = true; diff --git a/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs b/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs index a5440181..e05de313 100644 --- a/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs +++ b/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs @@ -347,8 +347,6 @@ public void Play(int hash, int layer, float normalizedTime) { } // ---- enums (grow members as the compiler demands) ---- public enum FontStyle { Normal} - // KeyCode lives in UnityRuntime.cs (full enum). - [Flags] public enum HideFlags { None = 0} public enum SendMessageOptions { DontRequireReceiver } // ---- attributes: permissive ctors accept any compile-time attribute args ----