From 699e78755b4c34f7219df67f3d3e93177f321336 Mon Sep 17 00:00:00 2001 From: gamer147 Date: Fri, 3 Jul 2026 23:34:56 -0400 Subject: [PATCH] cull(engine-cleanup): pass-9 cascade round 6 after UIPanel stub --- SVSim.BattleEngine/Engine/UIDrawCall.cs | 2 -- SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs | 2 -- 2 files changed, 4 deletions(-) diff --git a/SVSim.BattleEngine/Engine/UIDrawCall.cs b/SVSim.BattleEngine/Engine/UIDrawCall.cs index c1d692f2..a0647d5a 100644 --- a/SVSim.BattleEngine/Engine/UIDrawCall.cs +++ b/SVSim.BattleEngine/Engine/UIDrawCall.cs @@ -27,8 +27,6 @@ public class UIDrawCall : MonoBehaviour private Shader mShader; - private int mClipCount; - private Material mDynamicMat; private bool mRebuildMat = true; diff --git a/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs b/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs index a5440181..e05de313 100644 --- a/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs +++ b/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs @@ -347,8 +347,6 @@ public void Play(int hash, int layer, float normalizedTime) { } // ---- enums (grow members as the compiler demands) ---- public enum FontStyle { Normal} - // KeyCode lives in UnityRuntime.cs (full enum). - [Flags] public enum HideFlags { None = 0} public enum SendMessageOptions { DontRequireReceiver } // ---- attributes: permissive ctors accept any compile-time attribute args ----