feat(emulated-entrypoint): InProcessPairUp service for TK2 PvP matching

Tiny per-mode FCFS slot. First poller parks; second pairs and triggers
bridge.RegisterBattle(p1, p2, Pvp). Match cached for first poller's
next poll (consume-on-read). No MMR, no cross-mode, no timeouts --
the proper queue API is a separate spec; this is the smallest thing
that lets TK2 PvP work end-to-end.
This commit is contained in:
gamer147
2026-06-01 22:06:49 -04:00
parent 0bb19320df
commit 28b1d7531a
4 changed files with 156 additions and 0 deletions

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@@ -0,0 +1,20 @@
using SVSim.BattleNode.Bridge;
namespace SVSim.EmulatedEntrypoint.Matching;
/// <summary>
/// Minimal in-process matching queue stand-in. The proper queue API is a separate
/// spec; this is enough to actually pair two viewers polling /do_matching on the
/// same mode.
/// </summary>
public interface IMatchingPairUpService
{
/// <summary>
/// Try to pair the calling viewer with an already-waiting partner.
/// Returns the resolved <see cref="PendingMatch"/> when a partner was found
/// (either this call paired with a waiter, or a previous pairing's result is
/// still cached for this viewer). Returns null if this viewer is the first
/// arriver and should be parked (caller returns 3001 RETRY).
/// </summary>
Task<PendingMatch?> TryPairAsync(string mode, BattlePlayer player, CancellationToken ct);
}

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@@ -0,0 +1,62 @@
using System.Collections.Concurrent;
using SVSim.BattleNode.Bridge;
using SVSim.BattleNode.Sessions;
namespace SVSim.EmulatedEntrypoint.Matching;
/// <summary>
/// In-process FCFS pair-up: one waiting slot per mode, plus a per-viewer cache of
/// resolved matches for the first arriver's next poll (consume-on-read).
/// </summary>
public sealed class InProcessPairUp : IMatchingPairUpService
{
private readonly IMatchingBridge _bridge;
private readonly ConcurrentDictionary<string, ModeSlot> _slots = new();
public InProcessPairUp(IMatchingBridge bridge)
{
_bridge = bridge;
}
public Task<PendingMatch?> TryPairAsync(string mode, BattlePlayer player, CancellationToken ct)
{
var slot = _slots.GetOrAdd(mode, _ => new ModeSlot());
lock (slot.Lock)
{
// 1. Already-resolved match cached for this viewer? Consume + return.
if (slot.Resolved.TryGetValue(player.ViewerId, out var cached))
{
slot.Resolved.Remove(player.ViewerId);
return Task.FromResult<PendingMatch?>(cached);
}
// 2. Someone already waiting in this slot? Pair with them.
if (slot.Waiting is not null)
{
if (slot.Waiting.ViewerId == player.ViewerId)
{
// Same viewer polled twice while parked — keep them parked.
return Task.FromResult<PendingMatch?>(null);
}
var p1 = slot.Waiting;
var p2 = player;
slot.Waiting = null;
var match = _bridge.RegisterBattle(p1, p2, BattleType.Pvp);
// Cache the result for the FIRST arriver's next poll (consume-on-read).
slot.Resolved[p1.ViewerId] = match;
return Task.FromResult<PendingMatch?>(match);
}
// 3. Empty slot — park this caller.
slot.Waiting = player;
return Task.FromResult<PendingMatch?>(null);
}
}
private sealed class ModeSlot
{
public BattlePlayer? Waiting { get; set; }
public Dictionary<long, PendingMatch> Resolved { get; } = new();
public object Lock { get; } = new();
}
}

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@@ -13,6 +13,7 @@ using SVSim.Database.Repositories.Viewer;
using SVSim.Database.Services;
using SVSim.EmulatedEntrypoint.Configuration;
using SVSim.EmulatedEntrypoint.Extensions;
using SVSim.EmulatedEntrypoint.Matching;
using SVSim.EmulatedEntrypoint.Middlewares;
using SVSim.EmulatedEntrypoint.Security.SteamSessionAuthentication;
using SVSim.EmulatedEntrypoint.Services;
@@ -124,6 +125,10 @@ public class Program
// BestHTTP's SocketManager parses this as the Socket.IO v2 endpoint URL.
opt.NodeServerUrl = "localhost:5148/socket.io/";
});
// In-process FCFS pair-up for TK2 PvP /do_matching. Singleton: per-mode state is
// process-wide. Proper queue API is a separate spec; this is enough to actually
// pair two viewers polling the same mode end-to-end.
builder.Services.AddSingleton<IMatchingPairUpService, InProcessPairUp>();
builder.Services.AddTransient<ShadowverseTranslationMiddleware>();
builder.Services.AddTransient<SessionidMappingMiddleware>();

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@@ -0,0 +1,69 @@
using NUnit.Framework;
using SVSim.BattleNode.Bridge;
using SVSim.BattleNode.Sessions;
using SVSim.EmulatedEntrypoint.Matching;
namespace SVSim.UnitTests.Matching;
[TestFixture]
public class InProcessPairUpTests
{
[Test]
public async Task TryPairAsync_on_empty_slot_returns_null_and_parks()
{
var bridge = new MatchingBridge(new InMemoryBattleSessionStore(), new BattleNodeOptions());
var svc = new InProcessPairUp(bridge);
var match = await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None);
Assert.That(match, Is.Null);
}
[Test]
public async Task TryPairAsync_with_waiting_partner_pairs_and_returns_match()
{
var bridge = new MatchingBridge(new InMemoryBattleSessionStore(), new BattleNodeOptions());
var svc = new InProcessPairUp(bridge);
await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None);
var match = await svc.TryPairAsync("tk2", new BattlePlayer(2, Ctx()), CancellationToken.None);
Assert.That(match, Is.Not.Null);
Assert.That(match!.BattleId, Is.Not.Empty);
}
[Test]
public async Task First_arrivers_next_poll_returns_cached_match_then_evicts()
{
var bridge = new MatchingBridge(new InMemoryBattleSessionStore(), new BattleNodeOptions());
var svc = new InProcessPairUp(bridge);
await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None); // park
var secondPaired = await svc.TryPairAsync("tk2", new BattlePlayer(2, Ctx()), CancellationToken.None); // pair
var firstCached = await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None); // consume
var firstAgain = await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None); // post-consume
Assert.That(firstCached, Is.Not.Null);
Assert.That(firstCached!.BattleId, Is.EqualTo(secondPaired!.BattleId));
Assert.That(firstAgain, Is.Null, "Consumed entry must be evicted; next call re-parks.");
}
[Test]
public async Task Different_modes_do_not_pair_across_slots()
{
var bridge = new MatchingBridge(new InMemoryBattleSessionStore(), new BattleNodeOptions());
var svc = new InProcessPairUp(bridge);
await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None);
var rankMatch = await svc.TryPairAsync("rank_rotation", new BattlePlayer(2, Ctx()), CancellationToken.None);
Assert.That(rankMatch, Is.Null, "Different mode shouldn't pair with tk2's waiting viewer.");
}
private static MatchContext Ctx() => new(
SelfDeckCardIds: Enumerable.Range(1, 30).Select(_ => 100_011_010L).ToList(),
ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
CountryCode: "KOR", UserName: "Player", SleeveId: "3000011",
EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
BattleType: 11);
}