Files
SVSimServer/SVSim.EmulatedEntrypoint/Matching/IMatchingPairUpService.cs
gamer147 28b1d7531a feat(emulated-entrypoint): InProcessPairUp service for TK2 PvP matching
Tiny per-mode FCFS slot. First poller parks; second pairs and triggers
bridge.RegisterBattle(p1, p2, Pvp). Match cached for first poller's
next poll (consume-on-read). No MMR, no cross-mode, no timeouts --
the proper queue API is a separate spec; this is the smallest thing
that lets TK2 PvP work end-to-end.
2026-06-01 22:06:49 -04:00

21 lines
843 B
C#

using SVSim.BattleNode.Bridge;
namespace SVSim.EmulatedEntrypoint.Matching;
/// <summary>
/// Minimal in-process matching queue stand-in. The proper queue API is a separate
/// spec; this is enough to actually pair two viewers polling /do_matching on the
/// same mode.
/// </summary>
public interface IMatchingPairUpService
{
/// <summary>
/// Try to pair the calling viewer with an already-waiting partner.
/// Returns the resolved <see cref="PendingMatch"/> when a partner was found
/// (either this call paired with a waiter, or a previous pairing's result is
/// still cached for this viewer). Returns null if this viewer is the first
/// arriver and should be parked (caller returns 3001 RETRY).
/// </summary>
Task<PendingMatch?> TryPairAsync(string mode, BattlePlayer player, CancellationToken ct);
}