28b1d7531a507205ed8e6f7d384a4903c7f01716
Tiny per-mode FCFS slot. First poller parks; second pairs and triggers bridge.RegisterBattle(p1, p2, Pvp). Match cached for first poller's next poll (consume-on-read). No MMR, no cross-mode, no timeouts -- the proper queue API is a separate spec; this is the smallest thing that lets TK2 PvP work end-to-end.
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
Languages
C#
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