feature/rla-7_Logging #10

Merged
conco merged 2 commits from feature/rla-7_Logging into master 2023-07-19 02:01:13 +00:00
8 changed files with 89 additions and 3 deletions

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@@ -7,7 +7,7 @@ project(rla_iipp) # Defines the project name.
conan_basic_setup() # Prepares the CMakeList.txt for Conan.]]
# $source_files is a space-delimited list of filenames.
add_executable(rla_iipp src/main.cpp src/engine/engine.hpp src/engine/game/game.hpp src/engine/rendering/renderer.hpp src/game/visualizer.hpp src/game/visualizer.cpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/engine.cpp src/engine/engine.hpp src/engine/rendering/sdl/sdltexturemanager.cpp src/engine/rendering/sdl/sdltexturemanager.hpp src/engine/resources/resourcemanager.hpp src/engine/rendering/sdl/sdlfontmanager.cpp src/engine/rendering/sdl/sdlfontmanager.hpp src/engine/input/inputprocessor.hpp src/engine/input/sdlinputprocessor.cpp src/engine/input/sdlinputprocessor.hpp src/engine/utility/camera.cpp src/engine/utility/camera.hpp src/engine/utility/point.hpp src/engine/utility/rectangle.hpp src/engine/utility/grid2d.hpp src/engine/scripting/luacontextmanager.cpp src/engine/scripting/luacontextmanager.hpp src/game/algorithmmanager.cpp src/game/algorithmmanager.hpp src/game/tilemap.cpp src/game/tilemap.hpp src/engine/rlengineexception.hpp src/engine/rendering/renderingpipelinestep.hpp src/engine/rendering/pipeline_steps/gamerenderingstep.cpp src/engine/rendering/pipeline_steps/gamerenderingstep.hpp src/engine/rendering/pipeline_steps/fpscounterrenderingstep.cpp src/engine/rendering/pipeline_steps/fpscounterrenderingstep.hpp) # Specifies the executable to build.
add_executable(rla_iipp src/main.cpp src/engine/engine.hpp src/engine/game/game.hpp src/engine/rendering/renderer.hpp src/game/visualizer.hpp src/game/visualizer.cpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/engine.cpp src/engine/engine.hpp src/engine/rendering/sdl/sdltexturemanager.cpp src/engine/rendering/sdl/sdltexturemanager.hpp src/engine/resources/resourcemanager.hpp src/engine/rendering/sdl/sdlfontmanager.cpp src/engine/rendering/sdl/sdlfontmanager.hpp src/engine/input/inputprocessor.hpp src/engine/input/sdlinputprocessor.cpp src/engine/input/sdlinputprocessor.hpp src/engine/utility/camera.cpp src/engine/utility/camera.hpp src/engine/utility/point.hpp src/engine/utility/rectangle.hpp src/engine/utility/grid2d.hpp src/engine/scripting/luacontextmanager.cpp src/engine/scripting/luacontextmanager.hpp src/game/algorithmmanager.cpp src/game/algorithmmanager.hpp src/game/tilemap.cpp src/game/tilemap.hpp src/engine/rlengineexception.hpp src/engine/rendering/renderingpipelinestep.hpp src/engine/rendering/pipeline_steps/gamerenderingstep.cpp src/engine/rendering/pipeline_steps/gamerenderingstep.hpp src/engine/rendering/pipeline_steps/fpscounterrenderingstep.cpp src/engine/rendering/pipeline_steps/fpscounterrenderingstep.hpp src/engine/modules/logger.cpp src/engine/modules/logger.hpp) # Specifies the executable to build.
# vcpkg packages
find_package(SDL2 CONFIG REQUIRED)

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@@ -8,6 +8,9 @@ rendering_engine = 0
[overlay]
show_fps = true
[logging]
minimum_level = 1
[font]
default_font_name = "Consolas-Regular"
default_font_size = 12

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@@ -23,6 +23,7 @@ void Engine::start_loop() {
renderer->flush();
auto game_params = GameInitArgs{this->config.target_fps, this->config.window_width, this->config.window_height};
game->initialize(game_params);
Logger::log(LogLevel::DEBUG, "Engine init finished");
std::vector<std::unique_ptr<RenderingPipelineStep>> rendering_steps = build_render_pipline();
auto duration_per_frame = one_second_milli / this->config.target_fps;
while(true) {
@@ -53,6 +54,7 @@ Engine::Engine(std::unique_ptr<Game> game,
this->game = std::move(game);
this->input_processor = std::move(input_processor);
this->parse_config(ENGINE_CONFIG_FILE);
Logger::set_minimum_loglevel(this->config.minimum_loglevel);
this->setup_renderer(this->config.selected_renderer);
}
@@ -73,7 +75,8 @@ void Engine::parse_config(const std::string& config_file_path) {
auto default_font_path = fmt::format("fonts/{}.ttf", table["font"]["default_font_name"].value_or(DEFAULT_FONT_NAME));
auto default_font_size = table["font"]["default_font_size"].value_or(DEFAULT_FONT_SIZE);
new_config.default_font = TextRenderDetails{default_font_path, default_font_size, COLOR_WHITE};
new_config.selected_renderer = static_cast<RendererTypes>(table["display"]["rendering_engine"].value_or(0));
new_config.selected_renderer = static_cast<RendererTypes>(table["display"]["rendering_engine"].value_or((int)RendererTypes::SDL_HARDWARE));
new_config.minimum_loglevel = static_cast<LogLevel>(table["logging"]["minimum_level"].value_or((int)LogLevel::DEBUG));
});
this->config = new_config;
}

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@@ -14,6 +14,7 @@
#include "rendering/renderer.hpp"
#include "input/inputprocessor.hpp"
#include "rendering/renderingpipelinestep.hpp"
#include "modules/logger.hpp"
#define MISSING_GAME_ERROR "Game pointer is null"
#define MISSING_RENDERER_ERROR "Renderer pointer is null"
@@ -40,6 +41,7 @@ struct EngineConfig {
std::string window_title;
TextRenderDetails default_font;
RendererTypes selected_renderer;
LogLevel minimum_loglevel;
};
class Engine {

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@@ -0,0 +1,47 @@
//
// Created by m on 7/18/23.
//
#include "logger.hpp"
#include <fmt/format.h>
#include <fmt/chrono.h>
#include <iostream>
LogLevel Logger::minimum_loglevel = LogLevel::DEBUG;
void Logger::set_minimum_loglevel(LogLevel logLevel) {
Logger::minimum_loglevel = logLevel;
}
void Logger::log(LogLevel level, const std::string &msg) {
if(level < Logger::minimum_loglevel) {
return;
}
auto loglevel_name = "UNKNOWN";
switch (level) {
case LogLevel::TRACE:
loglevel_name = "TRA";
break;
case DEBUG:
loglevel_name = "DEB";
break;
case INFO:
loglevel_name = "INF";
break;
case WARNING:
loglevel_name = "WAR";
break;
case ERROR:
loglevel_name = "ERR";
break;
case NONE:
loglevel_name = "NON";
break;
}
auto output = fmt::format("[{}][{}] {}", std::chrono::system_clock::now(), loglevel_name, msg);
if(level == LogLevel::ERROR) {
std::cerr << output << "\n";
}
std::cout << output << "\n";
}

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@@ -0,0 +1,29 @@
//
// Created by m on 7/18/23.
//
#ifndef RLA_IIPP_LOGGER_HPP
#define RLA_IIPP_LOGGER_HPP
#include <string>
#include <unordered_map>
enum LogLevel: int {
TRACE = 0,
DEBUG = 1,
INFO = 2,
WARNING = 3,
ERROR = 4,
NONE = 5
};
class Logger {
public:
static void set_minimum_loglevel(LogLevel logLevel);
static void log(LogLevel level, const std::string& msg);
private:
static LogLevel minimum_loglevel;
};
#endif //RLA_IIPP_LOGGER_HPP

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@@ -6,7 +6,8 @@
#include "fpscounterrenderingstep.hpp"
void FpsCounterRenderingStep::render_step(Renderer *renderer) {
double frames = 1;
const double frames = 1;
const double smooth = 0.9;
std::chrono::time_point<std::chrono::system_clock> end = std::chrono::system_clock::now();
std::chrono::duration<double> dur = end - this->lastFrame;
renderer->draw_text(std::nullopt, fmt::format("{:.2f}", frames/dur.count()), 0, 0);

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@@ -63,6 +63,7 @@ void Visualizer::initialize(GameInitArgs args) {
this->camera = Camera(Point{x,y}, tilesx, tilesy, tile_map.get_width(), tile_map.get_height());
this->algorithm_manager = AlgorithmManager(args.target_fps);
this->initialize_context();
Logger::log(LogLevel::DEBUG, "Game initialization finished");
}
void Visualizer::initialize_map(int width, int height) {