Zoom fully working and code cleaned up, scaling x and y now done in game rather than rendering, closes #19
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@@ -26,8 +26,8 @@ void Camera::set_bounds(int max_x, int max_y) {
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}
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}
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Rectangle Camera::calculate_bounds() const {
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Rectangle Camera::calculate_bounds() const {
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auto tiles_rendered_x = this->getTilesRenderedX();
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auto tiles_rendered_x = this->get_tiles_rendered_x();
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auto tiles_rendered_y = this->getTilesRenderedY();
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auto tiles_rendered_y = this->get_tiles_rendered_y();
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int minx = std::clamp(center.x-(tiles_rendered_x/2), 0, std::max(0,max_x - tiles_rendered_x));
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int minx = std::clamp(center.x-(tiles_rendered_x/2), 0, std::max(0,max_x - tiles_rendered_x));
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int miny = std::clamp(center.y-(tiles_rendered_y/2), 0, std::max(0,max_y - tiles_rendered_y));
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int miny = std::clamp(center.y-(tiles_rendered_y/2), 0, std::max(0,max_y - tiles_rendered_y));
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int width = std::min(tiles_rendered_x, max_x-minx);
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int width = std::min(tiles_rendered_x, max_x-minx);
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@@ -53,19 +53,19 @@ ranges::any_view<Point> Camera::get_range() {
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}) | ranges::views::join;
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}) | ranges::views::join;
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}
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}
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float Camera::getScale() const {
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float Camera::get_scale() const {
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return scale;
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return scale;
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}
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}
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void Camera::setScale(float scale) {
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void Camera::set_scale(float scale) {
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this->scale = scale;
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this->scale = scale;
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this->cached_bounds = calculate_bounds();
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this->cached_bounds = calculate_bounds();
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}
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}
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int Camera::getTilesRenderedX() const {
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int Camera::get_tiles_rendered_x() const {
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return (int)std::ceil(tiles_rendered_x / this->scale);
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return (int)std::ceil(tiles_rendered_x / this->scale);
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}
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}
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int Camera::getTilesRenderedY() const {
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int Camera::get_tiles_rendered_y() const {
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return (int)std::ceil(tiles_rendered_y / this->scale);
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return (int)std::ceil(tiles_rendered_y / this->scale);
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}
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}
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@@ -22,12 +22,12 @@ private:
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Rectangle cached_bounds=Rectangle();
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Rectangle cached_bounds=Rectangle();
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Rectangle calculate_bounds() const;
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Rectangle calculate_bounds() const;
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float scale = 1;
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float scale = 1;
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[[nodiscard]] int getTilesRenderedX() const;
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[[nodiscard]] int get_tiles_rendered_x() const;
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[[nodiscard]] int getTilesRenderedY() const;
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[[nodiscard]] int get_tiles_rendered_y() const;
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public:
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public:
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[[nodiscard]] float getScale() const;
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[[nodiscard]] float get_scale() const;
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void setScale(float scale);
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void set_scale(float scale);
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public:
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public:
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Rectangle get_bounds();
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Rectangle get_bounds();
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@@ -31,7 +31,6 @@ void TileMap::fill(bool wall) {
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draw_floor(p.x, p.y);
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draw_floor(p.x, p.y);
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}
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}
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}
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}
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}
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}
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bool TileMap::is_wall(int x, int y) {
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bool TileMap::is_wall(int x, int y) {
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@@ -16,8 +16,10 @@ bool Visualizer::update(InputResult input) {
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case KEY_LEFT: x -= 1; break;
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case KEY_LEFT: x -= 1; break;
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case KEY_UP: y -= 1; break;
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case KEY_UP: y -= 1; break;
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case KEY_DOWN: y += 1; break;
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case KEY_DOWN: y += 1; break;
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case KEY_KP_PLUS: this->camera.setScale(this->camera.getScale() * 2); break;
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case KEY_KP_PLUS:
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case KEY_KP_MINUS: this->camera.setScale(this->camera.getScale() / 2); break;
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this->camera.set_scale(this->camera.get_scale() * 2); break;
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case KEY_KP_MINUS:
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this->camera.set_scale(this->camera.get_scale() / 2); break;
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default: break;
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default: break;
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}
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}
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if(input.keycode >= InputProcessorKeycode::KEY_1 && input.keycode <= InputProcessorKeycode::KEY_9) {
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if(input.keycode >= InputProcessorKeycode::KEY_1 && input.keycode <= InputProcessorKeycode::KEY_9) {
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@@ -38,7 +40,7 @@ bool Visualizer::update(InputResult input) {
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void Visualizer::render(Renderer *renderer) {
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void Visualizer::render(Renderer *renderer) {
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SpriteSheet tiles = SpriteSheet{"sprites/map1.bmp", tile_width, tile_height};
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SpriteSheet tiles = SpriteSheet{"sprites/map1.bmp", tile_width, tile_height};
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SpriteSheet characters = SpriteSheet{"sprites/character.bmp", tile_width, tile_height, COLOR_BLACK};
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SpriteSheet characters = SpriteSheet{"sprites/character.bmp", tile_width, tile_height, COLOR_BLACK};
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float scale = this->camera.getScale();
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float scale = this->camera.get_scale();
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int scaled_tile_width = (int)std::ceil(tile_width * scale);
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int scaled_tile_width = (int)std::ceil(tile_width * scale);
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int scaled_tile_height = (int)std::ceil(tile_height * scale);
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int scaled_tile_height = (int)std::ceil(tile_height * scale);
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auto grass = Sprite{&tiles, 0};
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auto grass = Sprite{&tiles, 0};
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