Zoom fully working and code cleaned up, scaling x and y now done in game rather than rendering, closes #19
This commit is contained in:
@@ -26,8 +26,8 @@ void Camera::set_bounds(int max_x, int max_y) {
|
||||
}
|
||||
|
||||
Rectangle Camera::calculate_bounds() const {
|
||||
auto tiles_rendered_x = this->getTilesRenderedX();
|
||||
auto tiles_rendered_y = this->getTilesRenderedY();
|
||||
auto tiles_rendered_x = this->get_tiles_rendered_x();
|
||||
auto tiles_rendered_y = this->get_tiles_rendered_y();
|
||||
int minx = std::clamp(center.x-(tiles_rendered_x/2), 0, std::max(0,max_x - tiles_rendered_x));
|
||||
int miny = std::clamp(center.y-(tiles_rendered_y/2), 0, std::max(0,max_y - tiles_rendered_y));
|
||||
int width = std::min(tiles_rendered_x, max_x-minx);
|
||||
@@ -53,19 +53,19 @@ ranges::any_view<Point> Camera::get_range() {
|
||||
}) | ranges::views::join;
|
||||
}
|
||||
|
||||
float Camera::getScale() const {
|
||||
float Camera::get_scale() const {
|
||||
return scale;
|
||||
}
|
||||
|
||||
void Camera::setScale(float scale) {
|
||||
void Camera::set_scale(float scale) {
|
||||
this->scale = scale;
|
||||
this->cached_bounds = calculate_bounds();
|
||||
}
|
||||
|
||||
int Camera::getTilesRenderedX() const {
|
||||
int Camera::get_tiles_rendered_x() const {
|
||||
return (int)std::ceil(tiles_rendered_x / this->scale);
|
||||
}
|
||||
|
||||
int Camera::getTilesRenderedY() const {
|
||||
int Camera::get_tiles_rendered_y() const {
|
||||
return (int)std::ceil(tiles_rendered_y / this->scale);
|
||||
}
|
||||
|
||||
@@ -22,12 +22,12 @@ private:
|
||||
Rectangle cached_bounds=Rectangle();
|
||||
Rectangle calculate_bounds() const;
|
||||
float scale = 1;
|
||||
[[nodiscard]] int getTilesRenderedX() const;
|
||||
[[nodiscard]] int getTilesRenderedY() const;
|
||||
[[nodiscard]] int get_tiles_rendered_x() const;
|
||||
[[nodiscard]] int get_tiles_rendered_y() const;
|
||||
public:
|
||||
[[nodiscard]] float getScale() const;
|
||||
[[nodiscard]] float get_scale() const;
|
||||
|
||||
void setScale(float scale);
|
||||
void set_scale(float scale);
|
||||
|
||||
public:
|
||||
Rectangle get_bounds();
|
||||
|
||||
@@ -31,7 +31,6 @@ void TileMap::fill(bool wall) {
|
||||
draw_floor(p.x, p.y);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool TileMap::is_wall(int x, int y) {
|
||||
|
||||
@@ -16,8 +16,10 @@ bool Visualizer::update(InputResult input) {
|
||||
case KEY_LEFT: x -= 1; break;
|
||||
case KEY_UP: y -= 1; break;
|
||||
case KEY_DOWN: y += 1; break;
|
||||
case KEY_KP_PLUS: this->camera.setScale(this->camera.getScale() * 2); break;
|
||||
case KEY_KP_MINUS: this->camera.setScale(this->camera.getScale() / 2); break;
|
||||
case KEY_KP_PLUS:
|
||||
this->camera.set_scale(this->camera.get_scale() * 2); break;
|
||||
case KEY_KP_MINUS:
|
||||
this->camera.set_scale(this->camera.get_scale() / 2); break;
|
||||
default: break;
|
||||
}
|
||||
if(input.keycode >= InputProcessorKeycode::KEY_1 && input.keycode <= InputProcessorKeycode::KEY_9) {
|
||||
@@ -38,7 +40,7 @@ bool Visualizer::update(InputResult input) {
|
||||
void Visualizer::render(Renderer *renderer) {
|
||||
SpriteSheet tiles = SpriteSheet{"sprites/map1.bmp", tile_width, tile_height};
|
||||
SpriteSheet characters = SpriteSheet{"sprites/character.bmp", tile_width, tile_height, COLOR_BLACK};
|
||||
float scale = this->camera.getScale();
|
||||
float scale = this->camera.get_scale();
|
||||
int scaled_tile_width = (int)std::ceil(tile_width * scale);
|
||||
int scaled_tile_height = (int)std::ceil(tile_height * scale);
|
||||
auto grass = Sprite{&tiles, 0};
|
||||
|
||||
Reference in New Issue
Block a user