fixed several memory leaks caused by not including virtual destructors, added a config for the visualizer, next up is lua
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@@ -17,7 +17,7 @@ struct SDL_WindowDeleter {
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class SdlRenderer : public Renderer {
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public:
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~SdlRenderer();
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~SdlRenderer() override;
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void draw_text(std::optional<TextRenderDetails> details, std::string text, int x, int y) override;
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void initialize(RendererParams params) override;
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void flush() override;
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