Files
OpenMaidEngine/godot/Main.cs
gamer147 2ed5eed261 feat(godot): --shot-sequence per-frame capture for verifying paced animation
Dumps one PNG per _Process frame (auto-advancing past input waits), so a
time-based sleep-paced effect can be verified as distinct frames. Confirmed
the SC0000 opening now steps through paced AE*/character/CG frames instead of
jumping straight to the final state.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 09:07:22 -04:00

20 KiB