gamer147 2ed5eed261 feat(godot): --shot-sequence per-frame capture for verifying paced animation
Dumps one PNG per _Process frame (auto-advancing past input waits), so a
time-based sleep-paced effect can be verified as distinct frames. Confirmed
the SC0000 opening now steps through paced AE*/character/CG frames instead of
jumping straight to the final state.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 09:07:22 -04:00
Description
No description provided
MIT 9 MiB
2026-08-18 15:26:36 +00:00
Languages
C# 60.4%
Python 36.8%
C 1.3%
Shell 1%
PowerShell 0.5%