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4 Commits

Author SHA1 Message Date
gamer147
31a787a7f0 Update todo 2026-04-10 14:11:14 -04:00
gamer147
f332771153 Needs fine-tuning polish but looks good. 2026-04-10 14:10:25 -04:00
gamer147
2d74e15006 Fixing 2026-04-10 13:13:01 -04:00
gamer147
6d9d08d78c Testing chip bar 2026-04-10 12:23:45 -04:00
12 changed files with 77 additions and 28 deletions

View File

@@ -11,4 +11,5 @@
* Fog of war
* Basic map editor (test map data will be harder to craft the more we add)
* Start plugging in the Himegari UI
* Unit panel needs fixed width number boxes, difference between digits causes UI jumps now
* Dialog boxes

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@@ -11,13 +11,11 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_3whrn")
[node name="HFlowContainer" type="HFlowContainer" parent="." unique_id=185867767]
[node name="VBoxContainer" type="VBoxContainer" parent="." unique_id=185867767]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/h_separation = 0
theme_override_constants/v_separation = 0
alignment = 2
theme_override_constants/separation = 0

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@@ -303,7 +303,7 @@ offset_bottom = 26.0
size_flags_horizontal = 8
texture = SubResource("AtlasTexture_3wejr")
[node name="Items" type="HBoxContainer" parent="UIBase/UnitPanel/TextureRect" unique_id=828992814]
[node name="UnitLevel" type="HBoxContainer" parent="UIBase/UnitPanel/TextureRect" unique_id=828992814]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
@@ -315,16 +315,17 @@ offset_top = -20.0
grow_horizontal = 0
grow_vertical = 0
[node name="Spacer" type="Control" parent="UIBase/UnitPanel/TextureRect/Items" unique_id=1068603879]
[node name="Spacer" type="Control" parent="UIBase/UnitPanel/TextureRect/UnitLevel" unique_id=1068603879]
layout_mode = 2
size_flags_horizontal = 3
[node name="Label" type="TextureRect" parent="UIBase/UnitPanel/TextureRect/Items" unique_id=1299333906]
[node name="Label" type="TextureRect" parent="UIBase/UnitPanel/TextureRect/UnitLevel" unique_id=1299333906]
layout_mode = 2
size_flags_vertical = 8
texture = SubResource("AtlasTexture_uh1k2")
[node name="StylizedNumberDisplay" parent="UIBase/UnitPanel/TextureRect/Items" unique_id=702997768 instance=ExtResource("5_55shj")]
[node name="LevelNumber" parent="UIBase/UnitPanel/TextureRect/UnitLevel" unique_id=702997768 instance=ExtResource("5_55shj")]
unique_name_in_owner = true
layout_mode = 2
sprite_sheet = SubResource("AtlasTexture_yayqj")
number_sprite_width = 27
@@ -333,9 +334,9 @@ value = 12
[node name="UnitHealth" type="HBoxContainer" parent="UIBase/UnitPanel" unique_id=53239936]
layout_mode = 0
offset_left = 1.0
offset_left = -127.0
offset_top = 103.0
offset_right = 225.0
offset_right = 253.0
offset_bottom = 131.0
alignment = 2
@@ -344,6 +345,7 @@ unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
max_chips_per_row = 100
empty_chip_texture = SubResource("AtlasTexture_eskga")
filled_chip_texture = SubResource("AtlasTexture_14b7f")
@@ -364,7 +366,7 @@ number_sprite_height = 15
layout_mode = 0
offset_left = 1.0
offset_top = 133.0
offset_right = 225.0
offset_right = 249.0
offset_bottom = 151.0
[node name="SPChipBar" parent="UIBase/UnitPanel/UnitSP" unique_id=374103132 instance=ExtResource("6_gqe5k")]
@@ -372,6 +374,7 @@ unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
max_chips_per_row = 100
empty_chip_texture = SubResource("AtlasTexture_yhw6j")
filled_chip_texture = SubResource("AtlasTexture_kdblo")
@@ -392,7 +395,7 @@ number_sprite_height = 15
layout_mode = 0
offset_left = 1.0
offset_top = 160.0
offset_right = 225.0
offset_right = 249.0
offset_bottom = 178.0
[node name="FSChipBar" parent="UIBase/UnitPanel/UnitFS" unique_id=1380843979 instance=ExtResource("6_gqe5k")]
@@ -400,6 +403,7 @@ unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
max_chips_per_row = 100
empty_chip_texture = SubResource("AtlasTexture_kd55s")
filled_chip_texture = SubResource("AtlasTexture_alhr0")
@@ -415,3 +419,17 @@ size_flags_vertical = 0
sprite_sheet = SubResource("AtlasTexture_ox7qj")
number_sprite_width = 13
number_sprite_height = 15
[node name="UnitName" type="RichTextLabel" parent="UIBase/UnitPanel" unique_id=1945794101]
unique_name_in_owner = true
layout_mode = 0
offset_left = 69.0
offset_top = 51.0
offset_right = 258.0
offset_bottom = 66.0
theme = ExtResource("1_2ro41")
theme_override_font_sizes/normal_font_size = 16
theme_override_font_sizes/bold_font_size = 16
bbcode_enabled = true
scroll_active = false
text_direction = 2

View File

@@ -3,6 +3,7 @@
[ext_resource type="Script" uid="uid://cmh4lphvboggy" path="res://scripts/battle/deployed_units/deployed_unit.gd" id="1_cq4v0"]
[ext_resource type="Texture2D" uid="uid://cw5su6lignryo" path="res://assets/sprites/flag.png" id="2_fhs1y"]
[ext_resource type="Shader" uid="uid://bd8ki8xwym5nc" path="res://shaders/chroma_key.gdshader" id="3_fhs1y"]
[sub_resource type="GDScript" id="GDScript_on614"]
resource_name = "UnitSelectorHandler"
script/source = "extends ColorRect

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Width:  |  Height:  |  Size: 55 KiB

After

Width:  |  Height:  |  Size: 463 KiB

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@@ -101,7 +101,7 @@ animations = [{
}],
"loop": true,
"name": &"down",
"speed": 8.0
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
@@ -118,7 +118,7 @@ animations = [{
}],
"loop": true,
"name": &"idle",
"speed": 8.0
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
@@ -135,7 +135,7 @@ animations = [{
}],
"loop": true,
"name": &"left",
"speed": 8.0
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
@@ -152,7 +152,7 @@ animations = [{
}],
"loop": true,
"name": &"right",
"speed": 8.0
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
@@ -169,7 +169,7 @@ animations = [{
}],
"loop": true,
"name": &"up",
"speed": 8.0
"speed": 5.0
}]
[resource]

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@@ -22,7 +22,7 @@ metadata/_custom_type_script = "uid://d37ulss2k0bq5"
[sub_resource type="Resource" id="Resource_nc6h6"]
script = ExtResource("5_rqhbp")
max_hp = 20
max_hp = 156
metadata/_custom_type_script = "uid://cydoey8a8nmb8"
[resource]

View File

@@ -87,6 +87,7 @@ func _pressed() -> void:
var player_unit: Unit = LILY_CHILD.duplicate(true)
player_unit.allegiance = PLAYER_ALLEGIANCE
player_unit.stats.level = 68
combat_map.deploy_unit(player_unit, Vector2i(3, 3))
var enemy_unit: Unit = LILY_CHILD.duplicate(true)

View File

@@ -4,6 +4,8 @@ signal fight_confirmed(proposal: CombatProposal)
signal fight_cancelled
@onready var unit_panel: Control = %UnitPanel
@onready var unit_name_label: RichTextLabel = %UnitName
@onready var level_number: StylizedNumberDisplay = %LevelNumber
@onready var health_chip_bar: ChipBar = %HealthChipBar
@onready var health_number: StylizedNumberDisplay = %HealthNumber
@onready var sp_chip_bar: ChipBar = %SPChipBar
@@ -82,6 +84,8 @@ func _on_unit_selected_changed(deployed: DeployedUnit, selected: bool) -> void:
func _refresh_unit_panel() -> void:
var stats := _selected_unit.current_stats
unit_name_label.text = "[b]%s[/b]" % _selected_unit.unit.info.name
level_number.value = stats.level
health_chip_bar.max_value = stats.max_hp
health_chip_bar.value = stats.current_hp
health_number.value = stats.current_hp

View File

@@ -33,6 +33,8 @@ var lck: int:
get: return unit_stats.lck
var mov: int:
get: return unit_stats.mov
var level: int:
get: return unit_stats.level
static func from_unit_stats(source: UnitStats) -> DeployedUnitStats:
var stats := DeployedUnitStats.new()

View File

@@ -23,7 +23,7 @@ class_name ChipBar extends Control
# The texture for a filled chip
@export var filled_chip_texture: Texture2D
@onready var _container: HFlowContainer = $HFlowContainer
@onready var _container: VBoxContainer = $VBoxContainer
func _ready() -> void:
@@ -34,14 +34,35 @@ func _refresh() -> void:
for child in _container.get_children():
child.queue_free()
if filled_chip_texture and max_chips_per_row > 0:
var chip_width := filled_chip_texture.get_width()
_container.custom_minimum_size.x = chip_width * max_chips_per_row
if max_chips_per_row <= 0 or not filled_chip_texture:
return
for i in max_value:
var tex_rect := TextureRect.new()
if i < value:
tex_rect.texture = filled_chip_texture
else:
var chip_width := filled_chip_texture.get_width()
var effective_per_row := max_chips_per_row
if chip_width > 0 and _container.size.x > 0:
effective_per_row = mini(effective_per_row, int(_container.size.x / chip_width))
var filled_remaining := value
var chips_laid_out := 0
while chips_laid_out < max_value:
var row := HBoxContainer.new()
row.alignment = BoxContainer.ALIGNMENT_END
row.size_flags_horizontal = Control.SIZE_EXPAND_FILL
row.add_theme_constant_override("separation", 0)
var chips_in_row := mini(effective_per_row, max_value - chips_laid_out)
var filled_in_row := mini(filled_remaining, chips_in_row)
var empty_in_row := chips_in_row - filled_in_row
for i in empty_in_row:
var tex_rect := TextureRect.new()
tex_rect.texture = empty_chip_texture
_container.add_child(tex_rect)
row.add_child(tex_rect)
for i in filled_in_row:
var tex_rect := TextureRect.new()
tex_rect.texture = filled_chip_texture
row.add_child(tex_rect)
filled_remaining -= filled_in_row
chips_laid_out += chips_in_row
_container.add_child(row)

View File

@@ -13,3 +13,6 @@ class_name UnitStats extends Resource
@export var eva: int = 1
@export var lck: int = 1
@export var mov: int = 3
@export var level: int = 1
@export var experience: int = 0