fcdcc5d59056b57d32b7f8fa4b567855d6b2084d
PushAsync(TurnEnd|TurnEndFinal) fires FrameEmitted three times: OpponentTurnStart + OpponentTurnEnd + OpponentJudge. Behaviour-identical to the v1.2 case arm in BattleSession.ComputeResponses; just repackaged as a participant. Other URIs are swallowed. Used by Phase 1 to preserve v1.2 behaviour under the new abstraction; replaces the case-arm logic in BattleSession in Task 7.
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
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C#
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