feat(battle-node): add ScriptedBotParticipant wrapping v1.2 burst
PushAsync(TurnEnd|TurnEndFinal) fires FrameEmitted three times: OpponentTurnStart + OpponentTurnEnd + OpponentJudge. Behaviour-identical to the v1.2 case arm in BattleSession.ComputeResponses; just repackaged as a participant. Other URIs are swallowed. Used by Phase 1 to preserve v1.2 behaviour under the new abstraction; replaces the case-arm logic in BattleSession in Task 7.
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
using SVSim.BattleNode.Bridge;
|
||||
using SVSim.BattleNode.Lifecycle;
|
||||
using SVSim.BattleNode.Protocol;
|
||||
|
||||
namespace SVSim.BattleNode.Sessions.Participants;
|
||||
|
||||
/// <summary>
|
||||
/// Server-scripted opponent (today's v1.2 testing-harness behavior, repackaged).
|
||||
/// On <see cref="PushAsync"/> with <c>TurnEnd</c> or <c>TurnEndFinal</c>, fires
|
||||
/// <see cref="FrameEmitted"/> three times: <c>OpponentTurnStart</c>,
|
||||
/// <c>OpponentTurnEnd</c>, <c>OpponentJudge</c>. All other URIs are swallowed
|
||||
/// (no opponent reaction needed for v1.2 behavior).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// ViewerId, Context are fixtures matching <see cref="ScriptedLifecycle.FakeOpponentViewerId"/>
|
||||
/// and a scripted opponent profile. Used by Phase 1 to preserve the v1.2 burst
|
||||
/// behavior under the new participant abstraction; the session synthesizes
|
||||
/// Matched/BattleStart/Deal using only the OTHER (real) participant's Context for now —
|
||||
/// the scripted bot's Context is ignored for those frames in Phase 1.
|
||||
/// </remarks>
|
||||
public sealed class ScriptedBotParticipant : IBattleParticipant
|
||||
{
|
||||
public long ViewerId => ScriptedLifecycle.FakeOpponentViewerId;
|
||||
public MatchContext Context { get; } = new(
|
||||
SelfDeckCardIds: Array.Empty<long>(),
|
||||
ClassId: "0", CharaId: "0", CardMasterName: "card_master_node_10015",
|
||||
CountryCode: "JPN", UserName: "Opponent", SleeveId: "704141010",
|
||||
EmblemId: "400001100", DegreeId: "120027", FieldId: 5, IsOfficial: 0,
|
||||
BattleType: 0);
|
||||
|
||||
public event Func<MsgEnvelope, CancellationToken, Task>? FrameEmitted;
|
||||
|
||||
public async Task PushAsync(MsgEnvelope envelope, bool noStock, CancellationToken ct)
|
||||
{
|
||||
// v1.2 behavior: react to the player's TurnEnd / TurnEndFinal with the
|
||||
// three-frame burst. Everything else is silently swallowed.
|
||||
if (envelope.Uri is NetworkBattleUri.TurnEnd or NetworkBattleUri.TurnEndFinal)
|
||||
{
|
||||
await EmitAsync(ScriptedLifecycle.BuildOpponentTurnStart(), ct).ConfigureAwait(false);
|
||||
await EmitAsync(ScriptedLifecycle.BuildOpponentTurnEnd(), ct).ConfigureAwait(false);
|
||||
await EmitAsync(ScriptedLifecycle.BuildOpponentJudge(), ct).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
|
||||
public Task RunAsync(CancellationToken ct) => Task.CompletedTask;
|
||||
public Task TerminateAsync(BattleFinishReason reason) => Task.CompletedTask;
|
||||
public ValueTask DisposeAsync() => ValueTask.CompletedTask;
|
||||
|
||||
private Task EmitAsync(MsgEnvelope env, CancellationToken ct) =>
|
||||
FrameEmitted?.Invoke(env, ct) ?? Task.CompletedTask;
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
using NUnit.Framework;
|
||||
using SVSim.BattleNode.Bridge;
|
||||
using SVSim.BattleNode.Protocol;
|
||||
using SVSim.BattleNode.Protocol.Bodies;
|
||||
using SVSim.BattleNode.Sessions;
|
||||
using SVSim.BattleNode.Sessions.Participants;
|
||||
|
||||
namespace SVSim.UnitTests.BattleNode.Sessions.Participants;
|
||||
|
||||
[TestFixture]
|
||||
public class ScriptedBotParticipantTests
|
||||
{
|
||||
[Test]
|
||||
public async Task PushAsync_TurnEnd_fires_three_FrameEmitted_in_order()
|
||||
{
|
||||
var p = new ScriptedBotParticipant();
|
||||
var emitted = new List<NetworkBattleUri>();
|
||||
p.FrameEmitted += (env, _) => { emitted.Add(env.Uri); return Task.CompletedTask; };
|
||||
|
||||
await p.PushAsync(NewEnvelope(NetworkBattleUri.TurnEnd), noStock: false, CancellationToken.None);
|
||||
|
||||
Assert.That(emitted, Is.EqualTo(new[]
|
||||
{
|
||||
NetworkBattleUri.TurnStart,
|
||||
NetworkBattleUri.TurnEnd,
|
||||
NetworkBattleUri.Judge,
|
||||
}));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task PushAsync_TurnEndFinal_fires_three_FrameEmitted_in_order()
|
||||
{
|
||||
// Same burst as TurnEnd — TurnEndFinal is the game-ending variant but the
|
||||
// bot's response shape is unchanged for v1.2 behaviour preservation.
|
||||
var p = new ScriptedBotParticipant();
|
||||
var emitted = new List<NetworkBattleUri>();
|
||||
p.FrameEmitted += (env, _) => { emitted.Add(env.Uri); return Task.CompletedTask; };
|
||||
|
||||
await p.PushAsync(NewEnvelope(NetworkBattleUri.TurnEndFinal), noStock: false, CancellationToken.None);
|
||||
|
||||
Assert.That(emitted, Is.EqualTo(new[]
|
||||
{
|
||||
NetworkBattleUri.TurnStart,
|
||||
NetworkBattleUri.TurnEnd,
|
||||
NetworkBattleUri.Judge,
|
||||
}));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task PushAsync_other_uris_do_not_fire()
|
||||
{
|
||||
var p = new ScriptedBotParticipant();
|
||||
var fired = 0;
|
||||
p.FrameEmitted += (_, _) => { fired++; return Task.CompletedTask; };
|
||||
|
||||
foreach (var uri in new[]
|
||||
{
|
||||
NetworkBattleUri.Matched, NetworkBattleUri.BattleStart, NetworkBattleUri.Deal,
|
||||
NetworkBattleUri.Swap, NetworkBattleUri.Ready, NetworkBattleUri.PlayActions,
|
||||
NetworkBattleUri.TurnStart, NetworkBattleUri.TurnEndActions, NetworkBattleUri.Echo,
|
||||
NetworkBattleUri.Judge, NetworkBattleUri.BattleFinish,
|
||||
})
|
||||
{
|
||||
await p.PushAsync(NewEnvelope(uri), noStock: false, CancellationToken.None);
|
||||
}
|
||||
|
||||
Assert.That(fired, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task RunAsync_returns_immediately()
|
||||
{
|
||||
var p = new ScriptedBotParticipant();
|
||||
await p.RunAsync(CancellationToken.None);
|
||||
Assert.Pass();
|
||||
}
|
||||
|
||||
private static MsgEnvelope NewEnvelope(NetworkBattleUri uri) =>
|
||||
new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0,
|
||||
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
|
||||
Body: new ResultCodeOnlyBody());
|
||||
}
|
||||
Reference in New Issue
Block a user