Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/ProductDetailPlate.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

25 lines
723 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Wizard;
public class ProductDetailPlate : MonoBehaviour
{
[SerializeField]
private UILabel _labelProductName;
[SerializeField]
private UISprite _spriteClassIcon;
[SerializeField]
private SupplyLabelPlateListUI _supplyLabelPlateList;
public float SetProductData(string name, ClassCharacterMasterData charaData, List<ShopCommonRewardInfo> rewardInfoList)
{
_labelProductName.text = name;
ClassCharaPrm.SetClassLabelSetting(_labelProductName, charaData.ClassColorId);
_spriteClassIcon.spriteName = ClassCharaPrm.GetIconSpriteName(charaData.clan);
return _supplyLabelPlateList.SetSupplyList(rewardInfoList) + 30f;
}
}