using System.Collections.Generic; using UnityEngine; namespace Wizard; public class ProductDetailPlate : MonoBehaviour { [SerializeField] private UILabel _labelProductName; [SerializeField] private UISprite _spriteClassIcon; [SerializeField] private SupplyLabelPlateListUI _supplyLabelPlateList; public float SetProductData(string name, ClassCharacterMasterData charaData, List rewardInfoList) { _labelProductName.text = name; ClassCharaPrm.SetClassLabelSetting(_labelProductName, charaData.ClassColorId); _spriteClassIcon.spriteName = ClassCharaPrm.GetIconSpriteName(charaData.clan); return _supplyLabelPlateList.SetSupplyList(rewardInfoList) + 30f; } }