Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/ChangeableTitleUIParts.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

23 lines
369 B
C#

using UnityEngine;
namespace Wizard;
public class ChangeableTitleUIParts : MonoBehaviour
{
[SerializeField]
private UILabel _labelTapToStart;
public void Init()
{
SetLabelTapToStart();
}
private void SetLabelTapToStart()
{
if (!(_labelTapToStart == null))
{
_labelTapToStart.text = Data.SystemText.Get("System_0048");
}
}
}