using UnityEngine; namespace Wizard; public class ChangeableTitleUIParts : MonoBehaviour { [SerializeField] private UILabel _labelTapToStart; public void Init() { SetLabelTapToStart(); } private void SetLabelTapToStart() { if (!(_labelTapToStart == null)) { _labelTapToStart.text = Data.SystemText.Get("System_0048"); } } }