Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Recovery/NetworkBattleRecoveryManager.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

20 lines
469 B
C#

using System;
using System.Collections;
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Recovery;
public class NetworkBattleRecoveryManager : RecoveryNetworkManagerBase
{
public override VfxBase Recovery(BattlePlayer battlePlayer, BattleEnemy battleEnemy, Func<IEnumerator, Coroutine> startCoroutine)
{
return NullVfx.GetInstance();
}
public override VfxBase UpdateRecovery()
{
return NullVfx.GetInstance();
}
}